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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Appropriating interaction

Flint, Thomas Edmund January 2016 (has links)
This thesis is concerned with the fact that people routinely appropriate interactivetechnology. Much of the work in this project was conducted at The Public, aninteractive art gallery in West Bromwich. Examples of appropriation that arepresented range from interactive art, the game Minecraft™, to mundane objectsencountered in daily life. Research Questions posed in this study are: • What are the dynamics of appropriation? • What is the relationship of appropriation to affordance? • How do individuals experience appropriation? Appropriation is the mechanism by which we make objects in the world relevant and personal. This PhD has revealed three dimensions of appropriation namely: • Control: both in terms of ownership and virtuosity. • Ensoulment: the mechanism through which we ascribe personal significance to artefacts. • Affordance: the experiential relationship to artefacts concerned with action on and with them. Appropriation is revealed as a mechanism through which people understand potential action with technology. A traditional view is that people learn how to use a system and once its canonical use is established new uses or appropriations are discovered. What is revealed in this study is that appropriation is bound to our perception of action with technology, commonly explained through the concept of affordance. Appropriation is revealed as the initial act in human encounters with technology.
2

La construction de l'espace relationnel chez l'enfant de 5 à 10 ans en lien avec l'ordinateur

Schick, Catherine 10 1900 (has links)
Ce mémoire tente de comprendre comment l’enfant en bas âge construit son espace relationnel en lien avec l’ordinateur, en s’inspirant de la nouvelle sociologie de l’enfance qui reconnaît celui-ci comme un acteur socialement compétent ayant un pouvoir de création. Suite à une série d’entrevues, faites auprès de six jeunes enfants, il semble que ces derniers peuplent leur espace relationnel en attribuant des rôles à ceux qui les entourent (joueur, travailleur, enseignant, apprenant, etc.). Poussant un peu plus loin ma réflexion, trois dimensions se sont démarquées, venant agir comme liants des multiples trajectoires (Massey, 2005) qui coïncident et, par conséquent, forment l’espace relationnel de l’enfant: l’inconciliabilité, l’émancipation et l’affectivité. Ces trois dimensions sont à mon avis essentielles pour comprendre pleinement comment l’enfant conçoit et vit ses relations autour de l’ordinateur. / Drawing on the perspective of the new social studies of childhood that recognizes children as social actors with powers of creation, this thesis seeks to understand how children build their relational space in connection with the computer. Following a series of interviews made with six young children, it seems that they populate their relational space by assigning roles to those around them (player, worker, teacher, learner, etc.) Moreover, three dimensions stood out, acting as binders of multiple trajectories (Massey, 2005) that coincide and, therefore, shape the child's relational space, namely irreconcilability, emancipation and affectivity. These three dimensions are, in my opinion, essential to fully understanding how the child develops and lives its relationships around the computer.
3

La construction de l'espace relationnel chez l'enfant de 5 à 10 ans en lien avec l'ordinateur

Schick, Catherine 10 1900 (has links)
Ce mémoire tente de comprendre comment l’enfant en bas âge construit son espace relationnel en lien avec l’ordinateur, en s’inspirant de la nouvelle sociologie de l’enfance qui reconnaît celui-ci comme un acteur socialement compétent ayant un pouvoir de création. Suite à une série d’entrevues, faites auprès de six jeunes enfants, il semble que ces derniers peuplent leur espace relationnel en attribuant des rôles à ceux qui les entourent (joueur, travailleur, enseignant, apprenant, etc.). Poussant un peu plus loin ma réflexion, trois dimensions se sont démarquées, venant agir comme liants des multiples trajectoires (Massey, 2005) qui coïncident et, par conséquent, forment l’espace relationnel de l’enfant: l’inconciliabilité, l’émancipation et l’affectivité. Ces trois dimensions sont à mon avis essentielles pour comprendre pleinement comment l’enfant conçoit et vit ses relations autour de l’ordinateur. / Drawing on the perspective of the new social studies of childhood that recognizes children as social actors with powers of creation, this thesis seeks to understand how children build their relational space in connection with the computer. Following a series of interviews made with six young children, it seems that they populate their relational space by assigning roles to those around them (player, worker, teacher, learner, etc.) Moreover, three dimensions stood out, acting as binders of multiple trajectories (Massey, 2005) that coincide and, therefore, shape the child's relational space, namely irreconcilability, emancipation and affectivity. These three dimensions are, in my opinion, essential to fully understanding how the child develops and lives its relationships around the computer.

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