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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

An exploration of the drivers of employee motivation to facilitate value co-creation

Waseem, Donia, Biggemann, S., Garry, T. 19 January 2021 (has links)
Yes / Purpose This paper aims to explore the drivers of employee motivation to facilitate value co-creation. Specifically, it enhances the understanding of social and contextual elements that contribute towards the co-creation of value. Design/methodology/approach Embracing an interpretive paradigm, the study draws on 57 in-depth interviews together with participant observation field notes. The data were analysed using thematic analysis. Findings The findings identify six key drivers that motivate employees to facilitate value co-creation: rewards and recognition, opportunities for life-long learning, interpersonal engagement, role responsibility and accountability, organisational vision and social purpose. Research limitations/implications This study is undertaken within a traditional organisation setting. Other organisational contexts such as working from home should also be considered. Second, this study focused on the individual relational orientations of employees. Also, there is an opportunity to explore the collective orientation of employees. Originality/value Drawing on service-dominant logic (S-D logic) as a theoretical lens, this study adopts and adapts Lindenberg and Steg’s (2013) goal-framing theory to conceptualise six drivers of employee motivation to facilitate value co-creation within three-goal frames that leads to in-role and extra-role job performance.
2

Critical factors in the solution process : A descriptive study

Lundstedt, Joakim, Hersan, Ludvig January 2014 (has links)
Saturated markets and a competitive business climate create pressure on organisation to find new ways to remain competitive and differentiated towards competitors. One new strategy is to adapt a more service oriented business, and more specifically a concept call solutions. Solutions is about moving from only selling e.g. products or single services, to offer a whole solution to cover more needs, an offer usually created together with the customers. This demand on the market together with limited research on the concept of solution, makes it an interesting area to study. The purpose with the study was to describe the whole solution process between the supplying firm and the customer. In order to do so, a longitudinal, dynamic model based on extant literature was developed, which consisted of three stages and 11 important factors throughout these three stages. The primary data collection came from interviews with managers from five companies, all experienced within the area of solution strategy. Out of the eleven theoretical factors, four factors were explicitly highlighted as most important.
3

Value Creation for Reforming Manufacturers : from goods-dominant logic to service-dominant logic

Luo, Licheng January 2009 (has links)
<p>Purpose – During the past decades, implementing reforms becomes a popular topic for most manufacturers. With the aim to cope with the environment changes, there are urgent needs for these manufacturing companies to carry on reforms on the existing businesses. At the same time, value creation under a new service dominant logic for manufacturers are cited by many scholars. The aim of this paper is to analyze the new dominant logic, with the comparison of traditional goods dominant logic, recognize the advanced value creation model. To go a step further, this paper also discusses about the way of implementing reforms and new business logic for manufacturers.</p><p>Methodology – This paper mainly takes the methodology of literature review. The literatures reviewed here include academic papers, books, and website information. The main field of literatures include: service definition and service characteristics; goods-dominant logic versus service dominant logic; and value creation (co-creation). On the other hand, some small case studies can also be found in this paper.</p><p>Findings – After the comparing between goods dominant logic and service dominant logic, this paper suggests the service-dominant logic as a preferred business logic. Because it provides a more interactive way of consumption, presents a value-in-use view rather than value-in-exchange, and requires manufacturers playing a role of assisting customers in value creating process. For those manufacturers wish to implement the service dominant logic, this paper suggests them to take innovations on their business, which including the innovations on products/services, business processes, and business models.</p><p>Research limitations/implications – As a relative new field of study, the research is mostly taken by literature review. However, the research on the implementing of new business logic and reforms requires more voice from the real industry.  </p><p>Practical implications – Manufacturers may position themselves to new roles by involving in the customers’ value creating process. Taking innovations from a integrated view may help manufacturers to achieve the higher value under service dominant logic.</p><p>Originality/value – This paper concluded the ongoing service dominant logic development, after which, offers a discussion on the implementing of which for the manufacturing companies.</p>
4

Value Creation for Reforming Manufacturers : from goods-dominant logic to service-dominant logic

