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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Civic education programme in art and design lesson : a case study of secondary one students in a secondary school /

Wong, Mei-yee. January 1999 (has links)
Thesis (M. Ed.)--University of Hong Kong, 1999. / Includes bibliographical references (leaves 177-184).
2

Civic education programme in art and design lesson a case study of secondary one students in a secondary school /

Wong, Mei-yee. January 1999 (has links)
Thesis (M.Ed.)--University of Hong Kong, 1999. / Includes bibliographical references (leaves 177-184). Also available in print.
3

A graphic design curriculum development project

Lee, Mindy 21 November 2014 (has links)
<p> Examining the design education climate of Los Angeles results in finding a broken art education system and misconceived notions about graphic design. The struggle to implement design education into the lives of high school students leads to some students who have access to art classes with an emphasis on technical digital art and some students who have never taken an art or design class. This project is the work of bringing design education to students in the Los Angeles area. This design curriculum was created to promote creative process, problem solving, play and experimentation, and a deeper understanding of the use of graphic design as a communication tool. This curriculum was implemented at the High School Institutes at Inner-City Arts, a nonprofit that provides free arts education to thousands of youth in Los Angeles.</p>
4

An exploration of hybrid art and design practice using computer-based design and fabrication tools

Marshall, John James January 2008 (has links)
The researcher’s previous experience suggested the use of computer-based design and fabrication tools might enable new models of practice that yield a greater integration between the 3D art and design disciplines. A critical, contextual review was conducted to assess what kinds of objects are being produced by art and design practitioners; what the significant characteristics of these objects might be; and what technological, theoretical and contextual frameworks support their making. A survey of international practitioners was undertaken to establish how practitioners use these tools and engage with other art and design disciplines. From these a formalised system of analysis was developed to derive evaluative criteria for these objects. The researcher developed a curatorial framework for a public exhibition and symposium that explored the direction that art and design practitioners are taking in relation to computer-based tools. These events allowed the researcher to survey existing works, explore future trends, gather audience and peer response and engage the broader community of interest around the field of enquiry. Interviews were conducted with practitioners whose work was included in this exhibition and project stakeholders to reveal patterns and themes relevant to the theoretical framework of this study. A model of the phases that practitioners go through when they integrate computer-based tools into their practice was derived from an existing technology adoption model. Also, a contemporary version of R. Krauss’s ‘Klein Group’ was developed that considers developments in the field from the use of digital technologies. This was used to model the context within which the researcher’s practice is located. The research identifies a form of ‘technologyled- practice’ and an increased capacity for a ‘transdisciplinary discourse’ at the intersection of disciplinary domains. This study will be of interest to practitioners from across the 3D art and design disciplines that use computerbased tools.
5

À travers l'objet, un récit /

Villeneuve, Véronique, January 2000 (has links)
Mémoire (M.A.)--Université du Québec à Chicoutimi, 2000. / Document électronique également accessible en format PDF. CaQCU
6

The tension between art and industry the Art-In-Trades Club of New York, 1906-1935 /

Edmonson, Patricia K. January 2008 (has links)
Thesis (M.A.)--University of Delaware, 2008. / Principal faculty advisor: Linda Eaton, Winterthur Museum. Includes bibliographical references.
7

Design de superfície : prática e aprendizagem mediadas pela tecnologia digital / Surface design : practice and learning mediated by digital technology

