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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Calvary

Bush, Zachary 20 January 2017 (has links)
Calvary is a 3D fictional cathedral that is based around Christian beliefs. It is a new way to experience spiritual landmarks, fictional or nonfictional, using virtual reality. The goal is to allow the viewer to experience this space wherever they are located and to create a dialogue about who God is to them. / Master of Fine Arts
12

Plumage

Sewell, Gwendolyn Vera 21 April 2017 (has links)
Plumage is a stereoscopic 3D experience showcasing the culmination of a personal exploration and observation of birds: a digitally modeled and rendered, fantastical bird referred to simply as a Phoenix. In many cultures birds are tied to ideas of freedom, power, and the otherworldly. Preconceived notions of a phoenix exist across many cultures as well, but for this project I wanted to create my own interpretation. While working, I drew upon my admiration of birds for their qualities of strength, beauty, and curiosity to infuse into the project. Inspired by the dynamic and detailed works of naturalists like John James Audubon, I took the opportunity to make my own observations and records of birds. I began exploring different processes of digitizing three-dimensional forms by scanning bird skins. However, due to the nature of fibrous and reflective materials (of which birds are often both) I ran into challenges that made accurate and detailed representation difficult if not impossible. From there I made the decision to pursue a more imaginative artistic approach to the project. More than just a homage to feathers and birds, this project represents the continued value of artists in the field of preservation and their ability to push visuals further with their own observations where automation and digitization fall short. Using life references I created my own textures and forms with details meant to emulate my favorite aspects of the birds that inspired me throughout my journey. Larger-than-life, projected stereoscopic 3D allows the audience to see details clearly and enhances the dynamic quality of the piece; both very important elements that needed to shine through in the final artwork. Plumage is made possible through the use of the Cyclorama, a series of convex screens that surround an audience and allow them to appreciate scenes projected in stereoscopic 3D. / Master of Fine Arts
13

Fabricated Preservation

Monzel, Daniel Robert 19 May 2020 (has links)
"Fabricated Preservation" aims to push the boundaries with traditional theses, creating a multi-layered experience that blends fact and fiction through a performance that centers around environmental storytelling in virtual reality. The experience questions the balance of theatrical elements in traditional storytelling which forefront text and human characters over architecture, props, and environment, and critically examines how an environment can play a crucial role in a narrative. The narrative itself focuses on one question: if a genealogy company had access to past environments via time travel, what new information could we learn about our ancestors?  The normal perceptions of a "game" are challenged, introducing real world elements to trick the audience and subtly influence how they navigate a virtual space. A complex fictional character is introduced through the performance and developed through the environment, with the hopes that the audience will gain some emotion toward them: either connecting with the character as if they were a close friend, or feeling unsettled that they observed the character's realistic personal space. This voyeuristic theme weaves its way through each layer of the storytelling, poking at the audience's morals with the hopes that they will question the experience around them.  Above all, the main goal of Fabricated Preservation is to challenge the audience to mentally engage with the virtual experience, by paying attention to the details of their environment and constructing their own version of a narrative from those details. / Master of Fine Arts / Fabricated Preservation examines how an environment can play a crucial role in a narrative. An environmental story was created that centers around a fictional character, influenced by a close friend's life. Virtual reality was used to allow the audience to immerse themselves more within a virtual bedroom environment, using virtual props to convey the personality of the character. A fictional genealogy company called The Fifth Turning was also created to convey that environmental story through a different perspective to the audience. There are two main stories that go hand in hand with this experience: the primary story is the life of a college girl in the 1990s. The secondary story is of the fictional company, the Fifth Turning, which uses time travel technology to access the bedroom environment of the college girl to obtain more personalized genealogy information.
14

