Latency is a common issue found in robotics teleoperation that is not currently addressed in simulation. This study examined the effects of latency on operator performance for a robot teleoperation navigation task. Operators used a Logitech gamepad controller to teleoperate a robot through both a simulated environment and real-world environment. Both environments had the same dimensions and provided a path with obstacles the participant had to navigate. Participants performed this navigation task under three latency conditions, zero, low and high. Completion time, number of collisions, NASA-TLX, System Usability Survey, and User Experience survey were collected and participant performance compared for all latency conditions across the simulated and real-world environments. Results indicated a significant difference in participant performance between the simulated and real-world scenarios.
Identifer | oai:union.ndltd.org:MSSTATE/oai:scholarsjunction.msstate.edu:td-2974 |
Date | 08 December 2017 |
Creators | Jensen, Leif T |
Publisher | Scholars Junction |
Source Sets | Mississippi State University |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | Theses and Dissertations |
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