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Gaming and computer science: Bridging the gender-gap

>Magister Scientiae - MSc / According to the literature, women are still unrepresented in the field of
information technology. Although many women study computer science at first
year level, the dropout rate for women—before they graduate—is high, and if
they graduate many decide neither to continue with their studies nor to work in
the field of information technology. Research has shown that women who have
been exposed to computing at some point during their school career or early in
their lives, tend to be more open to choosing a career in computer science and
are in many cases successful at it. The aim of this research is to understand what
factors influence women to choose a career within computer science and to
consider whether gaming would encourage young women to enter the field.
Design Science Research was the methodology employed. It was chosen since an
artefact was developed. For each of the five steps of this methodology a different
method was chosen to address the research question. Surveys were administered
to first year computer science students and both IT high school teachers and
computer science honours students were interviewed. Non-computer science
students were involved in the participatory design process.

Identiferoai:union.ndltd.org:netd.ac.za/oai:union.ndltd.org:uwc/oai:etd.uwc.ac.za:11394/6764
Date January 2019
CreatorsAdams, Saira-Banu
ContributorsVenter, Isabella
PublisherUniversity of the Western Cape
Source SetsSouth African National ETD Portal
LanguageEnglish
Detected LanguageEnglish
RightsUniversity of the Western Cape

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