Spelling suggestions: "subject:"3D visualisation"" "subject:"3D isualisation""
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3D visualisation of historic and environmentally significant shipwrecks : the development of occlusion objects, Locoramps and digital cinematographyRowland, Chris January 2010 (has links)
This thesis explores the hypothesis that current industry standard methods used to visualise environmentally hazardous or historically significant shipwrecks can be improved by adopting a number of new, aesthetically considered, methods. The thesis describes the development of occlusion objects, locoramps and the use of digital cinematography, as methods that the author proposes to improve the 3D visualisation of point cloud data from multibeam sonar. Case studies were selected as the basis for experimentation; they include HMS Royal Oak in Orkney and SS Richard Montgomery in the Thames Estuary. The author collaborated with a multi-disciplinary team of forensic maritime archaeologists, marine surveyors and salvage experts to gain access to unique shipwreck sites and the high resolution sonar data gathered from them. Through experimentation with the data, occlusion objects, locally oriented colour ramps (locoramps) and improved depth cueing through digital cinematography were developed and applied in 3D visualisations of the case study wrecks. A real-time application WreckSight was created to exploit the new methods. The resulting 3D visualisations of the wrecks were evaluated by a number of target audience groups by means of an interactive questionnaire that allows a direct comparison of data presented using the new methods with traditional display methods. Analysis of the resulting data shows a statistical significance that supports the hypothesis. The author proposes that the new methods constitute new knowledge in the 3D visualisation of multibeam sonar data of shipwrecks.
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Stratigraphic visualisation for archaeological investigationGreen, Damian Alan January 2003 (has links)
The principal objective of archaeology is to reconstruct in all possible ways the life of a community at a specific physical location throughout a specific time period. Distinctly separate layers of soil provide evidence for a specific time period. Discovered artefacts are most frequently used to date the layer. An artefact taken out of context is virtually worthless; hence the correct registration of the layer in which they were uncovered is of great importance. The most popular way to record temporal relationships between stratigraphic layers is through the use of the 2D Harris Matrix method. Without accurate 3D spatial recording of the layers, it is difficult if not impossible, to form new stratigraphic correspondences or correlations. New techniques for archaeological recording, reconstruction, visualisation and interpretation in 3D space are described in these works and as a result software has been developed. Within the developed software system, legacy stratigraphy data, reconstructed from archaeological notebooks can be integrated with contemporary photogrammetric models and theodolite point data representations to provide as comprehensive a reconstruction as possible. The new methods developed from this research have the capability to illustrate the progression of the excavation over time. This is made possible after the entry of only two or more strata. Sophisticated, yet easy-to-use tools allow the navigation of the entire site in 3D. Through the use of an animation-bar it is possible to replay through time both the excavation period and the occupation period, that is to say the various time periods in antiquity when human beings occupied these locations. The lack of complete and consistent recording of the soil layers was an issue that proved to be an obstacle for complete reconstruction during the development of these methods. A lack of worldwide archaeological consensus on the methods of stratigraphic recording inhibited development of a universal scientific tool. As a result, new recording methods are suggested to allow more scientific stratigraphic reconstruction.
