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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

3D電腦動畫產業代工模式供應體系之研究--以西基動畫公司為例

盧元立 Unknown Date (has links)
台灣3D電腦動畫廠商目前以承接國外大廠動畫製作訂單為主要業務。但隨著3D動畫軟硬體設備成本的降低,人力成本低廉之開發中國家3D動畫廠商開始崛起,威脅到台灣3D動畫廠商的代工地位。解決此困境的策略有二:一是朝向內容原創價值活動方向發展,另一則是加強本身的代工競爭能力。 受限於市場及經驗不足等因素,台灣廠商欲發展原創能力還有很長遠的路要走,因此本研究著重於如何加強代工競爭能力。台灣許多產業都發展出優秀的代工模式廠商,而3D動畫產業則尚處於幼稚期,廠商接單後多半獨力完成所有製作工作。因此本研究以在代工模式上表現優異之台積電及廣達電腦為比較對象,並以國內最大3D動畫廠商西基動畫為個案研究對象,分析探討適合3D動畫廠商之「代工廠商供應模式」。 本研究先歸納整理四個「垂直整合或委外生產決策」考慮因素構面,亦即成本構面、產品構面、技術構面以及供應商(產業)構面,利用此四個因素構面分析台積電、廣達之現有供應體系模式,然後比較西基與台積電、廣達在這四個構面上不同的條件及特色,最後分析出適合西基之代工廠商供應體系模式。 / Receiving outsourcing project orders from foreign major companies is the primary business of the 3D Animation firms in Taiwan currently. However, since the cost of the infrastructure for animation production has reduced, it is easier for developing countries to enter this industry, where labor cost is lower. Accordingly, Taiwan’s position in the value chain of the animation industry is threatened. Two solutions have been proposed in order to solve this problem. First, animation firms in Taiwan should extend to the high value-added content developing activities. Second, Taiwanese animation firms should improve their capability and retain their competence. This research focuses on how to improve the capability of animation firms in Taiwan, since it is still immature for them to transform into content developers, owing to the lack of experience and limitation of market size. Animation industry in Taiwan is in its infancy: most of the animation firms finish project orders independently. On the contrary, many industries in Taiwan, such as the computer industry, have developed excellent OEM/ODM models. Therefore, this research adopts case study method, taking CGCG Interactive as target, and compares it with the models of TSMC and Quanta Computer to figure out a suitable OEM supplier’s model in 3D animation industry. This research first concludes that there are four dimensions concerning the decision making process on selecting vertical integration or outsourcing strategies. These dimensions are cost, product, technology, and supplier (industry). Then these dimensions are used to analyze the supply model of TSMC and Quanta Computer so as to propose an appropriate supply model CGCG Interactive.
2

由美國聯邦最高法院廣達案判決後最新發展探討專利權耗盡原則之演變 — 以台灣資訊代工產業為中心 / Exploring the Evolution of the Doctrine of Patent Exhaustion After Quanta Case of the U.S. Supreme Court — Centering on Taiwan’s Information OEM/ODM Industry

闕河國, Chueh, Ho Kuo Unknown Date (has links)
美國聯邦最高法院廣達v.LG案的判決結果,再次確認「專利權耗盡原則」之適用原則及標準。被告廣達電腦乃為台灣資訊代工產業的龍頭,該判決除了限制專利權人對產業鏈的不當控制外,也將影響整個產業供應鏈對於專利風險的承擔及專利授權策略。廣達案除了建立「未完成品足以體現專利物之必要特徵,且唯一用途係該專利物」及「方法權利項」適用專利權耗盡的重要標準,但也留下「附條件銷售或授權」合法性的爭議。在廣達案後續判決,對「專利權耗盡原則」的詮釋及適用,更值得加以重視。台灣資訊產業在產業供應鏈多居於「製造或組裝」角色,卻受制於上游關鍵元件的強勢及品牌客戶的訂單壓力,而被迫必須承擔產品引發的所有專利侵權的風險。如何善用廣達案及後續各國相關判決,將有助於台灣資訊代工廠商處理國際專利爭訟、專利授權等議題,並做為專利侵權抗辯手段的參考。 本論文首先從經營策略及代工模式,探討台灣資訊代工產業發展與面臨的困境。其次,從專利權與專利侵害的法律規範,到專利權耗盡原則的法理基礎做一完整論述,加以美國先前相關案例的整理及類型分析,對「專利權耗盡原則」的理論與發展做一完整的探討。更進而整理廣達案判決後美國、中國大陸及台灣重要案例,探討「專利權耗盡原則」在其專利法制及實務案例的適用及影響。接著,探討在「契約自由原則」與「專利權耗盡原則」的衝突與調和下,其對於專利授權實務的操作及影響。最後,整理台灣資訊代工產業的代工類型化與廣達案前後美國、中國大陸及台灣權利耗盡重要判決之關聯性,並提出看法及建議。本文初步結論,美國法院案例可初步解析侵權風險及專利權耗盡的適用,並在專利授權談判可提出有效因應條款。廣達案後,美國各級法院均大致遵守此一判決先例,惟中國大陸及台灣法院實務判決仍未完全採取美國的判斷原則。對於後續的研究建議,新興3D列印科技發展及應用,其引發的複雜智慧財產權及「專利權耗盡原則」適用的爭議,確實值得重視。 / Quanta v. LG reaffirmed the applicable principles and standards of the "patent exhaustion principle". As the Quanta plays the lead role in Taiwan’s Information ODM/OEM industry, this US Supreme court’s decision not only limits the patent holder improper control of the industrial chain, but also affects the entire supply chain face the risks and patent license strategies. Quanta establishes the index that "unfinished finished enough to reflect the essential features of the patent and the sole purpose thereof " and "method claim" apply to patent exhaustion. However, "conditional sale or license" is still controversial. Therefore, the Post-Quanta interpretation is worthy of attention. Taiwan's IT Industries most account for the role of "manufacture or assembly" in the supply chain. Subject to the upstream suppliers of the key components or downstream brand customers, they bear all risks caused by infringement of patented products. The Quanta case and its post development will help Taiwan Information foundries to deal with international patent litigation, patent license and etc., and take it as a means to defend against patent infringement claim. Firstly, this thesis explores the development of Taiwan's information ODM/OEM industry and the difficulties of its business strategies and ODM/OEM models. Secondly, it turns to discuss the development of the "patent exhaustion doctrine", and then reviews US critical cases of "patent exhaustion doctrine". In addition, it analyzes post-Quanta cases of the United State, China and Taiwan to discuss the application and impact of the "patent exhaustion doctrine". Furthermore it explores its operation and effect on patent license practice under the conflict and reconciliation of "freedom of contract" and "patent exhaustion doctrine". Then, it identifies Taiwan’s information OEM/OEM industry in a variety of models and associates the models with the important cases of the United States, China and Taiwan regarding patent exhaustion, and makes remarks and suggestions. Finally, this thesis preliminarily concludes that US court cases basically resolve the risk of infringement and patent exhaustion application, and patent license negotiation may be made to respond effectively to the situation. After Quanta, US courts are substantially in compliance with this precedent judgment, but not for China and Taiwan. For subsequent study suggestion, it is worth attention about dispute of the emerging 3D printing technology development and application, which link complex intellectual property rights and the application of "patent exhaustion doctrine".

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