Return to search

Tv-spel som resurs för religionskunskap. : En undersökning om tv-spel som resurs inom dygdetik. / Videogames as a tool for education in religion : An analysis of the usage of video games as a tool for education on virtue ethics

This paper examines the possibilities of using video games as a tool for education of virtue ethics. By comparing learning aspects in Marc Prensky’s theory Digital Game-Based Learning and Aristotelian virtue ethics, this paper tries to look for similarities in how each theory looks at learning. Prensky’s theory is about how one can use video games in education, which is why it is used here. This is done by using three major learning theories as a framework of how one learns. The theories are sociocultural learning theory, constructivist learning theory and Learning by Doing. Both virtue ethics and Digital Game Based-Learning are presented in detail, describing what they are, how they look at learning and how that view relates to the other three major theories. Once that is done, a comparison between Virtue Ethics and Digital Game-Based Learning is given to show what they have in common. The comparison looks at both theories views on learning and from there decides whether they work in conjunction with each other or not. The paper ends with a discussion of how plausible the usage of video games and Digital GameBased Learning is in a school environment, asking questions regarding issues with video games in general and Prensky’s theory.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:kau-35056
Date January 2014
CreatorsArtan, Niklas Kanat
PublisherKarlstads universitet, Fakulteten för humaniora och samhällsvetenskap (from 2013)
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

Page generated in 0.0021 seconds