Spelling suggestions: "subject:"architectural design - data processing"" "subject:"architectural design - mata processing""
31 |
Cyberspace: escaping flatland: a study of design in the virtual environmentMiller, Gordon Glazebrook January 1991 (has links)
Architecture is a spatial reality and, as such, should be designed spatially. Traditional methods of two dimensional design offer limited insight to the nature of the built project. By designing a project in three dimensions from its inception, an architect comes closer to the actuality of the building. This thesis addresses the possibilities and realities of three dimensional computer aided design.
Radical changes in computer technology have made interactive three dimensional design possible. Clusters of processing units acting in parallel offer unprecedented flexibility and computing power. New methods of input such as voice and gesture activation are allowing greater flexibility of input. The future of three dimensional computer aided design points to higher resolution displays, holographic imaging, and spatial object manipulation.
The vehicle for this architectural thesis is a computer research facility; The National Institute for Advanced Media. The project addresses the demands that new computer technologies place on architecture. It also offers a direction for designing with these new technologies.
This thesis contains an analysis of the architectural project, a complete description of the architectural process, and a summary of all software packages considered. The Apple Macintosh IIfx was chosen as the hardware platform for this investigation because of its object oriented graphical environment and for its advanced multimedia capabilities. / Master of Architecture
|
32 |
User participation in the housing design process through the use of computers : home builders' responseMedek, Liza January 1994 (has links)
No description available.
|
33 |
A solid modeling program for designersZeigler, Patrick Scott January 1988 (has links)
The personal computer is rapidly finding its way into the architectural working environment, at this time however it is used mostly as a drafting tool. This thesis is an investigation into programming that would allow the computer to become a design tool.
The issues that are dealt with in this thesis include an easy to use user interface that will not inhibit the design process, and develop a system that will allow design changes and additions to a model in a three dimensional sketch like ability.
Three dimensional models of paper, clay, wood and other materials have been used to create designs, and aid the designer in making decisions. This type of medium is difficult to make changes, and because of the scale of such materials it becomes difficult to work on interior spaces, thus more attention is usually placed on the exterior design. With the use of the computer these limitations may be eliminated, and the designer may create a design from any perspective or view point. / Master of Architecture
|
34 |
Graphically architectural.January 2006 (has links)
Lai Wing Him Vincent. / "Architecture Department, Chinese University of Hong Kong, Master of Architecture Programme 2005-2006, design report." / Includes bibliographical references (p. 111) and index. / Chapter /0 --- thesis info & statement / A little detail before the theory starts / Chapter /1 --- art & the city / "Our city is not about expertise, so does architecture. But as a professional. what does that mean if we are to design for the city?" / Chapter /2 --- art & architecture / "So art is related to architecture, but what's the relationship? How should they come together?" / Chapter /2.1 --- expression & representation / Chapter /2.2 --- graphi-tecture / Chapter /2.3 --- archi-graphics / Chapter /2.4 --- "images, imaging & imagery" / Chapter /3 --- art in architecture / Concepts and discussions on art spaces / Chapter /3.1 --- redefining art space / Chapter /3.2 --- concepts / Chapter /4 --- art 2 architecture / book 2 / Chapter /4.1 --- site analysis & inspiration / Chapter /4.2 --- drawings & sketches / Chapter /4.3 --- artistic exploration / Chapter /4.4 --- conceptualization & program / Chapter /4.5 --- design / Chapter /4.6 --- renderings & visualization / Chapter /4.7 --- modes / Chapter /4.8 --- final output
|
35 |
A 3D ting tang generator, with thoughts on implementing analytical shape grammar.January 2005 (has links)
Wang Yang. / Thesis (M.Phil.)--Chinese University of Hong Kong, 2005. / Includes bibliographical references (leaves 80-81). / Abstracts in English and Chinese. / Abstract --- p.i / 摘要 --- p.iii / Table of Contents --- p.iv / List of figures --- p.v / Introduction --- p.1 / Structuring analytical shape grammar --- p.1 / Shape grammar implementation --- p.5 / 3D ting tang generator --- p.7 / Chapter Chapter 1 --- Shape grammar: written grammar and implementations --- p.11 / Shape grammar --- p.11 / Written grammars --- p.12 / Analytical grammars --- p.13 / Shape grammar implementations --- p.14 / Chase's shape grammar system: user interaction mode and emergence --- p.15 / GEdit and Shaper 2D: graphic interface --- p.17 / Chapter Chapter 2 --- Understanding the task of creating ting tang --- p.20 / Model of work --- p.20 / Author of an shape grammar interpreter --- p.21 / What does this interpreter offer? --- p.22 / Before the interpreter: understanding ting tang and the ting tang grammar --- p.23 / The grammar by Li and the grammar for the generator --- p.24 / The process of creating a ting tang in the generator --- p.25 / Chapter Chapter 3 --- The interface and implementation --- p.30 / An illustrated example: --- p.30 / Stage one: --- p.32 / Stage two: --- p.50 / Stage three: install the 3-dimensional components --- p.58 / The two types of step: deterministic and nondeterministic steps --- p.65 / Stage one --- p.65 / Stage two --- p.70 / Stage three --- p.73 / The interface and user control --- p.73 / The back and forward buttons --- p.73 / The inquiry window --- p.74 / Chapter Chapter 4 --- Conclusion --- p.75 / Dynamic rules --- p.75 / Derivation and labels --- p.76 / The limited interface within AutoCAD --- p.77 / Fixed rules --- p.78 / References --- p.80
