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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Plánování v designu herních úrovní a řízení agentů / Planning systems in game level design and agent control

Tóth, Csaba January 2012 (has links)
Planners are well developed tools in computer science, but their role is rather limited in games. We decided to test the possibilities of writing such a game around them. Proving that freely available, general purpose planning systems are worthy alternatives to custom made solutions could open a new path to small developers and popularize a new kind of gameplay powered by these tools. We attempted to exploit planners in two roles, in the development, to partially automate the level design process; and in the gameplay as a decision making tool for the acting agents. Our program is a puzzle game, more precisely an anticipation game, where the player has to foresee the future actions of the acting agents, then discover the pitfalls where they are heading. Using this knowledge he can modify their environment and force them to a desired outcome. A part of our program is a generator of such game challenges. We came to a conclusion that within some limitations planners are capable of creating believable agent behavior and while not all decisions can be handed over to the planning systems, they can lighten the task of the level designer.
2

To Gender or Not to Gender : Artificial Beings in Frankenstein and The Murderbot Diaries

Himdi, Hind January 2024 (has links)
In the realm of speculative fiction, narratives featuring artificial beings offer a unique lens through which to explore the complexities of gender identity. This study examines the portrayal of gender identity in Mary Shelley's Frankenstein (1818) and Martha Wells’ The Murderbot Diaries, focusing on All Systems Red (2017) and Artificial Condition (2018). Building on the understanding of gender representation and societal norms within these works, I argue that Shelley's Creature and Wells' Murderbot serve as mirrors reflecting the evolving perspectives on gender identity. Through close and critical analysis, I reveal how the main characters, both fictional artificial constructs created through technology (Wells 2018, 89; Shelley 1818, 31-32)—the Creature and Murderbot—navigate their gender identities within their fictional worlds, either conforming to or challenging societal norms. Shelley's Creature, akin to a newborn, learns about gender through its interactions with society and literature, ultimately embracing a masculine identity influenced by societal norms. Conversely, Murderbot, a genderless cyborg, resists conforming to binary gender norms, reflecting on its autonomy and challenging societal expectations. Despite its efforts, Murderbot is inevitably gendered, underscoring the pervasive influence of societal norms. The significance of this analysis lies in its invitation to readers to engage in nuanced discussions surrounding gender and representation. By envisioning societies where gender roles may mirror or differ from our own, speculative fiction prompts readers to reconsider entrenched assumptions and norms. Through examining the journeys of the Creature and Murderbot, this study contributes to a broader dialogue on gender identity representation in literature, highlighting that gender identity is not fixed but rather fluid within the realm of speculative fiction.

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