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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

防丟器的剖面追蹤研究 / Profile Monitoring on the RSSI of Babyfinder

徐伊萱 Unknown Date (has links)
本論文針對防丟器的剖面進行追蹤分析。防丟器包含發射器及接收器,發射器會發射訊號,接收器會記錄RSSI (Receive Signal Strength Index)與發射點數,其中RSSI表示訊號的強度。在工程理論上,RSSI與距離具有函數關係;然而環境中的干擾及事件發生都會影響此函數關係,特別是事件發生會嚴重地改變此函數關係,因此論文主要目的在於區別事件是否發生。   所謂的剖面指的是變數之間的函數關係,而論文中的剖面追蹤是利用管制圖的概念,用管制圖來監控剖面的參數估計值。如果管制圖上的點子出界,則表示事件發生而導致失控。   本論文以腳踏車是否被偷為例,嘗試一些實驗後找出顯著影響的因子設計實驗,包含17種腳踏車未被偷之情境與18種腳踏車被偷情境;欲利用未被偷的實驗建立試驗管制圖,而以被偷之情境來追蹤,用以驗證管制圖之有效性。   論文中主要透過分析防丟器產生的RSSI與距離的剖面、距離與發射點數的剖面來探討事件是否發生。另外剖面追蹤其實是種事後追蹤的方法,為了能即時追蹤,本論文亦採用預測區間的方式,來追蹤事件是否發生。   本論文建議監控距離與發射點數的剖面,因該方法的表現最好,另外建議增加防丟器上能紀錄距離的功能,此方法會更加合適。   本論文提出的即時追蹤方式並沒有特別好,因此一個比較好的即時追蹤方法是未來值得研究的方向。 / The device of Babyfinder is designed to detect if an event occurs. The Babyfinder includes transceiver and receiver. The signal strength, Received Signal Strength Indicator (RSSI), generates once there are distances between transceiver and receiver. In wireless communication theory, the relationship between RSSI and distance should be expressed by the model that RSSI = a + b ln (distance) Nevertheless, some circumstance noises and user noises (or common causes), and/or events (special causes) may affect the variation of RSSI. Since the occurrence of events may change the functional relationship of RSSI and distance, to distinguish if the functional relationship is changed by the occurred events is the subject of this study. This study designs some events and noises experiments based on the real noise factors and special events. Two monitoring schemes are proposed to distinguish the occurred events and noise circumstance. One is the profile monitoring scheme, the other is the real time monitoring scheme. The two proposed approaches of profile monitoring scheme are considered to monitor the profile of RSSI and distance and that of distance and the number of transmitting points, respectively. The profile monitoring approach for distance and the number of transmitting points shows better performance. However, the profile monitoring is an after-event tracing approach. It cannot detect the occurred events in time. A better approach of real-time monitoring approach is worth to be proposed in the future study.
2

穿戴式互動展演創新應用與即時追蹤技術研究 / Interactive Performance Using Wearable Devices: Real-time Tracking Technology and Innovative Applications

鄭仲祐, Cheng, Chung Yu Unknown Date (has links)
近年來越來越多虛實整合技術不斷地湧出,像是電影阿凡達或虛實互動型態的表演。這樣的表演會根據事先預錄好的虛擬角色進行演出,但要成功地演出需要演員們不斷的練習。另外,許多電影利用攝影機捕捉人體姿態來與虛擬角色互動,但此方法受限於燈光環境以及障礙物。 此篇論文運用穿戴式裝置與新一代無線網路藍芽4.0,提出即時追蹤技術套用於這類表演,可使得演出更加豐富並且能即興創作。然而,目前受限於穿戴式平台上的藍芽訊號強度更新頻率每秒只有5至10次且傳輸容量有限,所以本篇論文結合體態感測裝置輔助無線網路藍芽4.0,提升對穿戴者的即時追蹤能力。實驗結果與真實位置只有0.3至0.5秒的延遲時間,並在校內進行兩場互動式展演作驗證成果。未來期許可以將此技術運用於多人展演場,讓更多使用者可以互動體驗。 / Recently, more and more interactive performance technologies appear such as Avatar or virtual-character integrated art perform. Such performs are based on pre-made animations and physics simulations. However, this kind of shows need a lot of practice, and it is impossible that audience or performers play with or interact with the virtual characters. In addition, many moviemakers use high quality cameras to distinguish body postures. Although cameras can record anything with high precision, it is constrained on the light and obstacles of the environments. If we, somehow, can capture the motion of the performers in real time, then we are able to interact with virtual characters and make improvisation possible. This thesis aims to use the wearable sensors and the Received Signal Strength Indication (RSSI) of BLE to track in real-time. However, the update rate of RSSI is limited to 5~10 per second. This thesis proposed a tracking technique which combines with wearable motion sensors to assist BLE localization. The tracking lag can be reduced to only 0.3~0.5 seconds, and also real performance was experimented in the campus. In the future, we hope to use this technique on interactive performance with many people in different places.
3

使用穿戴裝置實現即時相對方向定位 / Real-time relative directional positioning using wearable devices

蔡育銓, Tsai,Yua Chan Unknown Date (has links)
近年來穿戴相關發展越來越蓬勃,特別是在虛擬-實境的綜合藝術表 演中,例如: 電影「猩球崛起」。然而大部分虛擬實境的綜合內容是 基於腳本預先錄製好的,而且演員需要大量的練習,使表演能夠完美 演出。此外,如果我們想要在兩人的相對方向定位上有特殊效果,那 麼預先錄製的的方法是不合適的。解決這個問題的一個方法是,使用 高品質的相機偵測身體的姿勢或位置。但是精准度常會受限於光線或 是障礙物。 本篇論文中,我們提出一個即時相對方向定位方法,這方法使用無線 可穿戴式設備解決這個問題。我們結合BLE 所發送的Received Signal Strength Indicator (RSSI)與IMU 感測器資訊,來追蹤兩個表演者的相對方向定位的位置。但是RSSI 資料有波動與不穩定性、IMU 會引起 累積的誤差。我們發明了「可靠程度」的RSSI 量測概念,並且把這 概念運用在IMU 定期校正上。我們實驗的情況是,兩個人的舞蹈來 驗證準確性,結果是令人滿意的。我們還使用Unity 來實踐人體骨架, 以便與兩個舞者動作做比較。在未來,我們開發的方案可以用於藝術 表演,使內容更豐富,更具互動性。 / In recent years, wearable-related applications are flourishing, especially in virtual-real integrated art performance, such as “Rise of the Planet of the Apes”. However, most of the virtual-real integrated contents are pre-recorded based on the script, and the performer needs a lot of practice to make the integration perfect. Moreover, if we want to make special effect based on the relative directional positions of two performers, the pre-recorded approach is not suitable. One way to tackle this problem is to use the high-quality camera to detect the body posture or position.But the accuracy is usually limited in light intensity or obstacles. In this thesis, we propose a real-time relative directional positioning approach using wireless wearable devices to solve this problem. We use Received Signal Strength Indicator (RSSI) of BLE, combined with IMU sensors to track two performers’ relative directional positions. The RSSI fluctuates and the IMU causes accumulated errors. We invent the concept of “reliable level” of RSSI measures to periodically correct the IMU errors. We experiment the scenario of two-person dance to validate the accuracy, and the result is satisfactory. We also use Unity to real-time render the human skeleton for comparison with the two dancers’ motion.In the future, our developed scheme can be used in the art performance to make the content richer and more interactive.

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