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Congruence-based contextual plausibility modulates cortical activity during vibrotactile perception in virtual multisensory environments

How congruence cues and congruence-based expectations may together shape perception in virtual reality (VR) still need to be unravelled. We linked the concept of plausibility used in VR research with congruence-based modulation by assessing brain responses while participants experienced vehicle riding experiences in VR scenarios. Perceptual plausibility was manipulated by sensory congruence, with multisensory stimulations confirming with common expectations of road scenes being plausible. We hypothesized that plausible scenarios would elicit greater cortical responses. The results showed that: (i) vibrotactile stimulations at expected intensities, given embedded audio-visual information, engaged greater cortical activities in frontal and sensorimotor regions; (ii) weaker plausible stimulations resulted in greater responses in the sensorimotor cortex than stronger but implausible stimulations; (iii) frontal activities under plausible scenarios negatively correlated with plausibility violation costs in the sensorimotor cortex. These results potentially indicate frontal regulation of sensory processing and extend previous evidence of contextual modulation to the tactile sense.

Identiferoai:union.ndltd.org:DRESDEN/oai:qucosa:de:qucosa:89306
Date19 March 2024
CreatorsKang, Kathleen, Rosenkranz, Robert, Karan, Kaan, Altinsoy, Ercan, Li, Shu-Chen
PublisherSpringer Nature
Source SetsHochschulschriftenserver (HSSS) der SLUB Dresden
LanguageEnglish
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/publishedVersion, doc-type:article, info:eu-repo/semantics/article, doc-type:Text
Rightsinfo:eu-repo/semantics/openAccess
Relation2399-3642, 1360, 10.1038/s42003-022-04318-4, info:eu-repo/grantAgreement/Deutsche Forschungsgemeinschaft/Exzellenzcluster (ExStra)/390696704 //EXC 2050: Centre for Tactile Internet with Human-in-the-Loop/CeTI

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