Return to search

Near-eye GUI in VR

VR systems are rapidly becoming more advanced, soon making the Vergence Accommodation Conflict a non-issue. The prospect of having commercially available VR systems without VAC issues invites designers and academics to consider what impact this may have on GUI design in VR. In an effort to provide a foundation for future studies on GUI in VR, this paper explores how a near-eye GUI affects the player experience and suggests what areas should be further studied based on the results.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-24028
Date January 2023
CreatorsNauclér Löfving, Johan
PublisherHögskolan i Skövde, Institutionen för informationsteknologi
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

Page generated in 0.0024 seconds