¡@¡@Embedded systems often use several ways to emulate floating-point computation, due to the limitation of hardware resources and the performance/cost consideration. The first part of this thesis will discuss how systems without hardware support emulate floating point operation, and the performance difference between whether hardware floating-point units exists or not, and finally the performance evaluation between the usage of floating-point and fixed-point. In the mean time, we will also discuss the porting process of Nano-X fixed-point version to the Versatile PB/926EJ-S development board.
¡@¡@Due to the growing market demand and the big improvement of hardware, there are several 3D-display applications beginning to be presented to the public. In order to develop 3D programs, we need a standard API to reduce our development time. OpenGL~ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems developed by The Khronos Group. The second part of this thesis will discuss the implementation of EGL---the interface between windowing system and the OpenGL~ES rendering API---and the GLUT (OpenGL Utility Toolkits)-like library, in order to make OpenGL programmers' life easier.
Identifer | oai:union.ndltd.org:NSYSU/oai:NSYSU:etd-0210106-162341 |
Date | 10 February 2006 |
Creators | Hsieh, Yen-Pin |
Contributors | Ming-chao Chiang, Chung-nan Lee, Shiann-rong Kuang |
Publisher | NSYSU |
Source Sets | NSYSU Electronic Thesis and Dissertation Archive |
Language | English |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0210106-162341 |
Rights | not_available, Copyright information available at source archive |
Page generated in 0.0018 seconds