Luo, Licheng January 2009 (has links)
Purpose – During the past decades, implementing reforms becomes a popular topic for most manufacturers. With the aim to cope with the environment changes, there are urgent needs for these manufacturing companies to carry on reforms on the existing businesses. At the same time, value creation under a new service dominant logic for manufacturers are cited by many scholars. The aim of this paper is to analyze the new dominant logic, with the comparison of traditional goods dominant logic, recognize the advanced value creation model. To go a step further, this paper also discusses about the way of implementing reforms and new business logic for manufacturers. Methodology – This paper mainly takes the methodology of literature review. The literatures reviewed here include academic papers, books, and website information. The main field of literatures include: service definition and service characteristics; goods-dominant logic versus service dominant logic; and value creation (co-creation). On the other hand, some small case studies can also be found in this paper. Findings – After the comparing between goods dominant logic and service dominant logic, this paper suggests the service-dominant logic as a preferred business logic. Because it provides a more interactive way of consumption, presents a value-in-use view rather than value-in-exchange, and requires manufacturers playing a role of assisting customers in value creating process. For those manufacturers wish to implement the service dominant logic, this paper suggests them to take innovations on their business, which including the innovations on products/services, business processes, and business models. Research limitations/implications – As a relative new field of study, the research is mostly taken by literature review. However, the research on the implementing of new business logic and reforms requires more voice from the real industry.   Practical implications – Manufacturers may position themselves to new roles by involving in the customers’ value creating process. Taking innovations from a integrated view may help manufacturers to achieve the higher value under service dominant logic. Originality/value – This paper concluded the ongoing service dominant logic development, after which, offers a discussion on the implementing of which for the manufacturing companies.
5

Connecting customers with the company: the role of interactiveness and its effect on performance

Pergelova, Albena 05 July 2010 (has links)
El objetivo de esta tesis es explorar el concepto de interactiveness en el campo de marketing, entender las actitudes y las percepciones de los directivos hacia la interactiveness y evaluar empíricamente el efecto de la interactiveness en la generación de activos de marketing y los resultados empresariales. La motivación detrás de esta tesis doctoral es la preocupación creciente entre los directivos de marketing, derivada de una mayor dificultad para conectarse con los clientes y para demostrar la contribución del marketing en el resultado de la empresa.En primer lugar, se examinan las raíces y los impulsores de la utilización de los términos de la interacción e interactividad, que han visto una creciente popularidad en el marketing. Interactiveness se propone como un concepto unificador que se refiere a la interacción continua y el diálogo entre la empresa y los consumidores tanto a través del uso de tecnologías de información y comunicación, como a través de métodos tradicionales. La revisión de la literatura reveló que mientras la interactiveness puede aportar ventajas competitivas a las empresas comprometidas con el diálogo continuo con los consumidores, también requerirá cambios organizativos y planteará retos de gestión. Así, a continuación se desarrolló una investigación cualitativa basada en entrevistas con directivos a fin de proporcionar la comprensión en profundidad sobre cómo los mismos perciben interactiveness. En el proceso de recopilación y análisis de datos se utilizaron las técnicas y procedimientos de la Grounded Theory. A partir del análisis de las entrevistas y una revisión de la bibliografía pertinente, se conceptualizó y se ancló teóricamente la interactiveness como una capacidad dinámica y se sugirieron modelos de análisis e hipótesis que unen la interactiveness con los activos de marketing, innovación, participación de los interesados y el rendimiento empresarial, así como una modelo que relaciona la interactiveness con la eficiencia de innovación y, en consecuencia con la rentabilidad. Para probar las hipótesis, se aplicó una encuesta y se utilizaron los datos que se obtuvieron de la misma. Se utilizaron diferentes métodos de análisis de datos, tales como el análisis factorial confirmatorio, ecuaciones estructurales, análisis envolvente de datos, análisis FDH (Free Disposal Hull), regresiones truncada y Tobit. Los resultados revelaron que la interactiveness influye positivamente en los activos de marca y clientes, así como en la participación de los interesados y la innovación. De esta manera, la interactiveness ayuda a lograr una ventaja competitiva, que se traduce en consecuencia, a mejorar el rendimiento empresarial. Además, la interactiveness contribuye a mejorar la eficiencia con que las innovaciones se convierten en mayor satisfacción del cliente y mejor valor percibido de marca (eficiencia de innovación), lo cual influye indirectamente en la rentabilidad. Una consecuencia importante es que la interactiveness no se refleja directa e inmediatamente en los resultados empresariales, ya que la interactiveness primero genera y mejora los activos intangibles específicos de la empresa, y luego influye en los resultados empresariales. La interactiveness permite a las empresas gozar de una cultura más flexible y participativa, y hace posible la co-creación de valor con los consumidores, y por tanto les ayuda a estar mejor conectadas con sus clientes y a mejorar su rendimiento. Palabras clave: interactiveness, co-creación de valor, activos de marketing, participación de los interesados, eficiencia de innovación, rendimiento empresarial / The aim of this dissertation is to explore the concept of interactiveness in marketing, to understand managers' attitudes and perceptions about interactiveness and to assess empirically the effect of interactiveness on the generation of marketing assets and firm performance. The motivation behind this dissertation is the growing concern among marketers stemming from an increased difficulty to connect with customers and to prove the contribution of marketing to firm's financial performance. We first review the roots and the drivers behind the use of the terms interaction and interactivity, which have seen growing popularity in marketing. Interactiveness is suggested as a unifying concept that refers to continuous interaction and dialogue between marketers and consumers in both online and offline marketplace.The review of the literature revealed that while interactiveness is likely to bring competitive advantages to firms committed to continuous dialogue with consumers, it will also require organisational changes and will pose managerial challenges. Thus, we further focus on a qualitative research approach based on interviews with managers in order to provide in-depth understanding on how managers perceive interactiveness. We used the techniques and procedures of Grounded Theory in the process of gathering and analysing data.Based on the analysis of the interviews and a review of the relevant literature, we conceptualise and theoretically anchor interactiveness as a dynamic capability and we suggest models of analysis and hypotheses linking interactiveness with marketing assets, innovation, stakeholder involvement and performance, as well as a model linking interactiveness with innovation efficiency and consequently to profitability. To test the hypotheses, we used survey data. We ran several different analyses, employing Confirmatory Factor Analysis, Structural Equation Modelling, Data Envelopment Analysis, Free Disposal Hull analysis, Tobit and Truncated regressions. The results revealed that interactiveness influences positively customer and brand assets, as well as stakeholder involvement and innovation. This way, interactiveness helps achieve competitive advantage, which is translated consequently into improved performance. In addition, interactiveness helps improve the efficiency with which innovations are converted into higher customer satisfaction and perceived brand value (innovation efficiency), thus influencing indirectly profitability. A major implication is that the results of interactiveness at the performance level are not seen directly and immediately, since interactiveness works through building and leveraging intangible firm-specific assets. Interactiveness drives firms toward more flexible, participative culture and co-creation of value with consumers, thus helping firms to re-connect with customers and to enhance performance.Keywords: interactiveness, value co-creation, marketing assets, stakeholder involvement, innovation efficiency, performance.
6

