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Threaded octree structures for fast neighbor voxel processing in a parallel ray tracerChandra, B.R. Naveen 01 January 1990 (has links)
In the field of Computer Graphics, Ray Tracing has so far been the the best algorithm for rendering of realistic three dimensional images created by mathematical models. Ray Tracing is also known for its very large computation times, where the computation depends on the picture resolution, the number of objects and the complexity of the scene.
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