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Developing the 3D imaging of Iron Age art in the ENTRANS ProjectBüster, Lindsey S., Evans, Adrian A., Armit, Ian, Kershaw, Rachael 09 1900 (has links)
No / Although 3D imaging is increasingly used in archaeology as a presentational tool, advances in technology are such that its analytical potential is beginning to be realised. As part of the ENTRANS Project, 3D imaging has been undertaken on a range of Iron Age objects from museums in Slovenia and Croatia, including several items of situla art. This paper reviews the potential and limitations of various imaging techniques in relation to both presentational and analytical objectives. It considers such variables as time and resource constraints, the size and portability of objects and equipment, and the potential problems caused by past conservation. It concludes that 3D imaging, appropriately utilised, has great potential in both the analysis and presentation of Iron Age art. / HERA
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Technology-assisted healthcare : exploring the use of mobile 3D visualisation technology to augment home-based fall prevention assessmentsHamm, Julian J. January 2018 (has links)
Falls often cause devastating injuries which precipitate hospital and long-term care admission and result in an increased burden on health care services. Fall prevention interventions are used to overcome fall risk factors in an ageing population. There is an increasing need for technology-assisted interventions to reduce health care costs, whilst also lessening the burden that an ageing population increasingly has on health care services. Research efforts have been spent on reducing intrinsic fall risk factors (i.e. functional ability deficits and balance impairments) in the older adult population through the use of technology-assisted interventions, but relatively little effort has been expended on extrinsic risk factors (i.e. unsuitable environmental conditions and lack of assistive equipment use), considering the drive for healthcare outside of the clinical setting into the patients' home. In the field of occupational therapy, the extrinsic fall-risk assessment process (EFAP) is a prominent preventive intervention used to promote independent living and alleviate fall risk factors via the provision of assistive equipment prescribed for use by patients in their home environment. Currently, paper-based forms with measurement guidance presented in the form of 2D diagrams are used in the EFAP. These indicate the precise points and dimensions on a furniture item that must be measured as part of an assessment for equipment. However, this process involves challenges, such as inappropriate equipment prescribed due to inaccurate measurements being taken and recorded from the misinterpretation of the measurement guidance. This is largely due to the poor visual representation of guidance that is provided by existing paper-based forms, resulting in high levels of equipment abandonment by patients. Consequently, there is a need to overcome the challenges mentioned above by augmenting the limitations of the paper-based approach to visualise measurement guidance for equipment. To this end, this thesis proposes the use of 3D visualisation technology in the form of a novel mobile 3D application (Guidetomeasure) to visualise guidance in a well-perceived manner and support stakeholders with equipment prescriptions. To ensure that the artefact is a viable improvement over its 2D predecessor, it was designed, developed and empirically evaluated with patients and clinicians alike through conducting five user-centred design and experimental studies. A mixed-method analysis was undertaken to establish the design, effectiveness, efficiency and usability of the proposed artefact, compared with conventional approaches used for data collection and equipment prescription. The research findings show that both patients and clinicians suggest that 3D visualisation is a promising development of an alternative tool that contains functionality to overcome existing issues faced in the EFAP. Overall, this research makes a conceptual contribution (secondary) to the research domain and a software artefact (primary) that significantly improves practice, resulting in implications and recommendations for the wider healthcare provision (primary).
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Kan 3D-visualisering hjälpa till vid artbestämning?Hanson, Maria January 2008 (has links)
<p><p><strong>ABSTRACT</strong></p><p>Syftet med mitt examensarbete är att forska i om bilder genererade ur 3D-modeller är en effektiv illustreringsmetod vid artbestämning. Arbetet består av två delar, en praktisk och en teoretisk. Den praktiska delen av arbetet ska resultera i renderade bilder av en mångfoting sedd utifrån olika vinklar och avstånd. Detaljrikedom och manér ska vara fotorealistiska. Den teoretiska delen ska ta upp fördelar och nackdelar med 3D som bildteknik vid artbestämning. Jag ska även redogöra för de vanligaste bildteknikerna, som används vid naturvetenskaplig illustration samt kortfattat berätta om nya tekniker.</p><p>En av de största fördelarna med att använda sig av 3D-visualisering vid artbestämning är om man arbetar med snarlika arter. Att generera bilder ur 3D-modeller kan vara en effektiv metod därför att man kan utgå ifrån en och samma grundmodell när man modellerar olika arter och endast göra förändringar där det behövs. Andra fördelar är att det går att vrida och böja på en grundmodell samt att man kan få ut renderingar av ett objekt i många olika vinklar och från olika avstånd. På så vis går det att använda sig av en och samma grundmodell när man jobbar med snarlika arter och ändå få ut varierade bilder i slutändan.</p></p>
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Visualising the Visual Behaviour of Vehicle Drivers / Visualisering av visuellt beteende hos fordonsförareBlissing, Björn January 2002 (has links)
<p>Most traffic accidents are caused by human factors. The design of the driver environment has proven essential to facilitate safe driving. With the advent of new devices such as mobile telephones, GPS-navigation and similar systems the workload on the driver has been even more complicated. There is an obvious need for tools supporting objective evaluation of such systems, in order to design more effective and simpler driver environments. </p><p>At the moment video is the most used technique for capturing the drivers visual behaviour. But the analysis of these recordings is very time consuming and only give an estimate of where the visual attention is. An automated tool for analysing visual behaviour would minimize the post processing drastically and leave more time for understanding the data. </p><p>In this thesis the development of a tool for visualising where the driver’s attention is while driving the vehicle. This includes methods for playing back data stored on a hard drive, but also methods for joining data from multiple different sources.</p>
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HOW TO PINPOINT ENERGY-INEFFICIENT BUILDINGS? AN APPROACH BASED ON THE 3D CITY MODEL OF VIENNASkarbal, B., Peters-Anders, J., Faizan Malik, A., Agugiaro, G. January 2017 (has links) (PDF)
This paper describes a methodology to assess the energy performance of residential buildings starting from the semantic 3D city model of Vienna. Space heating, domestic hot water and electricity demand are taken into account.