Essays on Value Co-Creation, Co-Production, and the Interface between Operations and Recommender Systems

Demirezen, Emre Muzaffer 16 December 2013 (has links)
In this dissertation, I study coordination or collaboration settings that are either within company or at inter-organizational levels in the form of three essays. In the first essay, I study the relationship between a client and a vendor in value co-creation environments such as knowledge intensive services. I consider that the client gets utility from the project throughout the development period. The output is contingent on the effort levels of each party and I allow these effort levels to be dynamic. Hence, the client needs to optimally decide the terms of the payment so as to maximize the project output and minimize its cost. In my second essay, I study another value co-creation environment. In this case, unlike the first essay, I assume that the effort levels are not observable but might be monitored. In both essays, I analyze the performance of different contracts and find the best one for the client in diverse settings. Among several other results, I derive the conditions under which the client chooses not to observe vendor’s effort level and operates in a double moral hazard environment. In addition, I show that the remaining time of the project and the client’s valuation of the project regulate the behavior of the effort levels and some other characteristics in the collaboration. In the third essay, I consider a subscription based rental organization, such as Netflix and Blockbuster. In these environments, the satisfaction of customers de- pends on the availability of requested products. Hence, it is important for these firms to satisfy as much demand as possible. Recommender systems, in a DVD- rental context, are typically used to help customers in finding the right movies for them. However, recommendations can be utilized to shift demand among movies considering the inventory level and future demand to increase the number of satisfied customers or profitability. I address this issue by considering inventory in the optimization of recommender systems. I present several results that could be utilized by managers in order to make important tactical and operational decisions. Results suggest that the proposed approach may improve profitability of the firms substantially.
7

