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Game worlds, fictional authors and truth in fiction

My goal in this thesis is to propose a new theory of truth in fiction. In Chapter One, I will examine David Lewis, Gregory Currie and Alex Byrne’s theories of truth in fiction. By the end of Chapter Two, I will discuss six conditions a theory of truth in fiction must meet (for example, the theory must account for stories in which there is no intelligent life to tell the tale, and also for truths in authorless fictions.) In Chapter Three, I will explain Kendall Walton’s distinction between the “work world” and the “game world” — the fictional world of the story versus the fictional world of the game of make-believe that the reader plays with the story. Finally, I will introduce a new “fictional author,” located in a game world, in order to propose a new theory that satisfies the conditions. / October 2016

Identiferoai:union.ndltd.org:MANITOBA/oai:mspace.lib.umanitoba.ca:1993/31687
Date12 September 2016
CreatorsSarvi, Ali
ContributorsMatheson, Carl (Philosophy), Tillman, Chris (Philosophy) Muller, Adam (English, Film, and Theatre)
Source SetsUniversity of Manitoba Canada
Detected LanguageEnglish

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