Interactive whiteboards are a more commonly occuring way of teaching. The use of technology in classrooms has been discussed for decades and many studies have been made. The use of teaching games on interactive whiteboards are relatively new compared to other technologies and therefore isn't as explored as other technologies. The purpose of this study is to look closer at the use of teaching games on interactive whiteboards and see what the pros and cons with the technology are. We answered these questions by organizing two focus-groups were kids around the age of 10 to 12 got to explore a teaching game on an interactive whiteboard. We analyzed the data that we acquired and tried to draw parallels to existing research around usability and pedagogy.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-141954 |
Date | January 2017 |
Creators | Lyxell, Adrian, Rydin, Karl |
Publisher | Umeå universitet, Institutionen för informatik, Umeå universitet, Institutionen för informatik |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Relation | Informatik Student Paper Bachelor (INFSPB) ; SPB 2017.36 |
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