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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

An investigation into kin selection and reciprocal cooperation in a viscous population

Marshall, James Arthur Robert January 2002 (has links)
No description available.
2

Towards a non-Cartesian cognitive science : in the light of the philosophy of Merleau-Ponty

Lemmen, Ronald January 1997 (has links)
No description available.
3

Evolutionary simulation models : on their character, and application to problems concerning the evolution of natural signalling systems

Bullock, Seth Gwydion January 1997 (has links)
No description available.
4

On the evolutionary co-adaptation of morphology and distributed neural controllers in adaptive agents

Mazzapioda, Mariagiovanna January 2012 (has links)
The attempt to evolve complete embodied and situated artificial creatures in which both morphological and control characteristics are adapted during the evolutionary process has been and still represents a long term goal key for the artificial life and the evolutionary robotics community. Loosely inspired by ancient biological organisms which are not provided with a central nervous system and by simple organisms such as stick insects, this thesis proposes a new genotype encoding which allows development and evolution of mor- phology and neural controller in artificial agents provided with a distributed neural network. In order to understand if this kind of network is appropriate for the evolution of non trivial behaviours in artificial agents, two experiments (description and results will be shown in chapter 3) in which evolution was applied only to the controller’s parameters were performed. The results obtained in the first experiment demonstrated how distributed neural networks can achieve a good level of organization by synchronizing the output of oscillatory elements exploiting acceleration/deceleration mechanisms based on local interactions. In the second experiment few variants on the topology of neural architecture were introduced. Results showed how this new control system was able to coordinate the legs of a simulated hexapod robot on two different gaits on the basis of the external circumstances. After this preliminary and successful investigation, a new genotype encoding able to develop and evolve artificial agents with no fixed morphology and with a distributed neural controller was proposed. A second set of experiments was thus performed and the results obtained confirmed both the effectiveness of genotype encoding and the ability of distributed neural network to perform the given task. The results have also shown the strength of genotype both in generating a wide range of different morphological structures and in favouring a direct co-adaptation between neural controller and morphology during the evolutionary process. Furthermore the simplicity of the proposed model has showed the effective role of specific elements in evolutionary experiments. In particular it has demonstrated the importance of the environment and its complexity in evolving non-trivial behaviours and also how adding an independent component to the fitness function could help the evolutionary process exploring a larger space solutions avoiding a premature convergence towards suboptimal solutions.
5

Self-motivated composition of strategic action policies

Anthony, Tom January 2018 (has links)
In the last 50 years computers have made dramatic progress in their capabilities, but at the same time their failings have demonstrated that we, as designers, do not yet understand the nature of intelligence. Chess playing, for example, was long offered up as an example of the unassailability of the human mind to Artificial Intelligence, but now a chess engine on a smartphone can beat a grandmaster. Yet, at the same time, computers struggle to beat amateur players in simpler games, such as Stratego, where sheer processing power cannot substitute for a lack of deeper understanding. The task of developing that deeper understanding is overwhelming, and has previously been underestimated. There are many threads and all must be investigated. This dissertation explores one of those threads, namely asking the question "How might an artificial agent decide on a sensible course of action, without being told what to do?". To this end, this research builds upon empowerment, a universal utility which provides an entirely general method for allowing an agent to measure the preferability of one state over another. Empowerment requires no explicit goals, and instead favours states that maximise an agent's control over its environment. Several extensions to the empowerment framework are proposed, which drastically increase the array of scenarios to which it can be applied, and allow it to evaluate actions in addition to states. These extensions are motivated by concepts such as bounded rationality, sub-goals, and anticipated future utility. In addition, the novel concept of strategic affinity is proposed as a general method for measuring the strategic similarity between two (or more) potential sequences of actions. It does this in a general fashion, by examining how similar the distribution of future possible states would be in the case of enacting either sequence. This allows an agent to group action sequences, even in an unknown task space, into 'strategies'. Strategic affinity is combined with the empowerment extensions to form soft-horizon empowerment, which is capable of composing action policies in a variety of unknown scenarios. A Pac-Man-inspired prey game and the Gambler's Problem are used to demonstrate this selfmotivated action selection, and a Sokoban inspired box-pushing scenario is used to highlight the capability to pick strategically diverse actions. The culmination of this is that soft-horizon empowerment demonstrates a variety of 'intuitive' behaviours, which are not dissimilar to what we might expect a human to try. This line of thinking demonstrates compelling results, and it is suggested there are a couple of avenues for immediate further research. One of the most promising of these would be applying the self-motivated methodology and strategic affinity method to a wider range of scenarios, with a view to developing improved heuristic approximations that generate similar results. A goal of replicating similar results, whilst reducing the computational overhead, could help drive an improved understanding of how we may get closer to replicating a human-like approach.
6

