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The Seven Ages of Susanna: Immersing in the Narrative Through Augmented Reality

The story is a sequence of events. Since nomadic times we have been drawn to the process of storytelling and the underlying themes hidden within these plots. Now, as the technological advancements made in new media lead us to this point, there is the need to reconcile the connection of the narrative with that of new media. Many theorists such as Manovich believe the narrative is slowly dying as new media continues to evolve. While others such as Bolter and Grusin think the story and traditional media is merely reinserting itself into new media. In the augmented reality story, The Seven Ages of Susanna, I seek to create a marriage of conventional media narrative and illustration techniques. By using new media tools of Vuforia and Unity, I aim to create an immersive experience that reconciles this issue. / Includes bibliography. / Thesis (M.F.A.)--Florida Atlantic University, 2019. / FAU Electronic Theses and Dissertations Collection

Identiferoai:union.ndltd.org:fau.edu/oai:fau.digital.flvc.org:fau_41323
ContributorsBenitez, Laura N. (author), McAfee, Francis (Thesis advisor), Florida Atlantic University (Degree grantor), Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
PublisherFlorida Atlantic University
Source SetsFlorida Atlantic University
LanguageEnglish
Detected LanguageEnglish
TypeElectronic Thesis or Dissertation, Text
Format55 p., application/pdf
RightsCopyright © is held by the author with permission granted to Florida Atlantic University to digitize, archive and distribute this item for non-profit research and educational purposes. Any reuse of this item in excess of fair use or other copyright exemptions requires permission of the copyright holder., http://rightsstatements.org/vocab/InC/1.0/

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