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How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4

A lot of research has been done on creating flow, absorption, immersion, and engagement in videogames especially in the past decade. In this report I will propose game design choices which induceflow state in players, and analyzing the creation of a stealth assassination game in Unreal Engine.The implementation of the game will be documented and the game design choices justified. Theresults will show that the game created does induce flow in players using quantitative analysisthrough a survey taken from players after they are asked to play the finished game. Even with thedecent number of testers there is still more that can be done to improve the assessment the surveywas aiming to make. The feedback from an industry expert has also been included in the report.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-173608
Date January 2021
CreatorsSultan, Aakif
PublisherLinköpings universitet, Institutionen för datavetenskap
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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