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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
41

Investigating urban perception using procedural street generation and virtual reality / Undersökning av den urbana perceptionen med hjälp av procedural generation av gatuscener och virtual reality

Friberg, Oscar January 2016 (has links)
As virtual reality and interaction possibilities in game technology evolve and become more user-friendly, accessible and cheaper, this technology suddenly gets useful in occupational areas that traditionally have not used them, one being urban planning. By using a game engine and a virtual neighborhood that utilizes procedural generation the user has the option of having a cost-effective, replicable environment with great control from the user.  According to the Broken Windows Theory small differences in appearance can have a big impact on how an urban neighborhood will be perceived. Therefore it would be interesting to investigate how the perception of street scenes is affected by the different aesthetic properties of dirt, graffiti, broken windows, building height and greenery (trees and bushes). By implementing a virtual neighborhood that utilizes procedural generation the basic structure of the neighborhood can stay the same, while separately adjusting the specific properties that are being evaluated. Through surveys and interviews the results show that every one of the chosen properties are very significant except for building height. Generally the more trees that were present, the more safe the neighborhood felt, and the order of significance of dirt, graffiti and broken windows differed between the two evaluation methods. / Då virtual reality och interaktionsmöjligheterna inom spelteknologi utvecklas och blir mer användarvänliga, mer tillgängliga och billigare, blir denna teknik plötsligt användbar inom yrkesområden som traditionellt sett inte har använt dem, där ett exempel är stadsplanering. Genom att använda en spelmotor och en virtuell stadsdel som utnyttjar procedural generation får användaren en kostnadseffektiv, replikerbar miljö med stor kontroll från användaren. Enligt Broken Windows Theory så kan små skillnader i utseende ha en stor inverkan på hur en stadsdel kommer att uppfattas. Därför vore det intressant att undersöka hur synen på virtuella gatscener påverkas av olika estetiska egenskaper som smuts, graffiti, trasiga fönster, bygghöjd, och grönska (träd och buskar). Genom att implementera en virtuell stadsdel som utnyttjar procedural generation kan grundstrukturen vara densamma, medan man separat justerar de specifika egenskaperna som ska utvärderas. Genom enkäter och intervjuer visar resultaten att var och en av de valda egenskaperna är mycket betydande, med undantaget för byggnadshöjd. Generellt så kändes stadsdelen mer säker desto mer träd som fanns, och ordningen av signifikansen för smuts, graffiti, och trasiga fönster skiljde sig mellan enkäterna och intervjuerna.
42

Geothermal resource assessment in shallow crust of Japan by three-dimensional temperature modeling using satellite imagery and well-logging dataset / 衛星画像と坑井検層データセットを用いた日本列島地殻表層の3次元温度分布モデリングと地熱資源評価

Tian, Bingwei 23 March 2015 (has links)
京都大学 / 0048 / 新制・課程博士 / 博士(工学) / 甲第18969号 / 工博第4011号 / 新制||工||1618(附属図書館) / 31920 / 京都大学大学院工学研究科都市社会工学専攻 / (主査)教授 小池 克明, 教授 松岡 俊文, 教授 田村 正行 / 学位規則第4条第1項該当 / Doctor of Philosophy (Engineering) / Kyoto University / DFAM
43

Applications of Small Unmanned Aerial Systems (sUAS) and Photogrammetry to Monitor and Inspect Structural Health and Construction Sites

Balasubramaniam, Aswin January 2020 (has links)
No description available.
44

Leveraging Commercial and Open Source Software to Process and Visualize Advanced 3D Models on a Web-Based Software Platform

Saraf, Nikita Sandip January 2020 (has links)
No description available.
45

[pt] AVALIAÇÃO DA INFLUÊNCIA DA DISTRIBUIÇÃO DA SUCÇÃO INICIAL NAS CONDIÇÕES DE FLUXO E ESTABILIDADE DE ENCOSTAS NÃO SATURADAS POR MEIO DE ANÁLISES BI E TRIDIMENSIONAIS / [en] EVALUATION OF THE INFLUENCE OF THE INITIAL SUCTION DISTRIBUTION IN STABILITY AND FLOW CONDITIONS OF UNSATURATED SLOPES THROUGH TWO AND THREE-DIMENSIONAL ANALYSIS