Methodology for Designing Bespoke Air Handling Units

Malysheva, Alexandra January 2023 (has links)
This master's thesis explores the role of bespoke air handling units in enhancing energy efficiency in existing buildings. The context for the study is set against the backdrop of global initiatives, including the United Nations' Sustainable Development Goals, specifically Goal 7, which emphasizes the need to improve energy efficiency to combat climate change. The significance of enhancing energy efficiency is well-established, evident both at the EU level and in national policies and regulations. Buildings represent a significant portion of the energy utilization puzzle, with substantial potential for enhancing energy efficiency, although it is often underutilized. One of the contributing factors to inefficiency is outdated ventilation systems, which lead to high thermal losses. This challenge can be addressed by retrofitting these systems with modern, efficient air handling units, thus contributing to energy conservation and cost savings. This study focuses on the adoption of bespoke air handling units adjusted to the site and capable of accommodating constraints related to factors such as space limitations in machine rooms, existing ductwork layouts, and the location of shafts. The primary goal is to empower engineers to move beyond conventional approaches, enabling them to optimize technology choices based on local conditions, specific system performance requirements, and the economic viability of each project. The aim of this study is twofold: first, to develop a methodology for designing bespoke air handling units; and second, to demonstrate the practical application of this methodology in the context of two distinct renovation projects. In line with the aim of the thesis, a design methodology for site-tailored units equipped with a two stage flat crossflow heat exchanger and an indirect evaporative cooling system was developed. The methodology delves into different aspects of data analysis, 3D modeling, and the conduct of performance calculations.The established methodology was applied in two reconstruction projects in central Stockholm, where bespoke air handling units were designed in compliance with provided technical specifications. In both scenarios, a viable option emerged for accommodating a tailored unit within the technical room situated on the first floor. For both units, the energy performance metrics signify a notable achievement in terms of heat recovery efficiency, coupled with relatively modest requirements for heating and cooling power capacity from the combined heating and cooling aircoil. However, the calculated maximum specific fan power for a single unit with heat recovery exceeded the stipulated value specified in the technical specifications, which was accepted by the client. The results of the study included air handling unit product drawings, ventilation blueprints of the technical room with the integrated air handling unit, component specifications, unit flowcharts, performance calculations, and control operating pictures. The results of this work indicate that the improvement of the building's energy efficiency is rendered feasible through the installation of bespoke air handling units in the studied reconstruction projects.
15

Optimization and Control in Procedural Modeling

Vojtech Krs (6824948) 14 August 2019 (has links)
Procedural modeling is a powerful technique used in computer graphics to create geometric models. Instead of manual geometry definition, models are generated implicitly from a set of rules and parameters. Procedural systems have found widespread use in generating content for games, film, and simulation of natural phenomena. Their strength comes from the ability to automatically generate large amount of varied geometry. One of their drawbacks is lack of control because a small change in input parameters often causes large changes in the generated model. <br>In this work we present three novel procedural systems, investigate different forms of control, namely simulation and optimization, and discuss them in terms of general procedural modeling workflow. First we show modeling of 3D objects with arbitrary topology via erosion and deposition simulation controlled by Smoothed Particle Hydrodynamics. Next, we present an algorithm for generating 3D curves using 2D sketches and contextual geometry. Finally, we propose a novel procedural system capable of generating arbitrary type of geometry with respect to user-defined constraints. <br>We show that these systems can be controlled via several means and identify common preconditions that facilitate control: maximizing interactivity and amount of structured information input, minimizing unexpected behaviour, and local control akin to traditional modeling.
16

Une approche combinatoire novatrice fondée sur les matroïdes orientés pour la caractérisation de la morphologie 3D des structures anatomiques / A new combinatorial method based on oriented matroids to characterize the 3D morphology of anatomical structures

