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Design of an object oriented and modular architecture for a naval tactical simulator using Delta3D's game manager

The author proposes an architecture based on the Dynamic Actor Layer and the Game Manager in Delta3D to create a Networked Virtual Environment which could be used to train Navy Officers in tactics, allowing team training and doctrine rehearsal. The developed architecture is based on Object Oriented and Modular Design principles, while it explores the flexibility and strength of the Game Manager features in Delta3D game engine. The implementation of the proposed architecture is planned to be done in standard personal computers running's WindowsTM OS, but as Delta3D is a multiplatform tool, the generated code can be easily ported to Linux or even MacTM platforms. The designed architecture includes also a proposal for fast scenario creation and modification based on XML technology.

Identiferoai:union.ndltd.org:nps.edu/oai:calhoun.nps.edu:10945/2537
Date09 1900
CreatorsToledo-Ramirez, Rommel
ContributorsMcDowell, Perry L., Darken, Rudolph P., Naval Postgraduate School
PublisherMonterey, California. Naval Postgraduate School
Source SetsNaval Postgraduate School
Detected LanguageEnglish
TypeThesis
Formatxii, 61 p. : ill. ;, application/pdf
RightsApproved for public release, distribution unlimited

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