Spelling suggestions: "subject:"[een] HUMAN COMPUTER INTERACTION"" "subject:"[enn] HUMAN COMPUTER INTERACTION""
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360 VIDEO VIEWING WITH VIRTUAL REALITY HEADSETS: CONNECTING USER HEAD MOVEMENTS TO INTENTIONSMohammed A.Y. Metwaly (18436875) 29 April 2024 (has links)
<p dir="ltr">In recent years, VR technology has significantly enhanced video immersion and efficiency. Numerous studies have delved into analyzing user panning, a head or body movement executed by an individual engaging with a 360-degree video, to improve video buffering by predicting such movements. However, this perspective tends to isolate user panning behavior as a distinct signal for modeling and prediction, neglecting the intrinsic value of the content and the user's engagement with it, thereby leaving a gap in comprehending the motives behind users' panning in these immersive settings.</p><p dir="ltr">Our research endeavors to bridge this gap by investigating the underlying reasons for viewers' panning behavior (head movements) in 360-degree content, employing thematic analysis of self-reported user intentions. This thesis illuminates the driving motivations for pans during 360-degree video interactions, as expressed by participants. Through categorizing the viewer's behavior with detailed annotations, we establish a structured framework for understanding viewer engagement.</p><p dir="ltr">Furthermore, we explore the feasibility of predicting viewer intentions based solely on video content, thus providing insights into content-driven viewer panning behavior. This work also introduces a meticulously compiled dataset that merges pan action data with corresponding user-reported motivations, presenting a valuable asset for subsequent VR viewer behavior research. Lastly, we unveil a user-friendly system compatible with any head-mounted device, designed to ease the replication of our study and enable real-time collection of user panning data, free from desktop tethering constraints. This system not only facilitates data gathering but also broadens the accessibility and utility of our research outcomes, significantly advancing the comprehension of human interaction within VR contexts.</p>
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Support tools for planning : a psychological investigation in the context of programmingBellamy, Rachel Katherine Emma January 1991 (has links)
No description available.
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A qualitative approach to the assessment of the cognitive complexity of an interfaceKnowles, Christine Joan January 1997 (has links)
No description available.
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Quantitative techniques for the evaluation of user interfaces for CAD/CAM systemsMetawie, Hossam January 1997 (has links)
No description available.
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ASSISTing the analyst : towards better utilisation of stakeholder information within the commercial realities of software developmentCocker, Stephen January 1998 (has links)
No description available.
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Incremental change in the development of expertise in using interactive systemsLee, Wai On January 1993 (has links)
No description available.
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Assessing the usability of user interfaces: Guidance and online help features.Smith, Timothy William. January 1988 (has links)
The purpose of this research was to provide evidence to support specific features of a software user interface implementation. A 3 x 2 x 2 full factorial, between subjects design was employed, in a laboratory experiment systematically varying existence or non-existence of a user interface and media of help documentation (either online or written), while blocking for varying levels of user experience. Subjects completed a set of tasks using a computer, so the experimenters could collect and evaluate various performance and attitudinal measures. Several attitudinal measures were developed and validated as part of this research. Consistent with previous findings, this research found that a user's previous level of experience in using a computer had a significant impact on their performance measures. Specifically, increased levels of user experience were associated with reduced time to complete the tasks, fewer number of characters typed, fewer references to help documentation, and fewer requests for human assistance. In addition, increased levels of user experience were generally associated with higher levels of attitudinal measures (general attitude toward computers and satisfaction with their experiment performance). The existence of a user interface had a positive impact on task performance across all levels of user experience. Although experienced users were not more satisfied with the user interface than without it, their performance was better. This contrasts with at least some previous findings that suggest experienced users are more efficient without a menu-driven user interface. The use of online documentation, as opposed to written, had a significant negative impact on task performance. Specifically, users required more time, made more references to the help documentation, and required more human assistance. However, these users generally indicated attitudinal measures (satisfied) that were as high with online as written documentation. There was a strong interaction between the user interface and online documentation for the task performance measures. This research concludes that a set of tasks can be performed in significantly less time when online documentation is facilitated by the presence of a user interface. Written documentation users seemed to perform equivalently with or without the user interface. With online documentation the user interface became crucial to task performance. Research implications are presented for practitioners, designers and researchers.
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The use of formal methods in the design of interactive authoring support environmentsKotze, Paula January 1997 (has links)
No description available.
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A pragmatic approach to the formal specification of interactive systemsDoherty, Gavin John January 1999 (has links)
No description available.
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The influence of stroboscopic auditory stimuli on visual apparent motion perceptionHaas, Michael William January 1995 (has links)
No description available.
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