The paper deals with aspects related to urban data modelling, with particular attention to the energy-related topics, and with issues related to interactive data exploration/visualisation and management from a plugin-free web-browser, e.g. based on Cesium, a WebGL virtual globe and map engine.
While providing references to existing previous works, only some general and introductory information is given about the data collection, harmonisation and integration process necessary to create the CityGML-based 3D city model, which serves as the central information hub for the different applications developed and described more in detail in this paper.
The work aims, among the rest, at developing urban decision making and operational optimisation software tools to minimise non-renewable energy use in cities.
The results obtained so far, as well as some comments about their quality and limitations, are presented, together with the discussion regarding the next steps and some planned improvements.
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Planification visuelle et interactive d'interventions dans des environnements d'accélérateur de particules émettant des rayonnements ionisants / Interactive visual intervention planning in particle accelerator environments with ionizing radiationFabry, Thomas 30 May 2014 (has links)
Les radiations sont omniprésentes. Elles ont de nombreuses applications dans des domaines variés: en médecine, elles permettent de réaliser des diagnostiques et de guérir des patients; en communication, tous les systèmes modernes utilisent des formes de rayonnements électromagnétiques; et en science, les chercheurs les utilisent pour découvrir la composition et la structure des matériaux, pour n'en nommer que quelques-unes. Concrètement, la radiation est un processus au cours duquel des particules ou des ondes voyagent à travers différents types de matériaux. La radiation peut être très énergétique, et aller jusqu'à casser les atomes de la matière ordinaire. Dans ce cas, on parlera de radiation ionisante. Il est communément admis que la radiation ionisante peut être bien plus nocif pour les êtres vivants que la radiation non ionisante. Dans cette dissertation, nous traiterons de la radiation ionisante. La radioactivité est le processus d'émission des radiations ionisantes. Elle existe sous forme naturelle, et est présente dans les sols, dans l'air et notre planète entière est bombardée en permanence de rayonnements cosmiques énergétiques. Depuis le début du XXe siècle, les chercheurs sont capables de créer artificiellement de la matière radioactive. Cette découverte a offert de multiples avancées technologiques, mais a eu également de lourdes conséquences pour l'humanité comme l'ont démontrés les évènements de Tchernobyl et de Fukushima ou d'autres accidents dans le monde médical. Cette dangerosité a conduit à l'élaboration d'un système de radioprotection. Dans la pratique, la radioprotection est principalement mise en œuvre en utilisant la méthode ALARA. Cette méthodologie consiste à justifier, optimiser et limiter les doses reçues. Elle est utilisée conjointement avec les limites légales. Le facteur d'optimisation est contraint par le fait que l'exposition volontaire d'un travailleur aux radiations lors d'une opération doit être plus bénéfique que si aucune intervention humaine n'était conduite dans une situation donnée. Dans le monde industriel et scientifique, il existe des infrastructures qui émettent des rayonnements ionisants. La plupart d'entre elles nécessitent des opérations de maintenance. Dans l'esprit du principe ALARA, ces interventions doivent être optimisées pour réduire l'exposition des travailleurs aux rayonnements ionisants. Cette optimisation ne peut pas être réalisée de manière automatique car la faisabilité des interventions nécessite dans tous les cas une évaluation humaine. La planification des interventions peut cependant être facilitée par des moyens techniques et scientifiques comme par exemple un outil informatique. Dans le contexte décrit ci-dessus, cette thèse regroupe des considérations techniques et scientifiques, et présente la méthodologie utilisée pour développer des outils logiciels pour la mise en œuvre de la radioprotection. / Radiation is omnipresent. It has many interesting applications: in medicine, where it allows curing and diagnosing patients; in communication, where modern communication systems make use of electromagnetic radiation; and in science, where it is used to discover the structure of materials; to name a few. Physically, radiation is a process in which particles or waves travel through any kind of material, usually air. Radiation can be very energetic, in which case it can break the atoms of ordinary matter (ionization). If this is the case, radiation is called ionizing. It is known that ionizing radiation can be far more harmful to living beings than non-ionizing radiation. In this dissertation, we are