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A Mini-Computer Based General Purpose Interactive Computer Graphics Software SystemHaddock, Victor M. 01 January 1981 (has links) (PDF)
This research paper presents the description of a Mini-Computer Based General Purpose Interactive Computer Graphics Software System; which has been installed at the University of Central Florida, College of Engineering PDP 11/34 computer system. This system is a simplified version of MOVIE.BYU. MOVIE.BYU is a General Purpose Interactive Computer Graphics Software System that requires a computer with a word length of at least 32-bits. The MOVIE.BYU system was developed at the Brigham Young University, Utah. Extensive modification was required in order to satisfy the PDP 11/34 FORTRAN IV compiler. In addition, the program routines have been overlayed in order to accommodate the programs in the PDF 11/34 memory. The system has been exercised and hard-copy of the results are presented in order to demonstrate its capabilities.
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The Scalability of X3D4 PointProperties: Benchmarks on WWW PerformanceSun, Yanshen 29 September 2020 (has links)
With the development of remote sensing devices, it becomes more and more convenient for individual researchers to acquire high-resolution point cloud data by themselves. There have been plenty of online tools for researchers to exhibit their work. However, the drawback of existing tools is that they are not flexible enough for the users to create 3D scenes of a mixture of point-based and triangle-based models. X3DOM is a WebGL-based library built on Extensible 3D (X3D) standard, which enables users to create 3D scenes with only a little computer graphics knowledge. Before X3D 4.0 Specification, little attention has been paid to point cloud rendering in X3DOM. PointProperties, an appearance node newly added in X3D 4.0, provides point size attenuation and texture-color mixing effects to point geometries. In this work, we propose an X3DOM implementation of PointProperties. This implementation fulfills not only the features specified in X3D 4.0 documentation, but other shading effects comparable to the effects of triangle-based geometries in X3DOM, as well as other state-of-the-art point cloud visualization tools. We also evaluate the performances of some of these effects. The result shows that a general laptop is able to handle most of the examined conditions in real-time. / Master of Science / With the development of remote sensing devices, it becomes more and more convenient for individual researchers to acquire high-resolution point cloud data by themselves. There have been plenty of online tools for researchers to exhibit their work. However, the drawback of existing tools is that they are not flexible enough for the users to create 3D scenes of a mixture of point-based and triangle-based models. X3DOM is a WebGL-based library built on Extensible 3D (X3D) standard, which enables users to create 3D scenes with only a little computer graphics knowledge. Most of the 3D Scenes can be created with several lines of HTML and JavaScript code. Before X3D 4.0 Specification, little attention has been paid to point cloud rendering in X3DOM. PointProperties, an appearance node newly added in X3D 4.0, provides point size attenuation and texture-color mixing effects to point geometries. It applies to all point-based geometries in X3DOM and distinguishes point cloud from naive particles. In this work, we propose an X3DOM implementation of PointProperties. This implementation fulfills not only the features specified in X3D 4.0 documentation but other shading effects to produce appearance comparable with triangle-based geometries in X3DOM, as well as other state-of-the-art point cloud visualization tools. We also evaluate the performances of some of these effects. The result shows that a general laptop can handle most of the examined conditions in real-time.
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Cloth simulation and collision detection using geometry images07 June 2012 (has links)
M.Sc. (Computer Science) / A challenge faced when simulating the complex behaviour of cloth, especially at interactive frame rates, is maintaining an acceptable level of realism while keeping computation time to a minimum. A common method used to increase the performance is to decrease the number of nodes controlling the cloth's movement. This results in a significant decrease in the time taken to calculate each frame of the animation, but at the cost of sacrificing detail that can only be obtained using a dense discretisation of the cloth. A simple, efficient and popular method to simulate cloth is the mass-spring system, which utilises a regular grid of vertices representing discrete points along the cloth's surface. The structure of geometry images is similar, which makes them an ideal choice for representing arbitrary surface meshes in a cloth simulator whilst retaining the effciency of a mass-spring system. This dissertation presents a novel method of applying geometry images to cloth simulation in order to obtain cloth motion for surface meshes while retaining the simplicity of a massspring model. By adapting an implicit/explicit integration scheme, and utilising the regular structure of geometry images, an improvement in performance is achieved. Additionally, the cloth is able to drape over other objects, also represented as geometry images. The proposed method is efficient enough to allow fairly dense cloth meshes to be simulated in real-time.
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Military interactive symbol design packageBallou, Justin Guy January 2010 (has links)
Typescript (photocopy). / Digitized by Kansas Correctional Industries
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Implementation of extended graphic primitivesYee, Maxine F January 2010 (has links)
Typescript (photocopy). / Digitized by Kansas Correctional Industries
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A microcomputer graphics package for use with a high-resolution raster-scan dot-matrix printerGlynn, Earl F. II January 2011 (has links)
Typescript (photocopy). / Digitized by Kansas Correctional Industries
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Imaginary spaces /Weisbard, Daniel J. January 2007 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 2007. / Typescript. Includes bibliographical references (leaves 20-21).
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Design planner [copyright] : an interactive guide for design planning /Prochaska, Roy J. January 1992 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1992. / On T.p. "[copyright]" appears as the copyright symbol. Includes bibliographical references (leaves 18-21).
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Display of molecular models with interactive computer graphics /Yang, Steve Wuter. January 1987 (has links)
Thesis (M.S.)--Rochester Institute of Technology, 1987. / Typescript. Includes bibliographical references (leaves 111-113).
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Real-time image enhancement using texture synthesis /Sorensen, Matthew J., January 2004 (has links) (PDF)
Thesis (M.S.)--Brigham Young University. Dept. of Computer Science, 2004. / Includes bibliographical references (p. 101-102).
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