Ruthschilling, Evelise Anicet January 2002 (has links)
Apresentamos a tese de que a tecnologia digital atua como meio propício à aprendizagem e à prática profissional de Design de Superfície. A contribuição se dá em nível individual e coletivo. O desenvolvimento de novas estruturas cognitivas no sujeito ocorre através da interação do aprendiz com sistemas computacionais específicos, cujas funções das ferramentas estão condicionadas às operações lógicas da linguagem visual de Design de Superfície. A reflexão dialógica e cooperativa entre sujeitos na busca de construção de conhecimentos compartilhados é suportada por tecnologia de redes telemáticas, assim como também se dá a realização de trabalhos profissionais de design a distância. O meio computacional disponibiliza ao usuário recursos para a ampliação do vocabulário visual: captação, armazenamento e tratamento de imagens para diversos fins e oferece a possibilidade de simulação como potente auxílio de visualização de idéias. A proposta educacional é baseada na Epistemologia Genética de Jean Piaget, porém os elementos foram reorganizados em relação à especificidade do Design de Superfície e do meio modificado pela tecnologia digital. A combinação realizada com idéias de autores contemporâneos como Pierre Lévy e William Doll Jr. resultou de escolhas feitas sempre no sentido de procurar em cada sujeito o que ele tem de próprio para contribuir com o grupo e o quanto ele pode sair acrescido desta interação Este trabalho introduz o uso de tecnologia digital como hábito diário e como possibilidade de ampliação das formas de expressão, aprendizagem e comunicação no Departamento de Artes Visuais da UFRGS, provocando mudanças no sistema de ensino e no modo de pensar e agir dos sujeitos (professores e alunos). De acordo com o design educacional proposto, foi construído um ambiente de encontro: "Arte & Design: Comunidade Virtual de Aprendizagem", que é um espaço de fazer e saber mediado por recursos informáticos que apóiam as interações entre sujeito e máquina, e entre sujeitos, integrando conhecimento acadêmico e conhecimento empírico do setor produtivo. Desta forma, estimula um maior desenvolvimento artístico, científico e tecnológico. / We present the thesis that digital technology acts as a favorable enviroment for Surface Design learning and professional practice. The contribution occurs in the individual and collective level. The development of new cognitive structures in the individual happens through the learner's interaction with specific computer systems, whose tool functions are conditioned to the logical operations of Surface Design visual language. Telecommunication network technology supports dialogic and cooperative reflection among individuals in search of building shared knowledge, as well as accomplishing professional design work at a distance. Resources to increase visual vocabulary are available to the user in the computer enviroment: caption, storage and treatment of images for several means. And it offers the possibility of simulation as a potent aid to visualize ideas. The educational proposal is based on Jean Piaget's Genetic Epistemology, however the elements were reorganized in relation to the specifications of Surface Design and the enviroment modified by digital technology. The combination of ideas from contemporary authors like Pierre Lévy and William Doll Jr. resulted in choices that we always made in the sense of seeking in each individual what he has of his own to contribute with the group and what he can gain from this interaction. This work introduces the use of digital technology as a daily habit and as a possibility of amplifiying ways of expression, learning and communication in the Visual Arts Department of UFRGS, provoking changes in the educational system and in the way individuals (teachers and students) think and act. In agreement with the proposed educational design an encounter enviroment was built: "Art & Design: Virtual Community of Learning", a space to do and to know mediated by resources that support the interactions between individual and machine, and between individuals, integrating academic knowledge and empiric knowledge from the productive sector. This way, it stimulates a larger artistic, scientific and technological development.
8

Design de superfície : prática e aprendizagem mediadas pela tecnologia digital / Surface design : practice and learning mediated by digital technology

