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Private family garden + phenomenology + deconstructivism : alias landscape design cooking a la CzechKovář, Martin 11 1900 (has links)
Private family garden + phenomenology + deconstructivism; alias landscape design
cooking a la Czech is a thesis project the main purpose of which was to answer authors
questions concerning the practical use of the two design approaches applied to project for a
real site through a development of designs driven by the principles of the respective
styles/movements. Emphasis were paid to the influence the movements have on
architectural and garden design. Second aim was to investigate the appropriateness and
usefulness of designing through a model creation in a miniaturised simulation of the real
situation in three dimensions. Following, and the last step, was to investigate the
effectiveness of the model to communicate and truthfully represent/simulate the impact of
the proposed design interventions. Throughout the work on the project, stages and
consecutive steps taken were recorded to document the process.
Development of the project was divided into several phases. First, suitable site was
chosen and data related to the property gathered. Second, phenomenology and
deconstructivism had been studied - mainly through looking at precedent design work and
development of visual annotated analysis. Third step, happening simultaneously with second,
was creation of a model simulating the current state and conditions on the site. Fourth,
preliminary design proposals were developed. As a reflection on step four, design guidelines
were developed (step five) to provide more steady ground/base for development of a
coherent and better focused final design, which was the product of step six. In the seventh
step, a rough model of the final design was developed and had been gradually refined into a
stage of a final model with minor changes to the design elements occurring throughout the
process. The changes were executed as they became desirable after the three dimensional
simulation of the proposed design was developed and a higher level of understanding of the
spatial relations was achieved.
In conclusion, a high effectiveness of the model "to tell the story" was observed and
emphasized even further by digital photo-documentation targeted to "draw the viewer into
the model space." Lessons about time demands for the model creation were learned and
better level of understanding the way deconstructivism and phenomenology reflect in design
work was achieved.
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Contribuição a metodologia de projeto e concepção automotiva. / Contribution to design methodology and automotive design.Sergio D\'Oliveira Casa Nova 25 October 2002 (has links)
O objetivo deste trabalho é fazer uma contribuição ao Método de Desenvolvimento Automotivo, especificamente sobre a concepção de novos produtos automotivos, por meio de uma análise crítica a partir de uma hipótese proposta de método de um estudo de caso. O estudo de temas pertinentes procurou incluir temas multidisciplinares ligados à Estética do Produto Industrial e à sua História, ao Gerenciamento de Projetos, a Metodologia de Estímulo à Criatividade, a Ergonomia e Fatores Humanos. O Método Proposto por hipótese, baseado na experiência do autor, incluiu de forma sintética quatro fases de desenvolvimento: a pesquisa, a proposição de alternativas, a definição da melhor alternativa e a execução. O estudo de caso está baseado em uma oportunidade de conceber um semi-reboque autoportante para produtos perigosos, o que permitiu que parte do método pudesse ser testada em sua eficiência. As conclusões do trabalho revelaram pontos em que a aplicação do método hipotético mostrou-se satisfatória e outros apresentou oportunidades de melhoria bem como de continuidade da pesquisa. / The contents on this work it is a contribution to Development automotive Method, specific to new products concepts, through a critical investigation. The theme study case was covered multi-disciplines topics such as: Product Esthetics and History, Project Management, Methods & Creativity stimulus and Human Factors. By the hypotheses the method proposal contemplated synthetic four phase development, Research, Alternative Solutions, Definition of he Solution and the Execution solution. The base study is supported by the opportunity to design a new product: No chassis truck trailer, to transport danger liquid materials, also to try this method for efficiency. The conclusions showed several points for hypothetical method applications with a satisfactory results, it is encouraging to continue this research.
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Private family garden + phenomenology + deconstructivism : alias landscape design cooking a la CzechKovář, Martin 11 1900 (has links)
Private family garden + phenomenology + deconstructivism; alias landscape design
cooking a la Czech is a thesis project the main purpose of which was to answer authors
questions concerning the practical use of the two design approaches applied to project for a
real site through a development of designs driven by the principles of the respective
styles/movements. Emphasis were paid to the influence the movements have on
architectural and garden design. Second aim was to investigate the appropriateness and
usefulness of designing through a model creation in a miniaturised simulation of the real
situation in three dimensions. Following, and the last step, was to investigate the
effectiveness of the model to communicate and truthfully represent/simulate the impact of
the proposed design interventions. Throughout the work on the project, stages and
consecutive steps taken were recorded to document the process.
