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Interaktiva, digitala lärresurser : Med underhållning kommer motivation

Earlier research has shown that combining education with entertainment can improve students motivation in school. With this study we aim to learn more about interactive digital learning resources and how they should be designed to entertain and thereby contribute to motivation. We have identified aspects of educational games that also could be considered when developing interactive digital learning resources, to make them more entertaining and motivating. We have chosen to study and evaluate an interactive digital learning resource called “Grasp the Disaster”, a fictional online adventure created for students in the ages between 13-15. By studying the guidelines for educational games and then customize them for interactive digital learning resources, we found that “Grasp the Disaster” is a well produced interactive digital learning resource, though in need of a few changes. In addition to evaluating the production itself, we could also confirm that the guidelines we have customized can actually be applied to an interactive digital learning resource when it comes to design and evaluation.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-73529
Date January 2013
CreatorsMetzer, Zanna, Olofsson, Amanda
PublisherUmeå universitet, Institutionen för informatik, Umeå universitet, Institutionen för informatik
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess
RelationInformatik Student Paper Bachelor (INFSPB) ; 2013.14

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