The feature to “pet” animals in digital games is highly requested by players in online discourse, but there is a lack of research on its utility from a game design perspective. This thesis aims to gain a preliminary understanding of the effects of optional, sociable animal interaction to further inform game design decisions. Using a qualitative mixed methods research design, the possible impacts of sociable virtual animal interactions on the player experience are investigated. Five game-literate participants were observed during gameplay, which included an interactable virtual dog, and interviewed in-depth on their subjective experiences. The findings suggest that the interaction can be moderately beneficial to the player experience, but that it was also found lacking. The feature can offer a break from goal-oriented gameplay and improve players’ sense of agency. It may enhance the emotional value if the player feels a connection to the virtual animal. More life-like behavior and greater gameplay value might enable this connection, thereby making the interaction more desirable and beneficial to the player experience.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-504462 |
Date | January 2023 |
Creators | Björnfot, Frida, Rautiainen, Sofia |
Publisher | Uppsala universitet, Institutionen för speldesign |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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