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Comprehensive support for developing graphical highly interactive user interface systemsKeh, Huan-chao 29 July 1991 (has links)
The general problem of application development of interactive GUI applications
has been addressed by toolkits, libraries, user interface management systems, and more
recently domain-specific application frameworks. However, the most sophisticated
solution offered by frameworks still lacks a number of features which are addressed by
this research:
1) limited functionality -- the framework does little to help the developer
implement the application's functionality.
2) weak model of the application -- the framework does not incorporate a
strong model of the overall architecture of the application program.
3) representation of control sequences is difficult to understand, edit, and
reuse -- higher-level, direct-manipulation tools are needed.
We address these problems with a new framework design called Oregon
Speedcode Universe version 3.0 (OSU v3.0) which is shown, by demonstration, to
overcome the limitations above:
1) functionality is provided by a rich set of built-in functions organized as a
class hierarchy,
2) a strong model is provided by OSU v3.0 in the form of a modified MVC
paradigm, and a Petri net based sequencing language which together form
the architectural structure of all applications produced by OSU v3.0.
3) representation of control sequences is easily constructed within OSU v3.0
using a Petri net editor, and other direct manipulation tools built on top of
the framework.
In ddition:
1) applications developed in OSU v3.0 are partially portable because the
framework can be moved to another platform, and applications are
dependent on the class hierarchy of OSU v3.0 rather than the operating
system of a particular platform,
2) the functionality of OSU v3.0 is extendable through addition of classes,
subclassing, and overriding of existing methods.
The main contribution of this research is in the design of an application
framework that uses Petri nets as the computational model of data processing in the
synthesized application. OSU v3.0 is the first framework to formalize sequencing, and
to show that complex GUI applications can indeed be quickly and reliably produced
from such a framework. / Graduation date: 1992
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Development of a sag monitoring instrument based on an embedded system platformGaikwad, Anish Madhukar. January 2002 (has links)
Thesis (M.S.)--Mississippi State University. Department of Electrical and Computer Engineering. / Title from title screen. Includes bibliographical references.
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The effectiveness of three dimensional interactionBoritz, James 05 1900 (has links)
Most interaction with computers today takes place in a two dimensional environment.
Even when using three dimensional graphics applications, input is often still restricted
to two dimensions. Many believe that the use of three dimensional input devices will alleviate
this restriction and allow for a much more natural human-machine dialog.
This thesis seeks to establish how factors dealing with visual feedback and task structure
affect the ability to perform interactive tasks in a three dimensional virtual environment.
The factors investigated were stereoscopic vision, motion parallax, stimulus arrangement
and stimulus complexity. Four tasks were studied. These tasks were: point location, docking,
line tracing and curve tracing. All the tasks used a six degree of freedom input device
to control a pointer in a three dimensional virtual environment.
Four experiments corresponding to the four tasks were conducted to investigate these
factors. Among other things the results showed the following. Stereoscopic vision provided
a strong benefit to positioning-based tasks, but this benefit was weakened in the case of tracing
tasks. Motion parallax via head-tracking often had no effect upon task performance and
where an effect was found it was often detrimental. The position of stimuli influenced performance
across all of the tasks. The orientation of stimuli influenced performance in the
task in which it was varied.
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Providing architectural support for building context-aware applicationsDey, Anind K. 12 1900 (has links)
No description available.
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Homelink /Hu, Catherine K. G. January 1900 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1991. / On T.p. "[copyright]" appears as the copyright symbol. Includes bibliographic reference: (leaf 50).
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Vision-based virtual mouse systemWatiti, Tom Wanjala. January 2009 (has links)
Thesis (M.S.)--University of Texas at El Paso, 2009. / Title from title screen. Vita. CD-ROM. Includes bibliographical references. Also available online.
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The design and evaluation of a computer-based tool to support the construction and wizard-of-oz testing of low fidelity prototypesTrent, Stephen James. January 2009 (has links) (PDF)
Thesis (M.S. in computer science)--Washington State University, May 2009. / Title from PDF title page (viewed on May 26, 2009). "Department of Electrical Engineering and Computer Science." Includes bibliographical references (p. 66-68).
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Porting a JAVA [superscript tm] virtual machine to an embedded systemCaamano, Paul. January 2000 (has links)
Thesis (M.S.)--University of California, Santa Cruz, 2000. / Typescript. Includes bibliographical references (leaves 54-56).
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The effectiveness of three dimensional interactionBoritz, James 05 1900 (has links)
Most interaction with computers today takes place in a two dimensional environment.
Even when using three dimensional graphics applications, input is often still restricted
to two dimensions. Many believe that the use of three dimensional input devices will alleviate
this restriction and allow for a much more natural human-machine dialog.
This thesis seeks to establish how factors dealing with visual feedback and task structure
affect the ability to perform interactive tasks in a three dimensional virtual environment.
The factors investigated were stereoscopic vision, motion parallax, stimulus arrangement
and stimulus complexity. Four tasks were studied. These tasks were: point location, docking,
line tracing and curve tracing. All the tasks used a six degree of freedom input device
to control a pointer in a three dimensional virtual environment.
Four experiments corresponding to the four tasks were conducted to investigate these
factors. Among other things the results showed the following. Stereoscopic vision provided
a strong benefit to positioning-based tasks, but this benefit was weakened in the case of tracing
tasks. Motion parallax via head-tracking often had no effect upon task performance and
where an effect was found it was often detrimental. The position of stimuli influenced performance
across all of the tasks. The orientation of stimuli influenced performance in the
task in which it was varied. / Science, Faculty of / Computer Science, Department of / Graduate
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Fault diagnosis of distributed systems : analysis, simulation and performance measurementMohammed, Thabit Sultan January 1992 (has links)
No description available.
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