Ruthschilling, Evelise Anicet January 2002 (has links)
Apresentamos a tese de que a tecnologia digital atua como meio propício à aprendizagem e à prática profissional de Design de Superfície. A contribuição se dá em nível individual e coletivo. O desenvolvimento de novas estruturas cognitivas no sujeito ocorre através da interação do aprendiz com sistemas computacionais específicos, cujas funções das ferramentas estão condicionadas às operações lógicas da linguagem visual de Design de Superfície. A reflexão dialógica e cooperativa entre sujeitos na busca de construção de conhecimentos compartilhados é suportada por tecnologia de redes telemáticas, assim como também se dá a realização de trabalhos profissionais de design a distância. O meio computacional disponibiliza ao usuário recursos para a ampliação do vocabulário visual: captação, armazenamento e tratamento de imagens para diversos fins e oferece a possibilidade de simulação como potente auxílio de visualização de idéias. A proposta educacional é baseada na Epistemologia Genética de Jean Piaget, porém os elementos foram reorganizados em relação à especificidade do Design de Superfície e do meio modificado pela tecnologia digital. A combinação realizada com idéias de autores contemporâneos como Pierre Lévy e William Doll Jr. resultou de escolhas feitas sempre no sentido de procurar em cada sujeito o que ele tem de próprio para contribuir com o grupo e o quanto ele pode sair acrescido desta interação Este trabalho introduz o uso de tecnologia digital como hábito diário e como possibilidade de ampliação das formas de expressão, aprendizagem e comunicação no Departamento de Artes Visuais da UFRGS, provocando mudanças no sistema de ensino e no modo de pensar e agir dos sujeitos (professores e alunos). De acordo com o design educacional proposto, foi construído um ambiente de encontro: "Arte & Design: Comunidade Virtual de Aprendizagem", que é um espaço de fazer e saber mediado por recursos informáticos que apóiam as interações entre sujeito e máquina, e entre sujeitos, integrando conhecimento acadêmico e conhecimento empírico do setor produtivo. Desta forma, estimula um maior desenvolvimento artístico, científico e tecnológico. / We present the thesis that digital technology acts as a favorable enviroment for Surface Design learning and professional practice. The contribution occurs in the individual and collective level. The development of new cognitive structures in the individual happens through the learner's interaction with specific computer systems, whose tool functions are conditioned to the logical operations of Surface Design visual language. Telecommunication network technology supports dialogic and cooperative reflection among individuals in search of building shared knowledge, as well as accomplishing professional design work at a distance. Resources to increase visual vocabulary are available to the user in the computer enviroment: caption, storage and treatment of images for several means. And it offers the possibility of simulation as a potent aid to visualize ideas. The educational proposal is based on Jean Piaget's Genetic Epistemology, however the elements were reorganized in relation to the specifications of Surface Design and the enviroment modified by digital technology. The combination of ideas from contemporary authors like Pierre Lévy and William Doll Jr. resulted in choices that we always made in the sense of seeking in each individual what he has of his own to contribute with the group and what he can gain from this interaction. This work introduces the use of digital technology as a daily habit and as a possibility of amplifiying ways of expression, learning and communication in the Visual Arts Department of UFRGS, provoking changes in the educational system and in the way individuals (teachers and students) think and act. In agreement with the proposed educational design an encounter enviroment was built: "Art & Design: Virtual Community of Learning", a space to do and to know mediated by resources that support the interactions between individual and machine, and between individuals, integrating academic knowledge and empiric knowledge from the productive sector. This way, it stimulates a larger artistic, scientific and technological development.
9

Design de superfície : prática e aprendizagem mediadas pela tecnologia digital / Surface design : practice and learning mediated by digital technology

Ruthschilling, Evelise Anicet January 2002 (has links)
Apresentamos a tese de que a tecnologia digital atua como meio propício à aprendizagem e à prática profissional de Design de Superfície. A contribuição se dá em nível individual e coletivo. O desenvolvimento de novas estruturas cognitivas no sujeito ocorre através da interação do aprendiz com sistemas computacionais específicos, cujas funções das ferramentas estão condicionadas às operações lógicas da linguagem visual de Design de Superfície. A reflexão dialógica e cooperativa entre sujeitos na busca de construção de conhecimentos compartilhados é suportada por tecnologia de redes telemáticas, assim como também se dá a realização de trabalhos profissionais de design a distância. O meio computacional disponibiliza ao usuário recursos para a ampliação do vocabulário visual: captação, armazenamento e tratamento de imagens para diversos fins e oferece a possibilidade de simulação como potente auxílio de visualização de idéias. A proposta educacional é baseada na Epistemologia Genética de Jean Piaget, porém os elementos foram reorganizados em relação à especificidade do Design de Superfície e do meio modificado pela tecnologia digital. A combinação realizada com idéias de autores contemporâneos como Pierre Lévy e William Doll Jr. resultou de escolhas feitas sempre no sentido de procurar em cada sujeito o que ele tem de próprio para contribuir com o grupo e o quanto ele pode sair acrescido desta interação Este trabalho introduz o uso de tecnologia digital como hábito diário e como possibilidade de ampliação das formas de expressão, aprendizagem e comunicação no Departamento de Artes Visuais da UFRGS, provocando mudanças no sistema de ensino e no modo de pensar e agir dos sujeitos (professores e alunos). De acordo com o design educacional proposto, foi construído um ambiente de encontro: "Arte & Design: Comunidade Virtual de Aprendizagem", que é um espaço de fazer e saber mediado por recursos informáticos que apóiam as interações entre sujeito e máquina, e entre sujeitos, integrando conhecimento acadêmico e conhecimento empírico do setor produtivo. Desta forma, estimula um maior desenvolvimento artístico, científico e tecnológico. / We present the thesis that digital technology acts as a favorable enviroment for Surface Design learning and professional practice. The contribution occurs in the individual and collective level. The development of new cognitive structures in the individual happens through the learner's interaction with specific computer systems, whose tool functions are conditioned to the logical operations of Surface Design visual language. Telecommunication network technology supports dialogic and cooperative reflection among individuals in search of building shared knowledge, as well as accomplishing professional design work at a distance. Resources to increase visual vocabulary are available to the user in the computer enviroment: caption, storage and treatment of images for several means. And it offers the possibility of simulation as a potent aid to visualize ideas. The educational proposal is based on Jean Piaget's Genetic Epistemology, however the elements were reorganized in relation to the specifications of Surface Design and the enviroment modified by digital technology. The combination of ideas from contemporary authors like Pierre Lévy and William Doll Jr. resulted in choices that we always made in the sense of seeking in each individual what he has of his own to contribute with the group and what he can gain from this interaction. This work introduces the use of digital technology as a daily habit and as a possibility of amplifiying ways of expression, learning and communication in the Visual Arts Department of UFRGS, provoking changes in the educational system and in the way individuals (teachers and students) think and act. In agreement with the proposed educational design an encounter enviroment was built: "Art & Design: Virtual Community of Learning", a space to do and to know mediated by resources that support the interactions between individual and machine, and between individuals, integrating academic knowledge and empiric knowledge from the productive sector. This way, it stimulates a larger artistic, scientific and technological development.
10

