The purpose of this paper is to examine how female protagonists in video games are portrayed. The material analysed consist of two game series of ten games each, which means a total empirical material of 20 games. The game series chosen for analysis are Metroid with its protagonist Samus Aran and Tomb Raider with Lara Croft as its protagonist. These game franchises were chosen because they have the bestselling video game heroines. The method used for this study has been a critical discourse analysis and the results show both a validated and contradicted result. The theories and the result from the analysis can confirm that female video game characters and especially protagonists are visually portrayed in an objectified sexualised manner. The contradiction is shown in the descriptions of the two female leads where they are both depicted as strong, confident and independent women in their fields of expertise.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-124608 |
Date | January 2015 |
Creators | Hogla, Cecilia |
Publisher | Linköpings universitet, Institutionen för studier av samhällsutveckling och kultur |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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