Sol, Kevin 05 December 2013 (has links)
Dans cette thèse, nous proposons une approche combinatoire novatrice fondée sur les matroïdes orientés pour l'étude quantitative de la forme de structures anatomiques 3D. Nous nous basons sur des points de repère qui ont été préalablement localisés par des experts sur la structure anatomique étudiée. La nouveauté de cette méthode provient de l'utilisation de matroïdes orientés. Ces outils mathématiques nous permettent de coder la position relative des points de repère de façon purement combinatoire, c'est-à-dire sans utiliser de notions d'angles ou de distances, en associant un signe (0, + ou -) à chaque sous-ensemble de (d+1) points de repère où d est la dimension de l'espace (dans notre cas 2 ou 3). Dans une première partie, nous supposons qu'il existe des contraintes d'ordres sur chaque axe de coordonnée pour les points de repère. Nous obtenons alors une caractérisation (en dimension 2 et 3) des sous-ensembles de points de repère dont le signe associé est constant, quelles que soient les valeurs des coordonnées satisfaisant les contraintes d'ordre. Dans une deuxième partie, nous cherchons à classifier un ensemble de modèles 3D, en les codant au préalable par ces listes de signes. Nous analysons d'abord comment s'appliquent les algorithmes de clustering classiques, puis nous décrivons comment caractériser des classes de façon directe, à l'aide des signes associés à quelques sous-ensembles de points de repère. Dans une troisième partie, nous détaillons les algorithmes et l'implémentation en machine de cette nouvelle méthode de morphométrie afin de pouvoir l'appliquer à des données réelles. Dans la dernière partie, nous appliquons la méthode sur trois bases de données composées chacune de plusieurs dizaines de points de repères relevés sur plusieurs dizaines à plusieurs centaines de structures crâniennes pour des applications en anatomie comparée, en orthodontie et sur des cas cliniques d'enfants présentant des déformations cranio-faciales. / In this thesis, we propose an innovative combinatorial method based on oriented matroids for the quantitative study of the shape of 3D anatomical structures. We rely on landmarks which were previously defined by experts on the studied anatomical structure. The novelty of this method results from the use of oriented matroids. These mathematical tools allow us to encode the relative position of landmarks in a purely combinatorial way, that is without using concepts of angles or distances, by associating a sign (0, + or -) for each subset of (d+1) landmarks where d is the dimension of space (in our case 2 or 3). In the first part, we assume that there exist constraints of orders on each coordinate axis for the landmarks. We obtain a characterization (in dimension 2 and 3) of the subsets of landmarks of which the associated sign is constant, regardless of the values of the coordinates satisfying the constraints of order. In a second part, we try to classify a set of 3D models, encoding in advance by these lists of signs. We first analyze how to apply classic clustering algorithms, and then describe how to characterize the classes directly, using signs associated with some subsets of landmarks. In the third part, we explain the algorithms and the implementation of this new morphometry method in order to apply it to real data. In the last part, we apply the method to three databases each consisting of several dozens of points defined on several dozens to several hundreds of cranial structures for applications in comparative anatomy, in orthodontics and on clinical cases of children with craniofacial deformities.
17

Lading of the Late Bronze Age ship at Uluburun

Lin, Shih-Han Samuel 29 August 2012 (has links)
The Uluburun shipwreck was discovered in 1982 when a Turkish sponge diver informed the Institute of Nautical Archaeology (INA) of his discovery of metal biscuits with ears. INA archaeologists recognized this as a description of oxhide ingots, a clear indication of a Late Bronze Age site. This find was of considerable interest as very little is known about seafaring, long distance trade, and ship construction during the Late Bronze Age, except for a glimpse provided by the Cape Gelidonya shipwreck excavated in 1960 by George Bass. The site at Uluburun revealed only a handful of disarticulated ship fragments; nevertheless, a meticulous study of these timbers and the distribution of the cargo and shipboard items on the seabed resulted in a hypothetical, but carefully guided, reconstruction of the ship and the lading of its cargo. The artifacts recovered from the Uluburun shipwreck are unlike those discovered on land in quality of preservation as well as the quantity found. Items pertinent to this study include 354 copper oxhide ingots (approximately 10 tons), 152 copper bun ingots (nearly 1 ton), 110 tin ingot fragments (approximately 1 ton), 175 glass ingots (approximately 0.3 tons), 150 Canaanite jars (approximately 2 tons if filled with water), 10 large storage jars (pithoi) (approximately 3.5 tons if filled with water), approximately 51 Canaanite pilgrim flasks, 24 stone anchors (3.3 tons), nearly 1 ton of ballast stones, and the hull remains itself. Two computer programs, Rhinoceros and PHASER, were used to visually model the artifacts and ship in three-dimensions and to systematically test various hull shapes and lading arrangements in a range of hydrostatic conditions. Tests showed that a hull measuring 15 x 5 x 2 m would be capable of carrying the estimated 20 tons of cargo and shipboard items recovered from the wreck at a draft of 1 m, with sufficient freeboard to allow six passengers to stand on one side of the vessel without compromising the stability of the ship. / Institute of Nautical Archaeology
18

Spatial Information System For Conservation Ofhistoric Buildings Case Study: Doganlar Church Izmir

