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To what extent does textual reinforcement enhance an audience's comprehension and recall of plot elements in a short, animated mystery presented on videoWilliams, Judith. Unknown Date (has links)
Thesis (M.S.)--Kutztown University of Pennsylvania, 2007. / Source: Masters Abstracts International, Volume: 46-03, page: . Adviser: David Kintsfather.
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A content analysis of Disney animated films : identifying teachable moments for parents /Lavoie, Elizabeth Marie, January 2008 (has links)
Thesis (M.S.) in Human Development--University of Maine, 2008. / Includes vita. Includes bibliographical references (leaves 47-48).
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Understanding Japanese animation from Miyazaki and Takahata anime /Hu, Tze-yue, Gigi. January 2002 (has links)
Thesis (Ph.D.)--University of Hong Kong, 2002. / Includes bibliographical references (leaves 289-310) Also available in print.
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Emile Cohl and the origins of the animated filmCrafton, Donald. January 1977 (has links)
Thesis (Ph. D.)--Yale University, 1977. / Typescript. Includes abstract. eContent provider-neutral record in process. Description based on print version record. Includes bibliographical references (v. 1, leaves 324-357).
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A Content Analysis of Disney Animated Films: Identifying Teachable Moments for ParentsLavoie, Elizabeth Marie January 2008 (has links) (PDF)
No description available.
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The Incremental Effects of Ethnically Matched Animated Agents in Restructuring the Irrational Career Beliefs of African American Young WomenJanuary 2010 (has links)
abstract: Although women of color have increased their presence in the workplace, many obstacles restricting career opportunities still exist. It is important that mental health professionals contribute in providing interventions to increase career opportunities for women of color. The purpose of this research is to add to the repertoire of interventions by studying the irrational career beliefs of Black women. This research utilizes the Believe It! program, an online career development program that focuses on altering irrational/maladaptive career beliefs that can prevent young females from pursuing career opportunities. An early study of Believe It! found it to be effective for Caucasian females, however the effects for minority females were less clear. The current study re-examined the effectiveness of Believe It! for minorities by altering the appearance of the animated character within the program. It was hypothesized that young African American women interacting with African American animated agents would display greater rationality in terms of career beliefs compared to young African American women interacting with Caucasian animated agents. Forty-four African American girls between the ages of eleven to fifteen were pre-tested with a battery of assessment devices addressing the irrationality of the girls' career beliefs. The measures included the Career Myths Scale, the Career Beliefs Inventory, the Occupational Sex-role Questionnaire, and the Believe It! measure. Four to eight days later, participants engaged in the online Believe It! Program; they were randomly assigned to either a matched condition (viewing the program with an African American animated agent) or a mismatched condition (viewing the program with a Caucasian animated agent). After completion of the intervention, participants were post-tested with the same assessment battery. MANCOVA and ANCOVA analyses showed that participants in the matched condition consistently benefitted from the matched intervention. Implications for this research are discussed. / Dissertation/Thesis / M.C. Counseling 2010
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Bodily Expression of Emotions in Animated Pedagogical AgentsZachary R Meyer (11205522) 29 July 2021 (has links)
The goal of this research is to identify key affective body gestures
that can clearly convey four emotions, namely happy, content, bored, and
frustrated, in animated characters that lack facial features. Two studies were
conducted, a first to identify affective body gestures from a series of videos,
and a second to validate the gestures as representative of the four emotions.
Videos were created using motion capture data of four actors portraying the
four targeted emotions and mapping the data to two 3D character models, one
male and one female. In the first study
the researcher identified body gestures that are commonly produced by individuals
when they experience each of the four emotions being tested. Each body gesture was
then annotated with descriptions of the movements using the FABO database. In
the second study the researcher tested four sets of identified body gestures,
one set for each emotion. The animated gestures were mapped to the 3D character
models and 91 participants were asked to identify the emotional state conveyed
by the characters through the body gestures. The participants were also asked
to rate intensity, typicality, and sincerity for each emotion using a 5-point
Likert scale. The study identified six gestures that were shown to have an
acceptable recognition rate of at least 80% for three of the four emotions
tested. Content was the only emotion which was not conveyed clearly by the
identified body gestures. The gender of the character and the participants’ age
were found to have a significant effect on recognition rates for the emotions.
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Les films d'animation à l'O.N.F. (1950-1984) et la protestation sociale /Carrière, Louise. January 1988 (has links)
No description available.
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Lockers /Bergstrom, Ander. January 2008 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 2008. / Typescript.
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Longshi /Lee, Pei-Cheng. January 2009 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 2009. / Typescript.
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