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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Design and performance analysis of raster graphics systems

Petrus, K. I. January 1987 (has links)
No description available.
2

Creating animation for presentations /

Zongker, Douglas, January 2003 (has links)
Thesis (Ph. D.)--University of Washington, 2003. / Vita. Includes bibliographical references (p. 202-209).
3

Examining pre-service instructors' use of PowerPoint based on pre-service students' perceptions a mixed methods study /

Fritschi, Jennifer. January 2008 (has links) (PDF)
Thesis (Ph. D.)--University of Alabama at Birmingham, 2008. / Additional advisors: Nataliya Ivankova, Shannon Parks, Margaret Rice, Boyd Rogan. Description based on contents viewed Feb. 9, 2009; title from PDF t.p. Includes bibliographical references (p. 187-206).
4

The effects of the addition of probeware and Powerpoint® technology on an eighth grade force and motion unit

Parkinson, James Edward. January 2008 (has links)
Thesis (M.S.)--Michigan State University. Interdepartmental Physical Science, 2008. / Title from PDF t.p. (viewed on July 28, 2009) Includes bibliographical references (p.122-123). Also issued in print.
5

Design patterns for cartography and data graphics /

Light, Adam, January 2004 (has links)
Thesis (Ph. D.)--University of Oregon, 2004. / Typescript. Includes vita and abstract. Includes bibliographical references (leaves 93-97). Also available for download via the World Wide Web; free to University of Oregon users.
6

[en] PROPOSED METHOD FOR CREATING AND VALIDATING TUTORIALS: LEARNING GRAPHIC SOFTWARE / [pt] PROPOSTA DE MÉTODO PARA A CRIAÇÃO E VALIDAÇÃO DE TUTORIAIS: APRENDIZAGEM DE SOFTWARE GRÁFICO

WALTER DUTRA DA SILVEIRA NETO 12 June 2013 (has links)
[pt] A necessidade de auxiliar pessoas que trabalham com o ensino de software gráficos em instituições educacionais motivou a presente pesquisa, onde se buscou mostrar a eficiência do uso de tutoriais e a experimentação dos mesmos em métodos de Educação a Distância Mediada por Computador. O objetivo geral da presente tese foi desenvolver um modelo de criação e validação de tutoriais para o ensino de software gráfico. Foram analisadas ferramentas que possibilitam o enriquecimento desse método, mostrando o quanto ele pode ser eficiente, podendo-se até dizer atraente para os sujeitos envolvidos em processos de construção de conhecimentos. Por sua natureza, a pesquisa caracterizou-se como aplicada, tendo cunho qualitativo. Do ponto de vista de seus objetivos, configurou-se como uma pesquisa exploratória e quanto aos procedimentos técnicos, desenvolveu-se como pesquisa bibliográfica e documental. A partir dos modelos gerais para a criação e validação de tutoriais, foi desenvolvido um tutorial específico que oferece, entre outros recursos de conteúdo e gráficos, texto, som, imagem estática, vídeo e arquivos em linguagem de Realidade Virtual. As principais etapas percorridas para o desenvolvimento da presente tese foram, além do estudo de bibliografia relacionada ao tema, o desenvolvimento de parâmetros para identificar a eficácia de um tutorial; a identificação e análise de sistemas que são desenvolvidos para EDMC, com vistas a utilizá-los como ambiente para a experimentação deste trabalho; a identificação e análise de software que envolve o processo de desenvolvimento de tutoriais, neste caso, um software CAD tridimensional, objeto de estudo para o uso do tutorial numa disciplina do curso de Design; a realização de estudos sobre métodos de avaliação de usabilidade de tutoriais visando conhecer as várias modalidades e selecionar uma forma adequada de análise ergonômica e IHC (Interação Humano-Computador), baseada em pesquisa de opinião dos usuários; a verificação e estudo de definições e aplicações de hipermídia dentro de Ambientes Virtuais de Aprendizagem (AVA). A elaboração do tutorial e sua validação junto a estudantes e profissionais permitiram identificar uma série de requisitos que são necessários para um bom projeto de tutoriais. A conclusão do trabalho apresenta uma síntese dos dados levantados no processo de validação do tutorial, além de recomendações para estudos futuros. / [en] The need to assist people working with graphics software for teaching in educational institutions motivated the present research, where we show the efficiency of the use of tutorials and testing of such methods for Distance Education Computer-Mediated. The overall objective of this thesis was to develop models of creation and validation of tutorials for teaching graphics software. We analyzed tools that enable the enrichment of this method, showing how it can be effective and may even say attractive to those involved in processes of knowledge construction. By its nature, the survey characterized as applied, and qualitative. From the perspective of your goals, set up as an exploratory research and the technical procedures, developed as research literature and documents. From the general models for the creation and validation of tutorials, we developed a specific tutorial that offers, among other features content and graphics, text, sound, still image and video files into language Virtual Reality. The main steps followed to develop this thesis were beyond the study of literature related to the theme, the development of parameters to determine the effectiveness of a tutorial, the identification and analysis of systems that are designed to EDMC, aiming to use them as an environment for experimentation of this work, the identification and analysis software that involves the process of developing tutorials, in this case, a three-dimensional CAD software, an object of study for the use of a tutorial course in the design, undertaking of studies on methods for usability evaluation of tutorials in order to know the various terms and select an appropriate form of ergonomic analysis and HCI (Human Computer Interaction), based on survey of users, verification and study of definitions and applications of hypermedia in Virtual Learning Environments (VLE). The development and validation of the tutorial with students and professionals have identified a number of requirements that are needed for a good design tutorials. The completion of the work presents a synthesis of data collected in the validation process of the tutorial, as well as recommendations for future studies.
7

The development of a computer literacy curriculum for California charter schools

Mobarak, Barbara Ann 01 January 2004 (has links)
To develop leaders for the 21st century, schools must be able to prepare students to meet the high academic, technical and workforce challenges. Charter schools are increasingly attempting to meet these challenges by educating students through innovative means and by creating effectual educational programs that are more conducive to the needs of the student. This document provides a computer literacy curriculum, which will facilitate student learning of computer literacy skills.

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