Development of the project was divided into several phases. First, suitable site was
chosen and data related to the property gathered. Second, phenomenology and
deconstructivism had been studied - mainly through looking at precedent design work and
development of visual annotated analysis. Third step, happening simultaneously with second,
was creation of a model simulating the current state and conditions on the site. Fourth,
preliminary design proposals were developed. As a reflection on step four, design guidelines
were developed (step five) to provide more steady ground/base for development of a
coherent and better focused final design, which was the product of step six. In the seventh
step, a rough model of the final design was developed and had been gradually refined into a
stage of a final model with minor changes to the design elements occurring throughout the
process. The changes were executed as they became desirable after the three dimensional
simulation of the proposed design was developed and a higher level of understanding of the
spatial relations was achieved.
In conclusion, a high effectiveness of the model "to tell the story" was observed and
emphasized even further by digital photo-documentation targeted to "draw the viewer into
the model space." Lessons about time demands for the model creation were learned and
better level of understanding the way deconstructivism and phenomenology reflect in design
work was achieved. / Applied Science, Faculty of / Architecture and Landscape Architecture (SALA), School of / Graduate
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Single-Session Design: Design Methodology in Compressed Timeframes Derived from the Robot Rivals Television SeriesHenshaw, Graham Robert 29 May 2003 (has links)
The purpose of this study is to document the design process as it is adapted to compressed timeframes. I have termed this adapted design process single-session design. This study will also explore the application of this type of design methodology in industry where the research and development phases of products are continually being compressed.
The primary research for this study is extracted from the examples of rapid design observed repeatedly on the Robot Rivals television series on the Do It Yourself network. The scope of this television series is a competition between two teams of engineering students to design, build, and operate a robot in a single day. The show yields an ideal platform to study the design process in a highly adaptive and compressed form. This study will show how the design process can be adapted to function in a fast-paced situation.
The design process in general has been studied for quite some time. However, to date there is no focused research on a specific design methodology that is intended for extremely short-term projects. This research provides insight into the situation where significant time constraints stimulate creativity and ingenuity in designs. / Master of Science
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Awning Arm Folding Mechanism : FA-40 SeriesParamasivam, Jithendra January 2016 (has links)
The necessity to change the mechanism of the arm folding is to make a major difference in the field of Sun roofing systems and also to reduce the cost of the Awning system. The reduction of cost may help the market of the awning system to reach the Upper- Middle Class customers. In this project various technical solutions were investigated by simulation softwares and the data was taken into consideration. The best solution has been processed and investigated in depth with cost and material cost with high preference which cannot be exceeded when compared to today’s Awning arm folding solution. The best solution for replacing today’s mechanism is a torsion spring folding mechanism. The torsion spring has been designed and simulated using the SolidWorks simulation software. A virtual bench test of the Awning system has been created and designed using SolidWorks and the working mechanism has been tested virtually. The torsion spring’s data was calculated by using a spring dimension calculator. The spring data has been included in the bench test and the test simulation has been run by a virtual technique and then the result has been obtained by the virtual test bench. The torsion spring’s stress and strain analysis during maximum load on the Awning in an open condition has also been calculated for the study purpose of the spring stability and compared with the previous method of the awning system in order to calculate the factor of safety (FOS) equal or more stabilise for the environment as it has been used. The environmental condition is a main focus in this project. There are different types of weather conditions in Sweden. Customers may use the Awning during rainy weather. While it is raining the rain water are collected on top of the fabric. In order to withstand the weight of the water the arm of the awning should be strong. Hence the environmental condition is a main factor in this project with respective to speed of the wind. The economical manufacturing cost for the product and the replacement of the arm folding mechanism are mainly focused.
