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Coaching by gaming : an instructor perspective of game-based vocational training

Military organisations have a long history of using games for training. Over the years, they have developed training practices involving role-play, simulations, puckstering and gaming. Most researchers in serious games, i.e. games used for non-entertainment purposes, focus their studies on the learners. This licentiate thesis, instead, takes a closer look on the roles of instructors in game-based training situations, specifically at the Swedish Land Warfare Centre. Through a mix of theoretical and empirical studies, training practices were scrutinised, resulting in a framework for gamebased vocational training. A key element of this framework is the coaching by gaming perspective in which instructors give un-intrusive, formative feedback through role-play and gameplay. Another important aspect of the framework involves dynamic debriefing. These insights points to specific needs for system support for instructors involved in game-based training. They also emphasise the fact that serious gaming is a highly contextualised activity made up of more than the game and the players / <p>Anna-Sofia Alklind Taylor is also affiliated to University of Skövde, Sweden.</p>

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:oru-20756
Date January 2011
CreatorsAlklind Taylor, Anna-Sofia
PublisherÖrebro universitet, Akademin för naturvetenskap och teknik, Örebro : Örebro University
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeLicentiate thesis, comprehensive summary, info:eu-repo/semantics/masterThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess
RelationStudies from the School of Science and Technology ; 20

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