KADSON MATHEUS BARREIROS GOMES 11 March 2021 (has links)
[pt] A estabilidade de encostas constituídas por solos residuais não saturados sofre grande influência das variações das condições de fluxo locais, uma vez que, em muitos casos, grande parte de sua resistência ao cisalhamento é conferida pela coesão aparente acarretada pelo fenômeno de sucção. Sabendo disso, o presente trabalho avaliou, através de análises de estabilidade e de fluxo realizadas em modelos bi e tridimensionais, a possibilidade de se criar um modelo onde o resultado final de estabilidade independa da distribuição de sucção inicial. As análises e modelagens de fluxo e estabilidade foram executadas com auxílio dos softwares SVDesigner, SVSlope e SVFlux-GE integrantes do pacote SVoffice, desenvolvido pela SoilVision. Buscou-se quantificar a influência da distribuição da sucção inicial nos casos estudados. Os parâmetros de solo utilizados como dados de entrada nos modelos derivaram de estudos desenvolvidos por de Oliveira (2013) sobre os mecanismos de ruptura de movimentos de massa que ocorreram em Nova Friburgo durante o megadesastre que ocorreu na Região Serrana do Rio de Janeiro em 2011, e os dados climáticos advieram de registros contemporâneos e pretéritos ao evento. Nos modelos 2D foi possível, ao se considerar aproximadamente oito meses de dados climáticos, que diferentes condições iniciais de sucção homogêneas convergissem para um resultado único de estabilidade. Nas modelagens também foi observado que o comportamento do fluxo diferiu entre os modelos 2D e 3D o que teve um significativo impacto em suas análises de estabilidade. / [en] The stability of slopes consisting of unsaturated residual soils is strongly influenced by variations in local flow conditions, since in many cases much of their shear strength is conferred by the apparent cohesion caused by the suction phenomenon. With this in mind, the present study evaluated the possibility of creating a model where the final stability result is independent of the initial suction distribution through stability and flow analyzes performed in two and three-dimensional models. Flow and stability analyzes and modeling were performed using the SVDesigner, SVSlope and SVFlux-GE software components of the SVoffice package developed by SoilVision. It was tried to quantify the influence of the initial suction distribution in the cases studied. The soil parameters used as input data in the models were derived from studies developed by de Oliveira (2013) on the mechanisms of rupture of the mass movements that occurred in Nova Friburgo during the disaster that occurred in the Serrana Region of Rio de Janeiro in 2011, and the climatic data came from records in the region during and before the event. In the 2D models, it was possible, considering approximately eight months of climatic data, that different initial homogeneous suction conditions converged to a single stability result. It was also observed that the flow behavior differed between the 2D and 3D models, which had a significant impact on their stability analyzes.
46

Of Gods, Beasts And Men: Digital Sculpture

Salisbury, Brian 01 January 2009 (has links)
My most recent body of work explores the synthesis of my influences, interests and life experiences into imagery of common themes: The expression of dynamic figures and forms and colors in digital 3d space, cinematic composition, and vibrant color, expressed through a semblance of Aztec culture and wildlife. My sculptures of nature and ancient culture are created using contemporary digital art creation technologies and techniques. I examine the art and religion of the Aztecs and the universal search for understanding and purpose in the world and the forces around and beyond us.
47

Assessing the utility of 3D modeling with photogrammetry in assigned sex estimation from the greater sciatic notch

Carrière, Chelsea Madison 15 February 2024 (has links)
Assigned sex estimation via the greater sciatic notch (GSN) is traditionally performed via physical/visual examination and ordinal scoring; however, this relies on the subjective assessment of morphology for typological classification which may not be reflective of human variation. Three-dimensional (3D) photogrammetry may offer a technologically advanced, low cost, and more objective alternative to assess the complex curvature of anatomical landmarks. This research explores the accuracy of photogrammetry derived 3D models by comparing digital measurements to those obtained from the skeletal elements and to streamline the application of curvature analysis for the estimation of assigned sex from the GSN. This study utilizes the left and right os coxae from 15 skeletal individuals (5 females, 10 males) from the Boston University Chobanian & Avedisian School of Medicine. A Fujifilm X-Pro2 and Fujifilm 35 mm prime lens captured 123 images per element, which were processed in Meshroom by AliceVision® to create a 3D textured mesh. The mesh was exported into Blender for cleanup, scaling, measurement, and curvature analysis. The measurements were between 96.54% and 99.94% consistent across methods and observations. The consistency between digital metric observations increased by an average of 0.07% when compared to the consistency of the dry bone measurements. Additionally, curvature analysis of the GSN correctly estimated the assigned sex of all os coxae in the sample. This study demonstrates that photogrammetry is an accurate and reliable method for the digitization of remains that enables analytical techniques to better capture skeletal variation compared to traditional methods.
48

