• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 11
  • Tagged with
  • 12
  • 12
  • 5
  • 5
  • 4
  • 4
  • 4
  • 4
  • 4
  • 4
  • 3
  • 3
  • 3
  • 2
  • 2
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Player Exploration and Behaviors : The Influence of Player Navigation

Runsten Fredriksson, Malin January 2018 (has links)
Guiding a player through a 3D environment can be a difficult task, especially in a game with a choice of multiple paths. Because of this, designers are often forced to implement various navigational tools such as maps, user interface (UI) elements and written explanations to help the player get from one point to another. This study explores the possibility of using research of spatial design along with player exploration patterns to better influence how player navigates in game environments.Player background and player navigation pattern data were gathered through a survey taken by 97 participants. This survey contained 13 pictures with multiple pathways, where participants needed to choose a pathway for different stated contexts. The pictures themselves were based on research of design methods meant to help guide or communicate to the player via the environment.The result showed that it is possible to influence players if the
12

Picture composition applied to 3-dimensional level design

Gullbrand, Jerker January 2012 (has links)
The purpose of this thesis is to examine how compositional techniques developed for fine art may be applied to 3-dimensional level design. It uses game design theory and best practices as a starting point and then investigates how graphic theory can be applied to further them by creating natural graphic focal points in a level, providing a set of tools the designer might use to graphically communicate with the player. The thesis investigates four main techniques used to achieve graphic control: Managing hues and values. Managing shapes. Using linear and atmospheric perspective. Managing levels of detail. Each technique is linked to compositional theory through historical paintings which feature the techniques in question. Examples are then provided from contemporary games that testify the validity of using the technique in level design. In some cases altered scenes are also provided; over paints done in Adobe Photoshop exemplify how a technique may be used to change a scene’s meaning and convey other messages to the player. The conclusions and analysis testify to the value of incorporating compositional theory into level design and suggest further areas of research along the same line.

Page generated in 0.0629 seconds