Influencia de la digitalización en el diseño de las portadas discográficas del rock peruano desde 2015 hasta 2019 / The influence of digitalization on the design of peruvian rock album artwork made from 2015 to 2019

La Rosa Cuya, Gabriela Verónica 07 July 2020 (has links)
Esta investigación tiene como objetivo principal determinar la influencia de la digitalización en el diseño de las portadas de álbumes y sencillos discográficos del rock peruano desde 2015 hasta 2019. Es por esto que se planteó como hipótesis que la digitalización no tiene una influencia directa con respecto a la creación del concepto y elección de elementos o técnicas para el desarrollo del diseño de carátulas discográficas. La presente investigación corresponde a la categoría de enfoque qualitativo, debido a que se centró en un análisis de contenido de un total de 20 portadas discográficas, diez de ellas pertenecientes al marco temporal delimitado y las otras diez fueron carátulas elaborabas antes de la fecha seleccionada. Además, se realizaron entrevistas a dos informantes claves para obtener más información que complemente los resultados alcanzados a partir de los análisis. Entre los principales resultados podemos encontrar que el diseño discográfico del rock peruano presenta un nivel de literalidad en sus diseños, tanto en la era digital como en los diseños que fueron elaborados previamente. También se logró evidenciar que hay una diferencia con los elementos indispensables en el diseño de discográfico realizado en la era digital en comparación con el anterior a este. Por último, se logró concluir que a pesar que la función original de vestir el empaque ya no es la más importante, el rol de la portada de un álbum sigue siendo relevante, ya que sirve como una herramienta publicitaria para dar a conocer la existencia de producción musical. / The main objective of this research is to determine the influence of digitalization on the design of album covers of peruvian rock bands from 2015 to 2019. This is why it was hypothesized that digitalization does not have a direct influence on the creation of the concept and choice of elements or techniques for the development of the design of album cover artwork. This research corresponds to the category of qualitative design, because it focused on a content analysis of a total of 20 record covers, ten of them belonging to the defined time frame and the other ten were covers that were made before the selected date. In addition, two key informants were interviewed to obtain more information to complement the results obtained from the analysis. Among the main results, we can find that the peruvian rock record cover artwork presents a level of literalness in their designs, both in the digital age and in the designs that were previously elaborated. It was also possible to show that there is a difference with the indispensable elements in the record design carried out in the digital age compared to the previous one. Finally, it was concluded that although the original function of dressing the packaging is no longer the most important, the role of an album cover is still relevant, as it serves as an advertising tool to publicize the existence of every music production. / Trabajo de investigación

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