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以想法為中心的知識翻新學習對團隊創造力之影響 / The effects of idea-centered knowledge building on group creativity張宇慧, Chang, Yu Hui Unknown Date (has links)
在知識社會裡,想法的生成是創新的原動力。如何培養學生提想法與翻新想法的能力、以及與他人協作並共構知識以激發團隊創造力,將是產生創新思考人才與促進未來社會進步的重要關鍵。本研究的目的在探究知識翻新學習對團隊創造力的影響。為協助學生進行協作與共創,本研究運用知識翻新(knowledge-building)教育理念(Scardamalia, 2002),並輔以「知識論壇」(knowledge Forum™)線上學習平台,作為教學與研究的環境。研究對象為某國立大學修習生活科技課程之大學生(N=30)。資料來源包括: (1) Besemer (1998)所編的創意產品分析量表(Creative Product Analysis Matrix);(2)平台互動資料;(3)線上協作的討論內容;(4)創意氛圍量表(Creative Climate Questionnaire )(吳靜吉和曾敬梅,2002);與(5) 創意生活經驗量表(吳靜吉、陳淑惠、李慧賢、郭俊賢、王文中和劉鶴龍,1996)。
研究結果如下: (1)在團隊產品上,本研究比較學生在課程中所共創的十項產品與坊間有類似屬性之產品,結果發現學生普遍能提出有趣的創新構想。這些構想亦多能反應知識翻新的理念;(2)在協作歷程上,本研究發現學生均能在平台上進行密集的貼文、閱讀、與回文。顯示學生在社群裡並非只是被動閱讀文章,也能在平台上主動進行想法的分享、交流與激盪;內容分析—使用修改自Gunawardena, Lowe 和 Anderson (1997) 的互動分析模式(Interaction Analysis Model) 編碼—亦發現想法交流在知識共構階段上有顯著成長;(3)在團隊氛圍上,本研究也與台灣研究生(N=703)及瑞典中小企業員工(N=245)在創意氛圍量表的施測成績上進行比較,結果發現本研究的研究對象有六項因素優於上述二個參照團體的常模平均值。此六項因素分別為「玩興/幽默」、「想法支持」、「生動活潑」、「辯論」、「信任/開放」、和「自由」。此結果顯示,作為一個以想法為中心的知識翻新學習環境,知識論壇確實有助於提供學生較開放自在的討論環境,促使學生表達多元觀點,並透過知識分享以翻新彼此的看法。 / The purpose of this study was to investigate the effects of knowledge building pedagogy and Knowledge forum (KF) technology on groups’ collaborative and creative processes in a college class. Participants were 30 college students who took a university course about living technologies. Data sources and analyses included: (1) students’ online activities, recorded in a KF database, which was assessed using descriptive statistics, (2) students’ online discourse data which were content-analyzed using Interaction Analysis Model (Gunawardena, Lowe & Anderson, 1997); (3) groups’ technology products which was peer-assessed using a survey called “Creative Product Analysis Matrix” (Besemer, 1998); and (4) “Creative Climate Questionnaire (CCQ)” (Tseng & Wu, 2000; Ekvall, 1987) which was adopted to evaluate the characteristics of Knowledge Forum being a creative learning environment. After 18 weeks of knowledge building, the findings indicated enhanced performance in terms of three dimensions of group creativity (i.e., product, process, and place): (1) first, in terms of product, in this study, students developed ten technology products by means of initially proposing original ideas and then progressively improving them, with the guidance of a set of 12 knowledge building principles. The results showed that students were able to propose novel and useful technology products; (2) in terms of process, findings based on content analysis showed that students could creatively work with their ideas while opportunistically collaborating with others both within and beyond groups; and (3) in terms of place, the results based on the CCQ suggested that, of all 10 factors that characterize a creative environment, six of them, including playfulness/humor, idea support, liveliness, debate, trust/openness, and freedom, were rated much superior than the means of two other reference/comparison groups—Taiwanese graduate students (n=703) and Swedish company employees (n=245). To conclude, the results showed that an idea-centered knowledge-building environment was helpful for students to become more engaged in generating, exchanging, and co-elaborating ideas while debating, collaborating and discussing with one another in an environment that is conducive to group creativity.
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正、負向團隊情感氛圍交互作用對團隊創造力與人際反生產力行為的影響:團隊信任的干擾效果馮斯琪 Unknown Date (has links)
過去研究在理論上與實證上,大多聚焦在正向團隊情感氛圍 (positive group affective tone)與團隊創造力關係的探討,但亦有學者認為,在某些情況下,團隊的負向團隊情感氛圍也能促進團隊創造力的產生 (如:George & King, 2007);然而,負向團隊情感氛圍雖可能提升團隊創造力、但同時也可能增加團隊內人際間反生產力行為。對於企業而言,是否能創造一個良好的團隊情境,以提升負向團隊情感氛圍對團隊創造力的正面影響、並同時降低其造成反生產力行為的可能性,實為一重要的研究問題。
本研究假設:若團隊成員在一段時間內可以經歷到正向與負向的團隊情感氛圍時,能藉由雙重調諧效果而增強團隊創造力,並降低人際間反生產力行為的產生;此外,本研究亦認為團隊信任此一情境變數扮演重要的干擾角色,若團隊處於高信任的狀況下,更可以加強正、負向團隊情感氛圍交互作用對團隊創造力的正向影響、及對人際間反生產力行為的負向影響。本研究樣本收集自高科技產業的68個研發團隊 (包含270位團隊成員),階層迴歸顯示,高正向與高負向團隊情感氛圍確實可以降低反生產力行為的發生,而高團隊信任可加強此一效果;此外本研究意外發現高正向團隊情感氛圍和高團隊信任,反而會降低團隊創造力的產生,而高團隊信任、低正團隊情感氛圍的情況下,負向團隊情感氛圍與團隊創造力呈正相關。 / Past studies have focused on the relationship between positive group affective tone (PGAT) and team creativity. However, George & King (2007) indicated that under some situations, negative group affective tone (NGAT) can enhance the formation of team creativity. Furthermore, NGAT may also increase interpersonal counterproductive working behavior (CWB) within teams. Thus, the present study is designed to find out the situation under which the positive effects of NGAT on team creativity will be strengthened, whereas the effects of NGAT on CWB will be weakened.
This study proposed that PGAT and NGAT would interact to increase team creativity and decrease CWB through the dual-tuning effects. Moreover, higher levels of team trust can enhance this interaction effects. The sample is composed of 68 R&D teams (including 270 members) and the results of hierarchical regression analyses showed that PGAT and NGAT interacted to decrease CWB, and this interaction effect was enhanced by team trust. Moreover, it is surprising that PGAT and team trust interacted to decrease team creativity. Finally, under the situation of high team trust and low PGAT, NGAT can increase team creativity.
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