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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Spelprogrammering : Ett steg in i spelutvecklingsbranschen

Gräns Engblom, Robin January 2016 (has links)
Datorspelsbranschen är en enorm och ständigt växande bransch med väldigt många utvecklingsområden. För en programmerare kan det därför vara väldigt svårt att komma in och veta vilka delar som man behöver ha kunskap om. Den här rapporten tar upp problemet med att ta ett steg in i branschen för en programmerare genom att gå igenom viktiga delar för spelprogrammering och demonstrerar den med utveckling av ett spel med hjälp av ett ramverk. På så sätt kan man få en förståelse av de olika delarna och problemen som finns i utvecklingen av ett spel. Resultatet blev ett spel skrivet i Java med ramverket libGDX. Spelet går ut på att flera spelare ansluter till en server där man delas upp i lag. Sedan spelar man en match som består av ett antal ronder, för att vinna en rond så måste ett lag eliminera motståndarlaget med ett antal färdigheter som varje spelare kan välja innan matchen börjar. Laget som vinner flest ronder vinner matchen. / The computer game industry is a huge and constantly growing industry with a lot of different development areas. That is why it can be very hard for a pro-grammer to get in to and know what parts you should have knowledge about. This thesis addresses the problem of taking that first step into the industry for a programmer by going through important parts of game programming and dem-onstrating them by developing a game with the help of a framework. In this way you can get a better understanding of the different parts and problems that arise when developing a game. The result was a game written in Java with the framework libGDX. The game involves two or more players that connect to a server where they are split into teams. Then they play a game consisting of a set of rounds, to win a round one team has to eliminate the opposing team by using different abilities that every player can choose before the start of the game. The team with the most rounds won, wins the game.
2

Generative design of game graphics and levels / Generativ design av spelgrafik och miljöer

Parborg, Sebastian, Holm, Rasmus January 2018 (has links)
This thesis describes the implementation and evaluation of a modular approach for generating 2D side-scroller game levels from a procedurally generated 3D world. Manually generating large amounts of game levels can take considerable amounts of time, and it maybe desirable to automate this process, using procedural content generation. The problem with using procedural content generation is that it is hard to generate coherent game levels. We implement a modular pipeline which, given a set of heightmaps, generates a 3Dworld. From this world, 2D game levels are generated by pathing and extracting terrain features which influence the content in the game levels. The resulting 2D game levels will, using our approach, have a coherent and logical look. The game levels themselves do not contain any interesting gameplay. Instead they rely on a game level designer to add gameplay elements. The resulting modular implementation is considered a success, it proves that it is possible to generate 2D game levels from a procedurally generated 3Dworld, using the features of that world.

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