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TIME - A Multi-levelled framework for evaluating and designing digital librariesDillon, Andrew January 1999 (has links)
This is a preprint of a paper published (with a slighlty different title: TIME - A multi-level framework for the design and evaluation of digital libraries) in the International Journal of Digital Libraries 2(2/3), 170-177. Abstract: Digital libraries promise benefits for all stakeholders in the information usage community which almost certainly will be matched by commensurate shortcomings that are as yet unforeseen. Even though these are very early days for digital libraries, three decades of research on human-computer interaction in general, and the recent history of hypermedia research in particular, indicate that whatever else occurs, the usability of digital library applications will prove crucial to widespread acceptance. In the present paper an evaluation framework (termed TIME) is outlined. TIME offers designers and implementers of digital libraries a framework to address key human factors in a usercentered manner. Bridging all levels of human factors, from the ergomonic to the user goal, TIME is a socio-cognitive framework that highlights the interplay of multiple issues affecting user response to digital documents.
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Interactivity between protégés and scientists in an electronic mentoring programBonnett, C., Wildemuth, B., Sonnenwald, D. H. January 2006 (has links)
Interactivity is defined by Henri (1992) as a three-step process involving communication of information, a response to this information, and a reply to that first response. It is a key dimension of computer-mediated communication, particularly in the one-on-one communication involved in an electronic mentoring program. This report analyzes the interactivity between pairs of corporate research scientists (mentors) and university biology students (protégés) during two consecutive implementations of an electronic mentoring program. The frequency and structure of the interactions within each pair were examined to provide context: 542 messages were posted among the 20 mentors and 20 protégés. These messages were formed into 5-10 threads per pair, with 3-4 messages per thread, indicating a high level of interactivity (there were more responses posted than independent messages). Mentor-protégé pairs rated as effective by both mentors and protégés' posted more messages overall, had well-structured threads, had protégés and mentor postings that were similar in topic coverage and message length, and had little overt "management" behavior by mentors. However, there appears to be no clear recipe for successful interaction. Not only are there a variety of factors at play in developing an online relationship in this context, but mentor-protégés pairs can falter at various stages in the process and in various ways.
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Individual Differences in Personal Information ManagementGwizdka, Jacek, Chignell, Mark January 2007 (has links)
In an increasingly complex world where people routinely handle large amounts of information, individuals are constantly challenged to manage and effectively use the information that they are responsible for. While email is the canonical example of an information overloading application, other well known PIM applications and tasks cited in earlier chapters of this book include maintaining addresses and contacts, scheduling, and organizing the various documents and bookmarks that one is interested in. Not surprisingly, there are individual differences (ID) in how, and how well, people cope with the challenge of personal information management. This greatly complicates any scientific analysis of PIM behavior. Thus, in addition to the evaluation methods discussed in the previous chapter, researchers and designers need to consider when and how individual differences should be included within parsimonious interpretations and explanations of PIM behavior. In this chapter we propose an approach where differences between individuals are considered last, after the influences of the environment and the task context have first been considered, and after group difference (e.g., between job classifications) have been investigated. We believe that this is a logical way to proceed, since like observing an ant walking over sand-dunes (cf. Simon, 1996) we should not ascribe complexities to an individual if they can instead be explained as due to properties of the environment.
The goal of this chapter will be to review and synthesize some of the key findings in how PIM behavior differs between individuals. Some of the reasons why these differences occur and what can be done about them will also be discussed.
