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Designing tutoring, feedback and gameplay of a mobile game : For pick-up-and-play and long-term playing

The objective of this master thesis project was to improve the existing mobile game Entanglement. This game needed better tutoring and feedback, since the players found it hard to grasp how to play the game. The gameplay of the game also needed to be adjusted as it had no clear goal and did not keep the players’ interest. Mobile games has exploded on the app market and the way they are composed differs from the more traditional games on gaming consoles and computers. This thesis has investigated what makes mobile games successful and what trends there are in the mobile gaming market. Focus has been on the tutoring, feedback and gameplay of mobile games. The thesis project resulted in improved feedback to the player as he is playing Entanglement. The tutoring of the game has also been given a real boost although it needs continued work and user testing to get it to work optimally. The gameplay was changed to a level based gameplay, which gave the game a clear goal and easily kept the players interested. Entanglement is still not ready for release, but it has come a long way.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-142330
Date January 2017
CreatorsFlisberg, Anna
PublisherLinköpings universitet, Institutionen för datavetenskap
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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