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The study of adolescent¡¦moral disengagement, empathy, passion toward violent online game and bullying behavior

The study amied to realized the relationship among the adolescents¡¦ moral
disengagement¡Voriented ,empathy ¡Voriented, and preference of violent video games
experience with bullying behavior. The data was collected by means of questionnaires
and participants were grades fifth-grades to twelfth in Tainan and Kaohsiung area.A
questionanare including basic data, scale of moral disengagement, scale of empathy,
scale of passion, and scale of bullying behavior,and 700 effecitve participants were
obtained. Data analysis methods included descriptive statistics, Chi-square test,
The study amied to realized the relationship among the adolescents¡¦ moral disengagement¡Voriented ,empathy ¡Voriented, and preference of violent video games experience with bullying behavior. The data was collected by means of questionnaires and participants were grades fifth-grades to twelfth in Tainan and Kaohsiung area. A questionnaire including basic data, scale of moral disengagement, scale of empathy, scale of passion, and scale of bullying behavior, and 700 effective participants were obtained. Data analysis methods included descriptive statistics, Chi-square test, Independent t-test, One-way ANOVA, Pearson correlation, and Regression Analysis. The results of this study were as follows:
1. In Tainan and Kaohsiung, about 20% of adolescent had suffered cyberbullying, 17% of adolescent had suffered traditional bullying; 11% of adolescent had been bullied in network, and 11% of adolescent had been bullied in campus. Commonly occurred types of traditional bullying are verbal bullying, relational bullying and physical bullying.
2 .39% of adolescents in Tainan and Kaohsiung will choose action to rescue the
victim when they encounter the event of bullying.
3. Compared with the female, the male more likely to become the
bully/victim; compared with lower grades, higher grades more likely to become the bully/victim; compared with higher qualifications of players more likely to become the bully.
4.The was a significantly positive correlation between the behavior of
bully/victim and moral disengagement-oriented; the was a significantly negative correlation between the behavior of bully/victim and empathy-oriented.
5.Bystander attitude is more likely to assistant, the lower degree of moral disengagement.
6.Bystander¡¦s attitude is more inclined to help victims, the lower degree of moral disengagement.
7.Obsessive passion of violent online game, harmonious passion of violent online game, advantages comparison and experience of violent online game are the most significant predictor to predict become the victim of cyberbulling; obsessive passion of violent online game and experience of violent online game are the most significant predictor to predict become the victim of traditional bullying; obsessive passion of violent online game, experience of violent online game and euphemistic labeling are the most significant predictor to precict become the bully of cyberbullying; obsessive passion of violent online game, euphemistic labeling attribution of blame and perspective-taking are the most significant predictor to precict become the bully of traditional bullying.

Identiferoai:union.ndltd.org:NSYSU/oai:NSYSU:etd-0821112-231506
Date21 August 2012
CreatorsLiao, Yuan-Ling
ContributorsYu-Yi Wu, Shu Ching Yang, Wen-Chuan Lin
PublisherNSYSU
Source SetsNSYSU Electronic Thesis and Dissertation Archive
LanguageCholon
Detected LanguageEnglish
Typetext
Formatapplication/pdf
Sourcehttp://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0821112-231506
Rightsuser_define, Copyright information available at source archive

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