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Optimized hardware accelerators for data mining applicationsKanan, Awos 19 February 2018 (has links)
Data mining plays an important role in a variety of fields including bioinformatics, multimedia, business intelligence, marketing, and medical diagnosis. Analysis of today’s
huge and complex data involves several data mining algorithms including clustering and
classification. The computational complexity of machine learning and data mining algorithms, that are frequently used in today’s applications such as embedded systems, makes the design of efficient hardware architectures for these algorithms a challenging issue for the development of such systems. The aim of this work is to optimize the performance of hardware acceleration for data mining applications in terms of speed and area. Most of the previous accelerator architectures proposed in the literature have been obtained using ad hoc techniques that do not allow for design space exploration, some did not consider the size (number of samples) and dimensionality (number of features in each sample) of the datasets. To obtain practical architectures that are amenable for hardware implementation, size and dimensionality of input datasets are taken into consideration in this work. For one-dimensional data, algorithm-level optimizations are investigated to design a fast and area-efficient hardware accelerator for clustering one-dimensional datasets using the well-known K-Means clustering algorithm. Experimental results show that the optimizations adopted in the proposed architecture result in faster convergence of the algorithm using less hardware resources while maintaining the quality of clustering results. The computation of similarity distance matrices is one of the computational kernels that are generally required by several machine learning and data mining algorithms to measure the degree of similarity between data samples. For these algorithms, distance calculation is considered a computationally intensive task that accounts for a significant portion of the processing time. A systematic methodology is presented to explore the design space of 2-D and 1-D processor array architectures for similarity distance computation involved in processing datasets of different sizes and dimensions. Six 2-D and six 1-D processor array architectures are developed systematically using linear scheduling and projection operations. The obtained
architectures are classified based on the size and dimensionality of input datasets, analyzed in terms of speed and area, and compared with previous architectures in the literature. Motivated by the necessity to accommodate large-scale and high-dimensional data, nonlinear scheduling and projection operations are finally introduced to design a scalable processor array architecture for the computation of similarity distance matrices. Implementation results of the proposed architecture show improved compromise between area and speed. Moreover, it scales better for large and high-dimensional datasets since the architecture is fully parameterized and only has to deal with one data dimension in each time step. / Graduate / 2019-12-31
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A utilização de computadores no projeto do edifício: conceitos e perspectivas. / Use of computers in building design: concepts and perspectives.Cardoso, Francisco Ferreira 12 September 1986 (has links)
O computador vem ocupando atualmente um papel de crescente destaque na vida do homem moderno. Nesse contexto, também a área de projeto e, mais particularmente, a do projeto de edifícios, encontram nele uma ferramenta de inestimável valor. Seu atual nível de utilização nesse setor, no entanto, não tem se aproveitado de todo o potencial oferecido. Um dos motivos que justificam tal fato está no desconhecimento, por parte dos projetistas, das reais possibilidades de emprego dos computadores na área do projeto de edifícios. Nesse sentido, o objetivo dessa Dissertação é contribuir para a organização dos conceitos necessários a tais empregos, bem como montar um painel sobre as perspectivas de utilização dessa poderosa ferramenta na área. / The computer is playing an increasing role in the life of the modern man. With this point of view the design and more specifically the building design can make the computer a valuable tool. However, despite the potential of this equipment, it has not been yet properly used. This happens because the designers do not know the actual possibilities of the use of computers for the building designs. This Dissertation aims to organize the concepts related with this possibilities and also to bring out the prospective uses of this power full tool in this area.