On Service Innovation and Realization in Manufacturing Firms

Carlborg, Per January 2015 (has links)
Service innovation is increasingly becoming a basis for manufacturing firms to reach and sustain competitive advantages. While traditional product innovation typically includes how new technology can be utilized in new products, service innovation spans a broader area that is not exclusively focused on new technology, but rather how resources can be developed into value propositions and then integrated in the customer’s process in order to support customer value creation through realization. However, manufacturing firms that infuse services struggle with service innovation; this becomes especially evident in the realization phase. This thesis is a compilation of five papers discussing different aspects of service innovation realization and the inherited challenges. The study builds upon empirical data from four Swedish manufacturing firms that infuse services and develop new value propositions that include both products and services to support customer processes. The thesis illustrates realization as a phase in service innovation where the firm interacts with its customer in order to adjust, revise and further find new ways of improving the customer’s processes through for example customer training. Realization is characterized by a deployment phase and a post-deployment phase that represent the ongoing relationship between the customer and the firm. Depending on who has the competencies or ability to integrate the resources that are needed for service innovation, different interaction patterns are identified. Through indirect interaction, the firm facilitates the customer’s value creation through, for example, preventive maintenance, while through direct interaction the firm acts as a co-creator in the service innovation process and hence work jointly together with the customer in order to improve customer value creation. This thesis contributes to the literature by characterizing service innovation realization and by increasing the understanding for different interaction patterns in the service innovation process.
8

ServiceSketch: A Collaborative Tabletop Tool for Service Design

Lau, Norman 01 May 2011 (has links)
ServiceSketch is a collaborative tabletop tool for service design. It was developed to address some of the challenges designers face when developing service systems, including the dynamic, intangible nature of service and the complexity of coordinating multiple stakeholders over time and space. The concept for the tool draws from literature on service design, tangible user interfaces, and co-creation. It was also informed by user research sessions with graduate design students. The interface of ServiceSketch consists of a large multi-touch surface display that reacts to finger touches and a provided set of physical objects. Both the hardware and software development of ServiceSketch are described in this document. ServiceSketch was evaluated with groups of graduate design students who were asked to perform small group service design activities using the tool. These sessions showed that ServiceSketch was successful in supporting common service design processes and even inspired many participants to suggest possible future developments for the tool. ServiceSketch also seemed to encourage a playful, collaborative approach to service design. The results of the project hint at the possibilities for a new breed of service design tool, one that focuses on facilitating conversations about service through an engaging, interactive medium.
9

International Distribution as Communication Tool. What Builds Experience and Value Creation in Luxury Retail Setting? / International Distribution as Communication Tool: What builds Experience and Value Creation in the Luxury Retail Setting?

Tisovski, Marija January 2009 (has links)
The thesis argues that the distribution formats can be significant strategic communication and differentiation tools for luxury brand and that the intangible determinants within the space can provide balancing link between company trying to manage its brand expression and consumers search for the meaningful experiences. The dissertation uses a luxury retail setting, as the highest in distribution hierarchy to analyze these relations. This ensures a level of diversification from mass retail approach. In addition, this brings back to the store as source of value creation and experiences that one should expect from a luxury brand. The aim: To explore conceptually the nature of value creation and how the relationship gets between a retailer and customer translated and communicated by a means of store, also to identify the key determinants for the value creation within the formats while looking at which levels it brings to ability to co - create the experiential value with consumer. Method: The two primary methods used are: in-depth, semi-structured interview with professionals or key informants and field notes in ethnographic context with a sample of 52 international marketing students. The secondary data collection draws upon extensive, relevant and significant academic literature review including books, professional journals, online resources, etc. Findings: The work identified two value drivers: Symbolic Desire and Exclusive Excitement. Excitement and Desire were found to be the main emotions to trigger the consumer within the luxury setting and to translate a product into service or experience of a kind. Second, research identified the two experiential prospects of: Become and Belong. These show all the way the interaction builds and develops to immerse the customers in a branded world and experiences. As a result the thesis suggests two new approaches; Experiential Value Co-Creation and In - Store Typology. Such orientation offers an outline for adjusting the service and mapping the generic groups of luxury consumers. Moreover, in-store experiential typology offers four types of spaces and/or segments within the setting: Expertise, Exclusivize, Aspirational and Popularize.
10

Samverkan med underentreprenörer i tidiga skeden : En fallstudie om möjligheter och utmaningar / Early involvement of subcontractors in partnering projects : A case study of challenges and impacts

