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Reconstruction Volumique de Résultats de Simulation à Base Chimère / Volumetric Reconstruction of Chimera Simulation ResultsHuynh, Minh Duc 09 July 2012 (has links)
La simulation numérique des écoulements est une étape essentielle de la conception des turbines à gaz équipant les hélicoptères. La recherche permanente de la performance a conduit à des géométries de turbines très complexes et il devient de plus en plus difficile de modéliser des grilles de simulation qui épousent parfaitement la CAO des moteurs. La technique chimère permet de s’affranchir des contraintes de recollement parfait des différentes grilles en autorisant leur chevauchement. Cependant elle soulève de nouveaux problèmes lors de la phase de post-traitement, lorsqu’il s’agit d’exploiter les résultats de simulation afin de faire de nouveaux calculs ou de les visualiser, parce que les outils usuels ne sont pas adaptés à ces configurations particulières. Dans le cadre des deux premiers projets du programme MOSART du pôle de compétitivité Aerospace Valley, respectivement MACAO et OSMOSES, nous avons travaillé en collaboration avec l’entreprise Turbomeca à la conception d’une méthode de reconstruction volumique afin de traiter les résultats de simulations à base chimère. Nous avons ainsi proposé une méthode innovante permettant de reconstruire une partition de l’espace de simulation exempte de chevauchement entre grilles. La nouvelle partition conserve le maximum de propriétés des grilles d’origine et assure en tout point la conformité aux bords. La complexité théorique est linéaire avec la taille des grilles d’origine et nous permet d’obtenir des temps de traitement de l’ordre de la seconde pour des grilles de plusieurs centaines de milliers de mailles. Le principal intérêt de ce travail est de rendre exploitables les résultats de simulations à base chimère par les outils de post-traitement, qu’il s’agisse d’outils maison ou des nombreux logiciels commerciaux ou OpenSource disponibles, condition indispensable pour l’adoption de la méthode chimère par les bureaux d’études. / Computationnal fluid dynamics is an essential step in gas turbine modelling. Continuous optimization of turbines has led to sophisticated geometries, which raises severe issues for the design of adapted simulation grids. The chimera technique aims at relaxing geometry matching constraints by allowing grids overlap. However, post-processing of simulation results performed over chimera grids raises new issues because usual tools are not tuned for this particular geometricconfigurations. In the framework of the MOSART programme of the world competitiveness cluster Aerospace Valley, we have been working in collaboration with Turbomeca in order to develop a technique for the volumetric reconstruction of chimerasimulation results. We propose an innovative method that allows us to build a collection of non-overlapping grids while preserving the main properties of the former simulation grids and featuring boundary conforming property everywhere.The theorical complexity of our algorithms has proved to be linear in the size of the former grids and leads to computation times of a few seconds for grids of hundreds of thousands of cells. The main impact of this work leads in the possibility of using any post-processing tool, including a large number of OpenSource solutions, for post-processing chimera simulation results, which is a mandatory condition for the wide acceptance of this method by industry actors.
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[en] RECONSTRUCTION OF SCENES FROM IMAGES BY COARSE-TO-FINE SPACE CARVING / [pt] RECONSTRUÇÃO DE CENAS A PARTIR DE IMAGENS ATRAVÉS DE ESCULTURA DO ESPAÇO POR REFINAMENTO ADAPTATIVOANSELMO ANTUNES MONTENEGRO 03 March 2004 (has links)
[pt] A reconstrução de cenas a partir de imagens tem recebido,
recentemente, grande interesse por parte dos
pesquisadores das áreas de visão computacional, computação
gráfica e modelagem geométrica. Várias são as suas
aplicações como, por exemplo, modelagem de objetos a partir
de imagens, construção de ambientes virtuais e
telepresença. Dentre os métodos que têm produzido bons
resultados na reconstrução de cenas a partir de imagens,
podemos destacar aqueles que se baseiam em algoritmos de
Escultura do Espaço. Tais técnicas procuram determinar
quais são os elementos, em uma representação volumétrica do
espaço da cena, que satisfazem um conjunto de restrições
fotométricas impostas por um conjunto de imagens. Uma vez
determinados, tais elementos volumétricos são coloridos de
modo que reproduzam as informações fotométricas nas imagens
de entrada, com uma certa margem de tolerância especificada
com base em critérios estatísticos. Neste trabalho,
investigamos o emprego de técnicas utilizadas em
visualização no desenvolvimento de métodos de escultura do
espaço. Como resultado, propomos um método por refinamento
adaptativo que trabalha sobre espaços de reconstrução
representados através de subdivisões espaciais. Tal método
é capaz de realizar o processo de reconstrução de modo mais
eficiente, empregando esforços proporcionais às
características locais da cena, que são descobertas à
medida em que a reconstrução é realizada. Finalmente,
avaliamos a qualidade e a eficiência do método proposto,
com base em um conjunto de resultados obtidos através de um
sistema de reconstrução de objetos que utiliza imagens
capturadas por webcams. / [en] The reconstruction of scenes from imagens has received
special attention from researchers of the areas of computer
vision, computer graphics and geometric modeling. As
examples of application we can mention image-based
scene reconstruction, modeling of complex as-built objects,
construction of virtual environments and telepresence.
Among the most successful methods used for the
reconstruction of scenes from images are those based on
Space Carving algorithms. These techniques reconstruct the
shape of the objects of interest in a scene by determining,
in a volumetric representation of the scene space, those
elements that satisfy a set of photometric constraints
imposed by the input images. Once determined, each photo-
consistent element is colorized according to the
photometric information in the input images, in such a way
that they reproduce the photometric information in the
input images, within some pre-specificied error tolerance.
In this work, we investigate the use of rendering
techniques in space carving methods. As a result, we
propose a method based on an adaptive refinement process
which works on reconstruction spaces represented by
spatial subdivisions. We claim that such method can
reconstruct the objects of interest in a more efficient
way, using resources proportional to the local
characteristics of the scene, which are discovered as the
reconstruction takes place. Finally, we evaluate the
quality and the efficiency of the method based on
the results obtained from a reconstruction device that
works with images captured from webcams.
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