Return to search

Optimization of graphical performance in a motion-based web game : Improving design and implementation of a game measured by frame rate

This thesis uses Chrome Timeline tool, Firefox Canvas Debugger and an FPS module to evaluate performance issues in a motion-based web game built with the framework Phaser. For each issue an explanation of how it is found and a proposed solution is given. The game that is the basis of this work, gains input through a WebGL-based camera module that uses shaders to interpret the data. Some solutions might be specific for this particular project and some may be more generally applicable. A few pointers are given to what can be graphically demanding when developing in JavaScript. The game has different themes and features that are further developed which is done from a performance point of view, there are in total eight different improvements that are discussed. The used tools and metrics are further evaluated e.g. the Timeline tool is considered a useful tool for web developers though it has some drawbacks related to WebGL.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-139002
Date January 2017
CreatorsTherén, Oskar
PublisherLinköpings universitet, Interaktiva och kognitiva system
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

Page generated in 0.0027 seconds