Gunay, Serkan 01 May 2007 (has links) (PDF)
Conservation of historic buildings requires comprehensive and correct information of buildings to be analyzed in conservation decision making process in a systematic and rational approach. Geographical Information Systems (GIS) are advantageous in such cases which can be defined as computer based systems for handling geographical and spatial data. GIS have the potential to support the conservation decision making process with their storing, analyzing and monitoring capabilities. Therefore, information systems like GIS can be seen as a potential significant instrument for dealing with the conservation projects. This thesis aims to analyze the transformation process of the data collected in conservation process into practical information in order to adapt this process to a spatial information system. In this context, use of Geographical Information Systems is tested in the process of historic building conservation on spatial information system designed for Doganlar Church izmir chosen as the case study. Hence the advantages and disadvantages of local information systems in conservation decision making process of historic buildings can be criticized.
19

Shape from Silhouette Scanner / Form från silhuett skanner

Olsson, Karin, Persson, Therese January 2002 (has links)
<p>The availability of digital models of real 3D objects is becoming more and more important in many different applications (e-commerce, virtual visits etc). Very often the objects to be represented cannot be modeled by means of the classical 3D modeling tools because of the geometrical complexity or color texture. In these cases, devices for the automatic acquisition of the shape and the color of the objects (3D scanners or range scanners) have to be used. </p><p>The scanner presented in this work, a Shape from silhouette scanner, is very cheap (it is based on the use of a simple digital camera and a turntable) and easy to use. While maintaining the camera on a tripod and the object on the turntable, the user acquires images with different rotation angles of the table. The fusion of all the acquired views enables the production of a digital 3D representation of the object.</p><p>Existing Shape from silhouette scanners operate in an indirect way. They subdivide the object definition space in a regular 3D grid and verify that a voxel belongs to the object by verifying that its 2D projection falls inside the silhouette of the corresponding image. Our scanner adopts a direct method: by using a new 3D representation scheme and algorithm, the Marching Intersections data structure, we can directly intersect all the 3D volumes obtained by the silhouettes extracted from the images.</p>
20

Functional Partitioning of the Human Lumbar Multifidus: An Analysis of Muscle Architecture, Nerve and Fiber Type Distribution using a Novel 3D in Situ Approach

Rosatelli, Alessandro L. 01 September 2010 (has links)
Muscle architecture, innervation pattern and fiber type distribution of lumbar multifidus (LMT) throughout its volume was quantified. Musculotendinous (n=10) and neural components (n=3) were dissected and digitized from thirteen embalmed cadaveric specimens. The data were imported into Autodesk® Maya® 2008 to generate 3D neuromuscular models of each specimen. Architectural parameters (fiber bundle length, FBL; fiber bundle angle, FBA; tendon length) were quantified from the models using customized software. The medial branch of the posterior rami (L1-L5) was traced through LMT to determine its distribution. Using immunohistochemistry, Type I/II muscle fibers were identified in 29 muscle biopsies from one fresh frozen specimen. The total area and number of each cell type was calculated using Visiopharm® (image analysis software). Architectural and fiber type data were analyzed using ANOVA with Tukey’s post-hoc test (p ≤ 0.05). From L1-L4, LMT had three architecturally distinct regions: superficial, intermediate and deep. At L5, intermediate LMT was absent. Mean FBL decreased significantly from superficial (5.8 ± 1.6cm) to deep regions (2.9 ± 1.1cm) as did volume (superficial, 5.6 ± 2.3ml; deep, 0.7 ± 0.3ml). In contrast, mean FBA increased from superficial to deep. The medial branch of the posterior ramus (L1-L5) supplied the five bands of LMT. Each medial branch in turn divided to supply the deep, intermediate and superficial regions separately. The area occupied by Type I fibers was significantly less (p< 0.01) in the deep (56%) compared with the superficial regions (75%). Based on architecture and morphology, superficial LMT with the longest FBL and relatively small FBA is well designed for torque production and controlling the lumbar lordosis. Intermediate LMT with significantly longer FBL compared with the deep region and with its caudal to cranial line of action may help to control intersegmental stability. Furthermore, the absence of intermediate LMT at L5 and may contribute to the higher incidence of instability observed at the lumbosacral junction. Deep LMT with its short FBL, large FBA and proximity to the axis of spinal rotation may function to provide proprioceptive input to the CNS rather than a primary stabilizer of the lumbar spine.

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