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Projeto e complexidade. Reflexões sobre um design colaborativo / Design and complexity. Reflections on a collaborative designAlão, Rui Sérgio Dias 28 August 2015 (has links)
Esta pesquisa investiga as possibilidades metodológicas do campo do design que possam lidar eficientemente com sistemas complexos que servem de contexto a vários problemas contemporâneos. Entendemos que os problemas propostos à área projetual estão se tornando progressivamente mais complexos, sem que tenha havido uma contrapartida na sofisticação da reflexão dos métodos projetuais. Partimos então de uma pesquisa das correntes metodológicas de projeto -- especificamente da corrente Design Methods anglo-americana, que desde sua criação nos anos 1960 colocou a necessidade de novos métodos para o design contemporâneo -- que pudessem dar conta de novos níveis de complexidade. Num segundo momento, procuramos fundamentação na teoria dos sistemas, a respeito dos fenômenos típicos dos sistemas complexos -- emergência, robustez, grandes eventos --, suas características e desdobramentos para o mapeamento das soluções dos problemas de design. A partir desta fundamentação identificamos estratégias para o tratamento de problemas complexos. Também procuramos analisar e inferir, das várias iniciativas da web colaborativa, os elementos que geram soluções para problemas de grande complexidade. No decorrer da pesquisa foi possível perceber que as iniciativas existentes na web que tratam de problemas complexos se utilizam de certas estratégias que possibilitam abordagens de projeto mais efetivas. Ao final do estudo, procuramos elaborar uma síntese dessas estratégias e lançar sugestões de abordagem que possam ajudar projetistas no enfrentamento dos problemas complexos típicos de nossos tempos. / This research investigates the possibilities of a design methodology that can deal with complex systems that serve as the backdrop to many contemporary problems. We think that the problems posed to design field are becoming increasingly complex, without any correspondent counterpart in the sophistication in design methods. Therefore, we started with a survey in design methodological theories -- specifically the Anglo-American Design Methods movement, which since its creation in the 1960s put the need for new methods to contemporary design -- that could deal with new levels of complexity. As a second step, we seek grounding in systems theory, about the typical complex systems phenomena -- emergence, robustness, major events -- its features and developments for the mapping of solutions of design problems. From this foundation we identified different strategies to solve complex problems. We also seek to analyze and infer, based on the various collaborative web initiatives, the elements that generate solutions to problems of great complexity. During the research it was revealed that existing web initiatives that address complex problems make use of some strategies that enable more effective design approaches. At the end of this work, we sought to develop an overview of these strategies and proposed suggested approaches that can help designers in addressing the complex problems typical of our times.
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Structured development of an asynchronous forth processor using trace theory.Newlands, D.A., mikewood@deakin.edu.au January 1989 (has links)
This thesis examines the use of a structured design methodology in the design of asynchronous circuits so that high level constructs can be specified purely in terms of signal exchanges and without the intrusion of lower level concepts. Trace theory is used to specify a multi-processor Forth machine at a high level then part of the design is further elaborated using trace theory operations to (insure that the behaviours of the lower level constructs will combine to give the high level specified behaviour without locking or other hazards. A novel form of threaded language to take advantage of the machine architecture is developed. At suitable points the design is tested by simulation. The stack element which is designed is reduced to an electric circuit which is itself tested by simulation to verify the design.
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Design and optimization of parallel haptic devices : Design methodology and experimental evaluationKhan, Suleman January 2012 (has links)
The simulation of surgical procedures, in the case of hard tissues such as bone or teeth milling, using a haptic milling surgery simulator requires a haptic device which can provide high stiffness and transparency. To mimic a real milling process of hard tissue, such as for example creating a narrow channel or cavity, the simulator needs to provide force/torque feedback in 5–6 degrees of freedom (DOF). As described in this thesis, research has been performed to develop and optimize a haptic device that can provide high stiffness and force/torque capabilities to facilitate haptic interaction with stiff tissues. The main contributions of this thesis are: (i) The use of a model-based design methodology for the design of haptic devices. The proposed methodology is applied to a case study, i.e. the design and optimization of a haptic device based on parallel kinematics. Device requirements were elicited through dialogues with a prospective user from a neurosurgery clinic. In the conceptual design phase, different parallel concepts have been investigated and analyzed based on functional qualities such number of degrees of freedom, workspace size and force/torque capabilities. This analysis led to the selection of a specific 6 DOF kinematic structure for which dimension synthesis was performed including multi-objective optimization followed by control synthesis. Finally, a device prototype was realized and its performance verified. (ii) Optimization of the device for best kinematic and dynamic performance. For optimization, performance indices such as workspace-to-footprint ratio, kinematic isotropy and inertial indices were used. To cope with the problem of non-uniform units in the components of the Jacobian matrix, various normalization techniques were investigated. A new multi-objective optimization function is introduced to define the optimization problem, which is then resolved using multi-objective genetic algorithms. A sensitivity analysis of the performance indices against each design parameter is performed, as a basis for selecting a final set of design parameter values. (iii) A control strategy is investigated to achieve high transparency and stability of the device. The control strategy is based on careful analysis of the dynamics of the haptic device, computed torque feed-forward control and force control based on current feedback. (iv) Finally, experiments both separately in the lab and by using the device in a haptic milling surgery simulator were performed. Results from a face validity study performed in collaboration with orthopedists verify that the new haptic device enables high-performance force and torque feedback for stiff interactions. / QC 20120302
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