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The Impact of a Transition Program on Ninth Grade Students' PerformanceBlackwell, Shawnrell Denise 12 January 2009 (has links)
Transition programs designed to ease the middle to high school transition are becoming a necessity in high school because ninth grade is deemed as a critical year for determining students’ success in high school. Few studies examined transition programs’ impact on students’ educational outcomes, and transition research is typically conducted in inner-city or urban settings. The purpose of this case study was to examine the impact of a full transition model program on ninth grade students’ performance in a rural high school.
A comparison of the students who participated in the transition program to those who did not was examined by using a mixed method approach. The qualitative data consisted of the ninth grade teachers and administrators’ perceptions and the program documents. The quantitative data consisted of a chi-square analysis of the transition and nontransition program students’ pass rate of high stakes tests, earned credits, retention status, out-of-school suspensions, dropout status, and attendance. The study also examined if specific groups of students as categorized by race, gender, and socioeconomics were impacted more by the transition program. The findings of this study suggested that the transition program may have eased the transition by providing support to ninth grade students to improve their conduct. The quantitative evidence does not show other significant benefits from the transition program, however. Improving academic performance still remains a challenge for this rural high school. / Ph. D.
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Using The Science Writing Heuristic Approach To Promote Student Understanding In Chemical Changes And MixturesKingir, Sevgi 01 February 2011 (has links) (PDF)
The purpose of the present study was to investigate the effect of Science Writing Heuristic (SWH) approach on 9th grade students&rsquo / understanding of chemistry concepts and chemistry achievement in chemical changes and mixtures units. Four 9th grade classes taught by the two chemistry teachers from a public high school were selected for the study. Each teacher&rsquo / s one intact class was assigned as the experimental group and the other class was assigned as the control group. Students in the experimental group were instructed by the SWH approach, while those in control groups were instructed with traditionally designed chemistry instruction. Tests measuring students&rsquo / conceptual understanding and achievement in the units of chemical changes and mixtures were administered as pre-test and post-test to students in both groups, and a test measuring students&rsquo / attitudes toward chemistry was administered to students in both groups at the beginning of the instruction. At the end of the instruction, semi-structured interviews were conducted with 13 students from experimental group and 8 students from control group. The quantitative data were analyzed by using Multivariate Analysis of Covariance (MANCOVA). The results revealed that the SWH approach was superior to the traditional approach on students&rsquo / understanding of the concepts in the units of chemical changes and mixtures. In addition, interview results indicated that students in experimental group demonstrated better scientific understanding of chemical change and mixture concepts compared to those in control group. The interview results also showed that students in experimental group developed positive attitudes toward chemistry and SWH approach.
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Does playing video games have an effect on English vocabulary acquisition? : The correlation between English vocabulary acquisition and the playing of video games in ninth grade learners of English in Sweden / Inverkar spelandet av datorspel vokabulärinlärningen på engelska? : Sambandet mellan engelsk vokabulärinlärning och spelandet av datorspel bland engelskelever i årskurs nio i SverigeEngqvist, Pontus January 2019 (has links)
There have been many different studies done around the subject of Extramural English, where researchers Sundqvist and Sylvén (2012) have drawn the conclusion that there is a correlation between video games and learners of English improving upon their English vocabulary. This study focuses time spent on whether or not playing video games for an extended amount of time will help with a student’s English vocabulary. This was done by having the students answer a demographic questionnaire in which they answer whether or not they regularly play video games, and answers approximately how many hours a week they do play. The study is looking for a correlation between improved vocabulary scores and longer periods of time spent playing video games every week. The study also looks into specific vocabulary that is commonly found in video games and compares different groups which have spent different amounts of time each week playing video games. Do video games help a learner’s English vocabulary and if so, does an increased amount of time spent on playing video games correlate to a higher score on the vocabulary tests, and do students who plays video games have an easier time with some of the specific vocabulary? The study found that there is indeed a correlation and that if a student spends time playing video games their English vocabulary proficiency will most likely increase as well. A student who spends more than ten hours a week on playing video games had higher average scores than those who played less than ten hours a week. Incidentally the students who did not play video games at all had the lowest average scores in the vocabulary tests. Lastly students who spent time playing video games had an easier time answering the questions relating to words that are commonly used in video games. / Många olika studier har utförts kring lärandet av engelska utanför klassrummet. Forskare har bland annat undersökt möjliga samband mellan Extramural engelska och ett förbättrat engelskt ordförråd. Sundqvist och Sylvén (2012) visar t.ex. ett samband mellan ord inlärning och dataspel. Om det finns ett direkt samband mellan tid tillbringad framför dataspel och utökat ordförråd är vad som utgör fokusen för denna undersökning. I denna korrelationsstudie utdelades ett demografiskt frågeformulär till 60 elever i årskurs nio. Eleverna frågades om hur regelbundet de spelade dataspel och hur många timmar de spelade varje vecka. Eleverna svarade även på ett vokabulärprov där de fick lösa problem angående engelsk vokabulär. De elever som spenderade tio timmar eller mer per vecka med dataspel hade högsta medelvärde på vokabulärproven. De elever som spelade mindre än tio timmar per vecka hade lägre. Samtidigt hade de elever som inte spenderade någon tid alls på dataspel den lägsta medelvärdes poäng utav grupperna. Studien visar en koppling mellan tid spenderat framför dataspel och ett utökat engelskt ordförråd. Ytterligare undersöks möjliga samband mellan tid spenderat på dataspel och inlärning av engelska ord som ofta används i dataspel. I vokabulär provet som eleverna fick fanns det sex ord som eleverna behövde lösa. Dessa ord är vanliga att hitta inom dataspel. Resultatet visar att de elever som spelade dataspel presterade bättre med de dataspels specifika vokabulärproblemen. De elever som inte spelade alls presterade sämst av grupperna, medan elever som spelade lite dataspel varje vecka presterade sämre än de som spelade mycket dataspel varje vecka.
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