|
36 |
Do projeto à fabricação : um estudo de aplicação da fabricação digital no processo de produção arquitetônica / From design to manufacturing : a study of the use of digital fabrication in the architectural production processBarbosa Neto, Wilson, 1983- 24 August 2018 (has links)
Orientador: Maria Gabriela Caffarena Celani / Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Civil, Arquitetura e Urbanismo / Made available in DSpace on 2018-08-24T11:31:11Z (GMT). No. of bitstreams: 1
BarbosaNeto_Wilson_M.pdf: 18612146 bytes, checksum: d8fbaaa3aaa7ff8e9008c22519dc03e7 (MD5)
Previous issue date: 2013 / Resumo: A utilização de técnicas de Fabricação Digital está cada vez mais presente no campo da arquitetura e construção por todo o mundo, devido aos avanços tecnológicos que os sistemas CAD (Computer-aided Design) e CAM (Computer-aided Manufacturing) têm proporcionado aos processos de concepção e produção da obra arquitetônica. As possibilidades que essas ferramentas oferecem aos arquitetos e projetistas abrem caminho para novas abordagens de projeto, que permitem o uso da produção automatizada sem a necessidade de uma padronização tão rígida como aquela imposta pelo sistema industrial. Entretanto, nota-se que a aplicação dos métodos de Fabricação Digital no processo de produção do espaço edificado no Brasil é lento, quando comparado a outros países onde a tecnologia necessária para o exercício da técnica já se encontra amplamente difundida. A presente pesquisa tem como foco investigar a aplicação da Fabricação Digital, por intermédio de processos file-to-factory na produção arquitetônica de elementos para a construção civil, mais especificamente com o uso de técnicas subtrativas de corte 2D. Após um levantamento sobre o estado da arte da área e o desenvolvimento de dois estudos de caso, o método utilizado foi a pesquisa-ação, por meio de um exercício de aplicação do conceito file-to-factory. O processo de projeto foi documentado detalhadamente e analisado para a sistematização dos procedimentos, que servirão de referência para futuras aplicações no campo da arquitetura. Espera-se, com isso, contribuir para a divulgação dessas novas tecnologias na produção arquitetônica no cenário brasileiro / Abstract: The use of Digital Fabrication techniques is increasingly present in the field of architecture and construction throughout the world. Systems such as CAD (Computer-aided Design) and CAM (Computer-aided Manufacturing) have provided technological advances to the architectural design and production process. The possibilities that these tools provide to architects and designers introduce new design approaches, which allow the use of automated production without the rigid standardization imposed by the industrial system. However, it can be noticed that the use of Digital Fabrication methods in the built environment production process in Brazil is slow when compared to other countries where the technology is widely incorporated. This research focuses on investigating the application of Digital Fabrication, through file-to-factory processes in the production of architectural elements for the construction industry, specifically with the use of 2D subtractive cutting techniques. After a survey on the state of the art in the field and two case studies, the method used was an action research through a file-to-factory exercise. The design process was documented in detail and analyzed in order to systematize the procedures as a reference for future applications in architecture. As a result we expect to contribute to the dissemination of these new technologies in architectural production in the Brazilian scenario / Mestrado / Arquitetura, Tecnologia e Cidade / Mestre em Arquitetura, Tecnologia e Cidade
|
37 |
Emerging Technologies in Architectural Visualization: Implementation Strategies for PracticeRam Mohan, Nethra Mettuchetty 10 May 2003 (has links)
Representation has always been a critical component in architectural practice and representational techniques have been evolving over time. The relatively recent advent of the digital media is revolutionizing architectural representation. Digital representation techniques are proving to be a more effective means of communicating the design to the client and the collaborative project team. The techniques are advancing so rapidly that it is becoming increasingly difficult to keep in pace with the digital acceleration and utilize these representation techniques in architectural practice. There is a wide difference between what is possible using digital architectural visualization and what is implemented in practice. The research explores the extent of utilization of these digital representation techniques and the challenges they pose in practical implementation. Employing a logical approach to selectively implement this digital procedural change in representation would help in realizing the strategic benefits of these rapidly progressing techniques.
|
Page generated in 0.1128 seconds