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Influencing Adaptation: Discourse, values and information and communication technologiesNathan, Lisa P. January 2006 (has links)
This is a submission to the "Interrogating the social realities of information and communications systems pre-conference workshop, ASIST AM 2006"
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Artifacts as theories: Convergence through user-centered designDillon, Andrew January 1995 (has links)
This item is not the definitive copy. Please use the following citation when referencing this material: Dillon, A. (1995) Artifacts as Theories: Convergence through User-
Centered Design. 1995 Proceedings of the 58th Annual ASIS Conference, Medford NJ: ASIS, 208-210. Abstract: The present paper proposes the artifact as theory perspective which draws together models of scientific practice and design behaviour and in so doing, offers the view of any information technology system as a conjecture on the part of the design team of human and organizational requirements to be met. By adopting this perspective, information system design can be seen as an ill-structured problem best tackled by usercentered theories and methods. The present paper will outline this perspective, emphasizing the need for convergence of views at the outset of design, and demonstrate the advantages it offers to both the theory and practice of technology design and the field of information science.
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HCI and MIS: shared concerns (Editorial)Zhang, Ping, Dillon, Andrew January 2003 (has links)
The fields of HCI and MIS share many concerns but have traditionally not shared
literatures, theories and results. This special issue is a first attempt at bridging the disciplinary
divide. In this paper, the history of both fields is briefly outlined and reasons for the
independence of eachare examined. The criteria for paper inclusion are outlined and each
paper is briefly introduced.
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Experimental comparison of 2D and 3D technology mediated paramedic-physician collaboration in remote emergency medical situationsSonnenwald, Diane H., Maurin, Hanna, Cairns, Bruce, Manning, James E., Freid, Eugene B., Welch, Greg, Fuchs, Henry January 2006 (has links)
We are investigating the potential of 3D telepresence technology to support collaboration among geographically separated medical personnel in trauma emergency care situations. 3D telepresence technology has the potential to provide richer visual information than current 2D video conferencing techniques. This may be of benefit in diagnosing and treating patients in emergency situations where specialized medical expertise is not locally available. We conducted an experimental evaluation, simulating an emergency medical situation and examining the interaction between the attending paramedic and remote, consulting physician. Post-questionnaire data illustrate that the information provided by the consulting physician was perceived to be more useful by the paramedic in the 3D condition than the 2D condition. However, the data pertaining to the quality of interaction and trust between the consulting physician and paramedic showed mixed results. The implications of these results are discussed.
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Modeling skilled decision-making using artificial neural network and genetic-based machine learning techniquesRothrock, Ling 05 1900 (has links)
No description available.
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A further examination of the influence of spatial abilities on computer task performance in younger and older adultsPak, Richard 12 1900 (has links)
No description available.
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Multimodal Interaction for Enhancing Team Coordination on the BattlefieldCummings, Danielle 16 December 2013 (has links)
Team coordination is vital to the success of team missions. On the battlefield and in other hazardous environments, mission outcomes are often very unpredictable because of unforeseen circumstances and complications encountered that adversely affect team coordination. In addition, the battlefield is constantly evolving as new technology, such as context-aware systems and unmanned drones, becomes available to assist teams in coordinating team efforts. As a result, we must re-evaluate the dynamics of teams that operate in high-stress, hazardous environments in order to learn how to use technology to enhance team coordination within this new context. In dangerous environments where multi-tasking is critical for the safety and success of the team operation, it is important to know what forms of interaction are most conducive to team tasks.
We have explored interaction methods, including various types of user input and data feedback mediums that can assist teams in performing unified tasks on the battlefield. We’ve conducted an ethnographic analysis of Soldiers and researched technologies such as sketch recognition, physiological data classification, augmented reality, and haptics to come up with a set of core principles to be used when de- signing technological tools for these teams. This dissertation provides support for these principles and addresses outstanding problems of team connectivity, mobility, cognitive load, team awareness, and hands-free interaction in mobile military applications. This research has resulted in the development of a multimodal solution that enhances team coordination by allowing users to synchronize their tasks while keeping an overall awareness of team status and their environment. The set of solutions we’ve developed utilizes optimal interaction techniques implemented and evaluated in related projects; the ultimate goal of this research is to learn how to use technology to provide total situational awareness and team connectivity on the battlefield. This information can be used to aid the research and development of technological solutions for teams that operate in hazardous environments as more advanced resources become available.
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