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Communication and collaboration within a VR system for architectural designUcelli, Giuliana January 2002 (has links)
This thesis addresses issues related to the development of Collaborative Virtual Environments (CVEs) for architectural design use. Today a new level of complexity has been brought to the meaning of virtuality by the creation of network-based virtual communities and the use of avatars along with multimedia which provides the technology for remote presence and collaborative experience. Communication and especially collaboration among design teams are now key factors in making the design process faster and more efficient in order to achieve increased competitiveness in the construction market. The objective of this thesis is to present a tool that is capable of creating 3D shapes in a shared VR environment, therefore allowing the evolution of the design to be a shared process. Along with its companion thesis (Conti, 2002) it gives the description of a framework and software prototype which could help practitioners using Virtual Reality technology by being a new interface for collaborative design at the early stages of the design process. The prototype system that is described here is called Java™ Collaborative Architectural Design tool in Virtual Reality JCAD-VR) and this thesis presents a description of its collaborative architecture. This thesis gives a description of the phases and technical solutions in the development of the network architecture and collaborative features of the JCAD-VR system. In addition, several different communication tools were used to enhance communication and the flow of information among the design teams and they are integrated in a Virtual Environment specifically created for architects. After the description of the software development the results are given of a test of the collaborative architecture of JCAD-VR and its ease of use in a real multi participant design experiment which show the potential and efficiency of using CVEs in architecture.
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A virtual walkthrough system for complex indoor environmentsChan, Bin, 陳斌 January 1998 (has links)
published_or_final_version / Computer Science / Master / Master of Philosophy
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Visualising software in cyberspaceYoung, Peter January 1999 (has links)
The problems of maintaining software systems are well documented. The increasing size and complexity of modern software serves only to worsen matters. Software maintainers are typically confronted with very large and very complex software systems, of which they may have little or no prior knowledge. At this stage they will normally have some maintenance task to perform, though possibly little indication of where or how to start. They need to investigate and understand the software to some extent in order to begin maintenance. This understanding process is termed program comprehension. There are various theories on program comprehension, many of which put emphasis on the construction of a mental model of the software within the mind of the maintainor. These same theories hypothesise a number of techniques employed by the maintainer for the creation and revision of this mental model. Software visualisation attempts to provide tool support for generating, supplementing and verifying the maintainer’s mental model. The majority of software visualisations to date have concentrated on producing two dimensional representations and animations of various aspects of a software system. Very little work has been performed previously regarding the issues involved in visualising software within a virtual reality environment. This research represents a significant first step into this exciting field and offers insight into the problems posed by this new media. This thesis provides an identification of the possibilities afforded byU3D graphics for software visualisation and program comprehension. It begins by defining seven key areas of 3D software visualisation, followed by the definition of two terms, visualisation and representation. These two terms provide a conceptual division between a visualisation and the elements of which it is comprised. This division enables improved discussion of the properties of a 3D visualisation and particularly the idenfification of properties that are desirable for a successful visualisation. A number of such desirable properties are suggested for both visualisations and representations, providing support for the design and evaluation of a 3D software visualisation system. Also presented are a number of prototype visualisations, each providing a different approach to the visualisation of a software system. The prototypes help demonstrate the practicalities and feasibility of 3D software visualisation. Evaluation of these prototypes is performed using a variety of techniques, the results of which emphasise the fact that there is substantial potential for the application of 3D graphics and virtual reality to software visualisation.
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Physically augmenting reality : human-computer interaction with projection-augmented modelsStevens, Brett January 2001 (has links)
No description available.
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Oma aAusländer und Staatenlose : a masters project /Garton, Andrew. January 2000 (has links)
Thesis (M.A.)--RMIT University, 2000. / "A Masters Project ... Animation and Interactive Media, Faculty of Art, Design and Communication, RMIT University, Melbourne"--Title screen. Title from title screen.
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Improved usability of locomotion devices using human-centric taxonomyMabini, Alex T. January 2009 (has links) (PDF)
Thesis (M.S. in Modeling, Virtual Environments and Simulation (MOVES))--Naval Postgraduate School, March 2009. / Thesis Advisor(s): Darken, Rudolph. "March 2009." Description based on title screen as viewed on May 6, 2009. Author(s) subject terms: Locomotion, Virtual Walking, Taxonomy, Virtual Environments Includes bibliographical references (p. 101-102). Also available in print.
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Port locale modeling and scenario evaluation in 3D virtual environmentsJohnson, Damian. January 2009 (has links) (PDF)
Thesis (M.S. in computer science)--Washington State University, May 2009. / Title from PDF title page (viewed on May 14, 2009). "Department of Electrical Engineering and Computer Science." Includes bibliographical references (p. 67-70).
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Modeling human visual perception for target detection in military simulationsJungkunz, Patrick. January 2009 (has links) (PDF)
Dissertation (Ph.D. in Modeling, Virtual Environments and Simulation (MOVES))--Naval Postgraduate School, June 2009. / Dissertation Advisor(s): Darken, Christian J. "June 2009." Description based on title screen as viewed on July 10, 2009. DTIC Identifiers: Human visual perception, visual attention, eye tracking, human behavior modeling, visual search, semantic relevance, relevance mapa. Author(s) subject terms: Human Visual Perception, Visual Attention, Eye Movements, Eye Tracking, Human Behavior Modeling, Target Detection, Visual Search, Semantic Relevance, Relevance Map. Includes bibliographical references (p. 145-149). Also available in print.
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Realistic reflections for Marine environment in augmented reality training systemsNelson, Jason A. January 2009 (has links) (PDF)
Thesis (M.S. in Modeling, Virtual Environments, and Simulation (MOVES))--Naval Postgraduate School, September 2009. / Thesis Advisor(s): Kolsch, Mathias. "September 2009." Description based on title screen as viewed on November 5, 2009. Author(s) subject terms: Augmented Reality, Fragment Shader, Water Reflection Includes bibliographical references (p. 61-62). Also available in print.
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A real-time rope model suitable for game engine usage /Garrido, Randy A. January 2004 (has links) (PDF)
Thesis (M.S. in Modeling, Virtual Environments and Simulation)--Naval Postgraduate School, Sept. 2004. / Thesis advisor(s): Michael J. Zyda. Includes bibliographical references (p. 59). Also available online.
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