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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

哈雷機車零配件業的經營策略與競爭分析-----以ZE公司為例

彭瑞嘉 Unknown Date (has links)
本研究將「產業矩陣分析法」、「策略三構面」、〝SWOT〞、「五力分析」和相關策略層面的「文獻」,整合成一個完整分析架構,試圖能對小型企業在利基市場的策略制定有所幫助,這也是本研究的原始動機。 個案選擇雖是一家特定公司在特定市場的成功案例,並不足以作一般化的推論,但在選擇個案時,已作了最嚴酷條件的檢視,仍可供參考,有關檢視條件略述如下: •特定市場:少量多樣的哈雷修補市場(After market),且哈雷曾 歷經兩度危機,並亦曾受美國政府關稅保護的公司。 •特定公司:個案ZE公司為一家出口商,資源條件極為缺乏,而與其 搭配合作者為另一類資源不足的小型供應商。 因此,本研究在描述分析個案ZE公司過去以貿易中介者的經營型態所遭遇的困境,如何運用合作策略,整合上、下游成為一個供應體系,並透過策略執行,不斷的以積小勝來蓄積其獨特的核心資源,而建立獨特的競爭優勢。 茲將分析內容分述如下: •市場環境分析描述哈雷如何從危機中脫胎換骨,包括管理模式、組 織變革、員工與企業文化、哈雷消費者(忠誠的騎士)的行為、哈 雷品牌特徵以及哈雷市場的成長情形,以推測哈雷市場未來可能的 變化,作為本研究之個案擬定策略的依據。 •產業環境分析是在探討如何應用矩陣分析法,將哈雷修補市場從產 品與供應商、進口商、出口商等供應體系,配合其各自的價值活動 ,作一精細剖析,使本研究個案得窺知產業實際全貌,進而擬定出 精準有效的策略。 •個案分析係運用「策略三構面」的理論架構,搭配〝SWOT〞、「五 力分析」和相關「文獻」,分析研究個案公司其在策略改變前、後 之情形,包括整合供應體系之成功因素為何?成功的供應體系應如 何維持?它帶來何種效益?而又創造了什麼競爭優勢?這些競爭優 勢是否具有持續性?它們可複製?可模仿?為什麼?組織如何調整 ?以何種手段貫徹落實新策略?且在策略執行中如何蓄積核心資源 ?以及績效評估如何與策略目標相結合等分析,同時給予理論或文 獻的對照和印證。
2

3D電腦動畫產業代工模式供應體系之研究--以西基動畫公司為例

盧元立 Unknown Date (has links)
台灣3D電腦動畫廠商目前以承接國外大廠動畫製作訂單為主要業務。但隨著3D動畫軟硬體設備成本的降低,人力成本低廉之開發中國家3D動畫廠商開始崛起,威脅到台灣3D動畫廠商的代工地位。解決此困境的策略有二:一是朝向內容原創價值活動方向發展,另一則是加強本身的代工競爭能力。 受限於市場及經驗不足等因素,台灣廠商欲發展原創能力還有很長遠的路要走,因此本研究著重於如何加強代工競爭能力。台灣許多產業都發展出優秀的代工模式廠商,而3D動畫產業則尚處於幼稚期,廠商接單後多半獨力完成所有製作工作。因此本研究以在代工模式上表現優異之台積電及廣達電腦為比較對象,並以國內最大3D動畫廠商西基動畫為個案研究對象,分析探討適合3D動畫廠商之「代工廠商供應模式」。 本研究先歸納整理四個「垂直整合或委外生產決策」考慮因素構面,亦即成本構面、產品構面、技術構面以及供應商(產業)構面,利用此四個因素構面分析台積電、廣達之現有供應體系模式,然後比較西基與台積電、廣達在這四個構面上不同的條件及特色,最後分析出適合西基之代工廠商供應體系模式。 / Receiving outsourcing project orders from foreign major companies is the primary business of the 3D Animation firms in Taiwan currently. However, since the cost of the infrastructure for animation production has reduced, it is easier for developing countries to enter this industry, where labor cost is lower. Accordingly, Taiwan’s position in the value chain of the animation industry is threatened. Two solutions have been proposed in order to solve this problem. First, animation firms in Taiwan should extend to the high value-added content developing activities. Second, Taiwanese animation firms should improve their capability and retain their competence. This research focuses on how to improve the capability of animation firms in Taiwan, since it is still immature for them to transform into content developers, owing to the lack of experience and limitation of market size. Animation industry in Taiwan is in its infancy: most of the animation firms finish project orders independently. On the contrary, many industries in Taiwan, such as the computer industry, have developed excellent OEM/ODM models. Therefore, this research adopts case study method, taking CGCG Interactive as target, and compares it with the models of TSMC and Quanta Computer to figure out a suitable OEM supplier’s model in 3D animation industry. This research first concludes that there are four dimensions concerning the decision making process on selecting vertical integration or outsourcing strategies. These dimensions are cost, product, technology, and supplier (industry). Then these dimensions are used to analyze the supply model of TSMC and Quanta Computer so as to propose an appropriate supply model CGCG Interactive.

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