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SEMORICA : a system examining motion and object representation issues in computer animationBall, Jeremy January 1991 (has links)
No description available.
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The interactive creation of 3D objects using deformations : a user based study of physical and geometrical paradigmsKou, Shancy January 1995 (has links)
No description available.
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Application of graphical techniques in archaeology and their implications on methodologySpicer, Richard January 1991 (has links)
No description available.
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Synthetic images of faces using a generic head modelAitchison, Andrew C. January 1992 (has links)
No description available.
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Multiprocessor systems for realistic image synthesisGreen, Stuart Antony January 1989 (has links)
No description available.
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Computer display and manufacture of 3-D modelsMiller, G. S. P. January 1987 (has links)
The thesis is concerned with describing new ways of using computers to create images of 3-dimensional designs. It also introduces novel methods for manufacturing some of these designs using numerically controlled machine tools. The work began as an extension of an existing surface design package called 'DUCT'. This was a program capable of holding descriptions of subtly curved surfaces, but which could only display them using line drawings. It was the first task of the author to examine different methods for depicting surfaces and then to decide which one was the most suitable for use in conjunction with industrial design work. Once done, this led on to ways in which the rendering methods could be improved. These improvements then enabled the package to be used in new application areas such as realistic image synthesis for advertising and animation. In tandem with this, new methods were developed for verifying the machining paths generated by DUCT for use on 3-axis milling machines. The methods developed for machining path verification were then extended to give improved techniques for the generation of such machining paths. The new approach allowed the manufacture of objects which were beyond the scope of previous surface design systems. The work on depicting objects manufactured using a 3-axis milling machine drew attention to the related problem of depicting realistic terrain. The author improved the existing methods for defining detailed surfaces such as mountains, and then went on to suggest new techniques for rendering such terrain in perspective. The new algorithms led naturally to the possibility of implementation on parallel computers and a paper study was made of the trade-offs involved in choosing different parallel computing architectures.
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Ray tracing acceleration using a choice of arrays of rectangular prismsSouter, Malcolm Robert January 1999 (has links)
No description available.
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Four new algorithms for visualisationHall, Peter January 1992 (has links)
No description available.
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Implicit surfaces for modelling and character animationOpalach, Agata January 1996 (has links)
No description available.
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Typesetting of integrated scientific text and chemical structure diagramsOakley, Angela L. January 1989 (has links)
No description available.
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