Background. Development time and costs of video games are constantly rising andtools using Procedural Content Generation exist with the purpose of making thedevelopment process smoother.Objectives. This thesis’ aim is to evaluate the usability of an interactive bridgegenerator that uses Procedural Content Generation. Additionally the tool evaluatedhas two different methods that are also being evaluated.Methods. In order to answer complete the objectives, a tool has been created inUnreal Engine 4, and then evaluated through a user study on Blekinge Institute of Technology’s campus. Each participant of the user study got to test both themethods of the tool and answer questions regarding usability. The questionnaire used is the System Usability Scale. Results. The results of this study showed that the tool received an excellent usabilitygrade, and one of the methods received a higher grade than the other. Conclusions. The main conclusion is that the tool is usable but also that the studycould be done again using a different method while conducting the study. The toolas a whole could use some work to increase the usability further
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:bth-23463 |
Date | January 2022 |
Creators | Westerlund, Fredrik |
Publisher | Blekinge Tekniska Högskola, Institutionen för datavetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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