Evolved virtual creatures as content : increasing behavioral and morphological complexity

Lessin, Daniel Gregory 09 February 2015 (has links)
Throughout history, creature-based content has been a highly valued source of entertainment. With the introduction of evolved virtual creatures (or EVCs) by Karl Sims in 1994, a new source of creature content became available. Despite their immediate appeal, however, EVCs still lag far behind their natural counterparts: Neither their morphology nor their behavior is sufficiently complex. This dissertation presents three contributions to address this problem. First, the ESP system, which combines a human-designed syllabus with encapsulation and conflict-resolution mechanisms, is used to approximately double the state of the art in behavioral complexity for evolved virtual creatures. Second, an extension to ESP is presented that allows full morphological adaptation to continue beyond the initial skill. It produces both a greater variety of solutions and solutions with higher fitness. Third, a muscle-drive system is demonstrated to embody a significant degree of physical intelligence. It increases morphological complexity and reduces demands on the brain, thus freeing resources for more complex behaviors. Together, these contributions bring evolved virtual creatures, in both action and form, a significant step closer to matching the entertainment value of creatures from the real world. / text
7

Synthetic behavioural ecology

De Bourcier, P. G. R. January 1996 (has links)
No description available.
8

Cybernetic automata: An approach for the realization of economical cognition for multi-robot systems

Mathai, Nebu John 2008 May 1900 (has links)
The multi-agent robotics paradigm has attracted much attention due to the variety of pertinent applications that are well-served by the use of a multiplicity of agents (including space robotics, search and rescue, and mobile sensor networks). The use of this paradigm for most applications, however, demands economical, lightweight agent designs for reasons of longer operational life, lower economic cost, faster and easily-verified designs, etc. An important contributing factor to an agent’s cost is its control architecture. Due to the emergence of novel implementation technologies carrying the promise of economical implementation, we consider the development of a technology-independent specification for computational machinery. To that end, the use of cybernetics toolsets (control and dynamical systems theory) is appropriate, enabling a principled specifi- cation of robotic control architectures in mathematical terms that could be mapped directly to diverse implementation substrates. This dissertation, hence, addresses the problem of developing a technologyindependent specification for lightweight control architectures to enable robotic agents to serve in a multi-agent scheme. We present the principled design of static and dynamical regulators that elicit useful behaviors, and integrate these within an overall architecture for both single and multi-agent control. Since the use of control theory can be limited in unstructured environments, a major focus of the work is on the engineering of emergent behavior. The proposed scheme is highly decentralized, requiring only local sensing and no inter-agent communication. Beyond several simulation-based studies, we provide experimental results for a two-agent system, based on a custom implementation employing field-programmable gate arrays.
9

Self-organised communication in autonomous agents: A critical evaluation of artificial life models

Lutzhöft, Margareta January 2000 (has links)
<p>This dissertation aims to provide a critical evaluation of artificial life (A-Life) models of communication in autonomous agents. In particular the focus will be on the issue of self-organisation, which is often argued to be one of the characteristic features distinguishing A-life from other approaches. To ground the arguments, a background of the study of communication within artificial intelligence is provided. This is followed by a comprehensive review of A-Life research on communication between autonomous agents, which is evaluated by breaking down self-organisation into the following sub-questions. Is communication self-organised or hard-coded? What do signals mean to the agents, and how should an external examiner interpret them? Is there any spatial or temporal displacement, or do agents only communicate about their present situation? It is shown that there is very little self-organised communication, as yet, when examined on these grounds, and that most models only look at communication as relatively independent from other behaviours. As a conclusion, it is suggested to use integrated co-evolution of behaviours, including communication, in the spirit of the enactive cognitive science paradigm, and by using incremental evolution combined with learning.</p>
10

On the Possibility of Robots Having Emotions

Hamilton, Cameron 12 August 2014 (has links)
I argue against the commonly held intuition that robots and virtual agents will never have emotions by contending robots can have emotions in a sense that is functionally similar to humans, even if the robots' emotions are not exactly equivalent to those of humans. To establish a foundation for assessing the robots' emotional capacities, I first define what emotions are by characterizing the components of emotion consistent across emotion theories. Second, I dissect the affective-cognitive architecture of MIT's Kismet and Leonardo, two robots explicitly designed to express emotions and to interact with humans, in order to explore whether they have emotions. I argue that, although Kismet and Leonardo lack the subjective feelings component of emotion, they are capable of having emotions.

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