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Rychlý výpočet průsečíku paprsku s trojúhelníkem / Fast Ray-Triangle Intersection

Triangle is the mostly used primitive in computer graphics. Calculation of its intersection with a ray has many applications and is often a bottleneck of a program. This work focuses on its usage and various methods of calculation. It tries to combine these techniques to achieve high performance on modern processors.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:235879
Date January 2008
CreatorsHavel, Jiří
ContributorsZemčík, Pavel, Herout, Adam
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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