Sundqvist, Mikaela January 2020 (has links)
Samverkan har blivit ett populärt ledningssätt i samhällsbyggnadssektorn och förordas i komplexa projekt med stora osäkerheter, specialanpassningar och tidspress. Det innefattar i stora drag ett strukturerat samarbete mellan beställare, entreprenörer och konsulter med kärnfunktioner som öppen bokföring, startworkshopar och gemensamma målbilder. I samhällsbyggnadssektorn är ett av kärnproblemen att projekten är uppdelade i olika skeden och länkarna mellan olika roller och skeden blir svår att hantera vilket lätt leder till konflikter, samverkan är ett tillvägagångssätt som har lyfts för att förbättra detta. I studien används begreppet samverkansstrategi för att beskriva hur samverkan ser ut ett projekt, både till den upphandlingsstrategi som används men även kring de dimensioner Eriksson (2015) konstruerat för samverkan i sitt ramverk där bredd, intensitet, varaktighet och djup används. Effekter av en stor bredd i samverkan med fler aktörer har dock inte studerats i någon större utsträckning trots att byggprojekt ofta innehåller en stor mängd deltagare, där fler kompetenser är en förutsättning för en snabbare byggprocess. Studiens ambition är därför att studera hur en större bredd med fler entreprenörer i samverkan påverkar samverkan i projekten. Dessutom avser studien fokusera på hur en stor bredd i samverkan mer fler entreprenörer påverkar i de tidiga skedena, där kvaliteter och det ekonomiska utfallet av olika delar bestäms. Ytterligare så är cocreation (ungefär: samutveckling, samproduktion) ett begrepp som har lyfts som en metod för företag att förbättra sin produktivitet och bli mer konkurrenskraftiga. Trots att begreppet är snarlikt med samverkan så handlar co-creation mer specifikt om att aktörerna tillsammans med kunden har en aktiv dialog och problemlöser och bearbetar produkten tillsammans. Här har cocreation möjlighet att förstärka både utforskande av ny, och nyttjande av redan känd kunskap men det har mest studerats mellan beställare och entreprenör. Därför är studiens inriktning även att utforska hur samverkansstrategier med en större bredd med fler underentreprenörer påverkar co-creation. En fallstudiemetod valdes då den är lämplig för att förklara hur olika aspekter påverkar varandra, den huvudsakliga datainsamlingen i studien var en intervjustudie med totalt 15 intervjuer fördelat på tre projekt med vissa skillnader i samverkansstrategier. Intervjuer hölls med roller från underentreprenörer, huvudentreprenör och beställare och även två samverkansledare. Ett av projekten hade underentreprenörer medverkande från systemhandlingsskedet och två av projekten planerade att involvera underentreprenörer från bygghandlingsskedet. Intervjuerna kompletterades med observationer och arkivstudier varefter empirin analyserades utifrån de olika samverkansstrategierna. Resultat från studien visar att samverkan är lämpligt för projekt med tidspress och dessutom bör då mer vikt läggas vid samverkansstrategin, med en större samverkansbredd som ett alternativ. Det teoretiska bidrag studien gör är att ytterligare stärka Erikssons (2015) ramverk när det kommer till att bredd och intensitet ska beskrivas tillsammans för att förstå samverkan, likadant med bredd och varaktighet. Det här innebär att en samverkansstrategi med en större bredd kan stärka samverkan genom att lägga större vikt vid intensiteten, exempelvis genom en samverkansform med samverkansledare och startworkshop. Det innebär också att samverkan kan stärkas i en större bredd genom en längre varaktighet mellan aktörerna, till exempel med prekvalificering av underentreprenörer från tidigare samarbeten. Studien visar också att lärandeprocesserna kunskapsutbyte, anpassning och stegvis utveckling är något som kommer ur co-creation i en större bredd men att det här är starkt relaterat till vilken samverkansvaraktighet som gäller. Teorin pekar på största effekt vid involvering mellan programhandlingsskede och bygghandlingsskede och studiens bidrag är att bygghandlingsskedet anses för sent om syftet är att låta underentreprenörer bidra med alternativa lösningar. Ytterligare visar resultat från studien att underentreprenörer som involveras vill ha någonting att utgå ifrån för att komma igång, det vill säga en kravlista alternativt en handling att omarbeta. En mindre bredd kan väljas om beställaren och eventuellt huvudentreprenören vill ha mer flexibilitet i utformningen, däremot minskar totalentreprenader enligt teorin beställarens inflytande, även om det lyfts som flexibelt i kommunala samverkansprojekt där risken minskas för överklaganden. Teknisk kunskap hos aktörerna och beställarnärvaro med beslutsförmåga lyfts som viktiga faktorer när det kommer till både samverkan och co-creation.

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