Discovering Content

Simpson, Keith Daniel 27 August 2012 (has links)
No description available.
49

A Virtual Construction Environment (VCE) for Macro Planning

Waly, Ahmed Fathi 18 June 2001 (has links)
Macro Planning of construction projects is among the most challenging tasks faced by the project team. Decisions made during this process have a tremendous impact on the successful execution of the project from its early conceptual phases, through the project construction and completion. For a large majority of construction projects, the current planning practices remain manually based. General and project specific data are communicated among project participants through design drawings in a 2D paper-based format. Due to the interdependence between the different elements and the large amount of information that needs to be manually processed, the current manual implementation approach is very difficult to undertake, and imposes a heavy burden on the project team to carry out the planning process. Various research efforts have been undertaken in an attempt to capture current planning techniques and allow for the development of new innovative and automated ways in planning. The developed planning systems are characterized as responsive decision systems, relying mainly on programmed knowledge and heuristics for decision making, hence reducing or eliminating the role of the human planner. This research presents the framework for a new interactive planning environment called the Virtual Construction Environment (VCE) that supports the thinking process of the project team during the macro planning phase of design-build projects. Unlike previous responsive-type systems developed, the approach utilized in the VCE is supportive to the project team enabling them to be an active participant in the decision making process. The main purpose of the VCE is to assist the project team during decision making, by providing pertinent information necessary for making appropriate decisions in a structured format. This information may be organized, stored, and retrieved by the project team whenever needed during the virtual sessions. The VCE also provides the project team with appropriate tools to test different work execution and site layout planning scenarios early during project development. During the virtual sessions, the project team reconstructs the facility by bringing graphical elements together. The project team's movements and interactions are recorded to capture their thinking process on how to construct the facility (i.e. sequence of major assemblies). Other project participants can retrieve recorded decisions for further review or modification. The project team is also able to specify construction methods, and allocate resources required for the implementation of major assemblies. The VCE guides the project team to perform these interdependent planning functions interactively and concurrently. Using system graphical libraries, major equipment and temporary facilities can be superimposed and displayed as graphical objects for site layout planning. This enables the project team to visually check for space and accessibility conflicts during different virtual construction time intervals. In order to define required information in the VCE, the author has developed a MAcro Planning Information Classification (MAPIC) model under which information required for macro planning decision making could be classified and organized in a structured standardized format. The project team may then retrieve and utilize this information whenever needed during the virtual sessions. A prototype computer tool is developed to illustrate the framework of the VCE. The computer prototype is implemented using available commercial software tools. / Ph. D.
50

Neue Bilder, neue Möglichkeiten

Pabst, Rebekka 20 April 2016 (has links) (PDF)
In der heutigen Filmindustrie bietet das 3D-Design ein anerkanntes Mittel, um virtuelle Welten oder Charaktere zu erschaffen. Doch das 3D-Design dringt mittlerweile auch in andere Bereiche vor, so etwa der Medizin und der Architektur. Dabei bietet die virtuelle Rekonstruktion auch vielfältige Möglichkeiten für die Archäologie/Ägyptologie. Beispielsweise können von kleineren Objekten oder Papyri virtuelle 3D-Modelle erstellt werden. Der große Vorteil dabei ist, dass die Originale nicht beschädigt werden und mehrere Wissenschaftler zur gleichen Zeit an ein und demselben Objekt forschen können. Selbst für die Bauforschung dürfte das 3D-Design immer bedeutender werden. Gebäude, die sich heute nur in ihren Grundrissen erhalten haben, können mithilfe des 3D-Designs nahezu vollständig rekonstruiert werden. Nicht zu unterschätzen ist dabei auch die Wirkung, die virtuelle Rekonstruktionen von ägyptischen Tempeln, Gräbern, Gebäuden auf die Gesellschaft erzielen. Durch die 3DRekonstruktionen kann nicht nur Wissenschaftlern, sondern auch Interessierten ein anschaulicher Eindruck von der Lebenswelt des Alten Ägypten vermittelt werden. Bislang steht das 3D-Design allerdings in dem Ruf, besonders schwer erlernbar und sehr kostenintensiv zu sein. Doch gibt es neben einigen aufwendigen 3D-Design-Programmen auch nahezu kostenfreie Alternativen, die man sowohl privat wie beruflich nutzen kann. Diese Programme sind dabei sehr anwenderfreundlich gestaltet und relativ leicht zu erlernen. Ziel des Vortrages ist es, diese Programme und ihre Möglichkeiten für die Ägyptologie vorzustellen.

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