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Det konverserande rummet : En kvalitativ studie om scenografi och interaktion i datorspelet Kentucky Route Zero

As a reaction to developments being made by indie developers in the peripherals of the video game industry, this paper has been authored with intent to contribute to an ongoing discourse on interactive media. This paper details a study of Cardboard Computers project Kentucky Route Zero, and the means by which the player in Kentucky Route Zero has their interactions enabled within the game. A number of select scenes from the games were chosen prior to the actual process of data gathering, and these scenes were then analysed using a custom method by primarily combining methods described by Michel Chion as well as Jesse Schell. The scenes were scrutinised in search of every possibility for player interaction, and then divided into smaller, more manageable chunks where instances of interaction were further isolated and then named after a number of common characteristics. The chunks containing these instances of interaction were then compared to one another in search of functional connections. The results of the study indicates that two major types of interactions, direct and indirect, work in tandem to provide players with a mode of interaction within the game. Further research into the studied field could build on the findings of this study to different types or character of interaction, as well as the functions of more complex interactive systems.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:du-29780
Date January 2019
CreatorsPersson, Anders
PublisherHögskolan Dalarna, Ljud- och musikproduktion
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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