concerned with ionizing radiation. Naturally occurring ionizing radiation in the form of radioactivity is a most natural phenomenon. Almost everything is radioactive: there is radiation emerging from the soil, it is in the air, and the whole planet is constantly undergoing streams of energetic cosmic radiation. Since the beginning of the twentieth century, we are also able to artificially create radio-active matter. This has opened a lot of interesting technological opportunities, but has also given a tremendous responsibility to humanity, as the nuclear accidents in Chernobyl and Fukushima, and various accidents in the medical world have made clear. This has led to the elaboration of a radiological protection system. In practice, the radiological protection system is mostly implemented using a methodology that is indicated with the acronym ALARA: As Low As Reasonably Achievable. This methodology consists of justifying, optimizing and limiting the radiation dose received. This methodology is applied in conjunction with the legal limits. The word "reasonably" means that the optimization of radiation exposure has to be seen in context. The optimization is constrained by the fact that the positive effects of an operation might surpass the negative effects caused by the radiation. Several industrial and scientific procedures give rise to facilities with ionizing radiation. Most technical and scientific facilities also need maintenance operations. In the spirit of ALARA, these interventions need to be optimized in terms of the exposure of the maintenace workers to ionizing radiation. This optimization cannot be automated since the feasibility of the intervention tasks requires human assessment. The intervention planning could however be facilitated by technical-scientific means, e.g. software tools. In the context sketched above, this thesis provides technical-scientific considerations and the development of technical-scientific methodologies and software tools for the implementation of radiation protection.In particular, this thesis addresses the need for an interactive visual intervention planning tool in the context of high energy particle accelerator facilities.
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How to pinpoint energy-inefficient Buildings? An Approach based on the 3D City model of ViennaSkarbal, B., Peters-Anders, J., Faizan Malik, A., Agugiaro, G. January 2017 (has links) (PDF)
This paper describes a methodology to assess the energy performance of residential buildings starting from the semantic 3D city model of Vienna. Space heating, domestic hot water and electricity demand are taken into account.
The paper deals with aspects related to urban data modelling, with particular attention to the energy-related topics, and with issues related to interactive data exploration/visualisation and management from a plugin-free web-browser, e.g. based on Cesium, a WebGL virtual globe and map engine.
While providing references to existing previous works, only some general and introductory information is given about the data collection, harmonisation and integration process necessary to create the CityGML-based 3D city model, which serves as the central information hub for the different applications developed and described more in detail in this paper.
The work aims, among the rest, at developing urban decision making and operational optimisation software tools to minimise non-renewable energy use in cities.
The results obtained so far, as well as some comments about their quality and limitations, are presented, together with the discussion regarding the next steps and some planned improvements.
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Visualising the Visual Behaviour of Vehicle Drivers / Visualisering av visuellt beteende hos fordonsförareBlissing, Björn January 2002 (has links)
Most traffic accidents are caused by human factors. The design of the driver environment has proven essential to facilitate safe driving. With the advent of new devices such as mobile telephones, GPS-navigation and similar systems the workload on the driver has been even more complicated. There is an obvious need for tools supporting objective evaluation of such systems, in order to design more effective and simpler driver environments. At the moment video is the most used technique for capturing the drivers visual behaviour. But the analysis of these recordings is very time consuming and only give an estimate of where the visual attention is. An automated tool for analysing visual behaviour would minimize the post processing drastically and leave more time for understanding the data. In this thesis the development of a tool for visualising where the driver’s attention is while driving the vehicle. This includes methods for playing back data stored on a hard drive, but also methods for joining data from multiple different sources.
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