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Real Time Procedural Wind Soundscape : The effect of procedural wind soundscape on navigation in virtual 3D space

Sound design with the help of procedurally generated sound in video games has seen arise in the last few years given how that method gives us greated freedom in how soundreacts in realtime to the games, and the players. This research looks into if there is anydifference in how procedural sound, in this case procedurally generated wind, affectsthe navigation of players in a three dimensional world, as opposed to static samplebased sound design.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-11452
Date January 2015
CreatorsÞorsteinsson, Jóhannes
PublisherHögskolan i Skövde, Institutionen för informationsteknologi
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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