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A visual programming environment for authoring ASD therapy toolsMsiska, Mwawi Fred 12 1900 (has links)
Thesis (MSc)--Stellenbosch University, 2011. / ENGLISH ABSTRACT: 3D virtual environments can be used as therapy tools in patients with autism spectrum
disorders (ASDs); however, the development of such tools is time-consuming.
A 3D virtual environment development platform for such tools has been developed
specifically for the South African context, because of the language and culture
sensitivity of these therapy tools.
The 3D virtual environment development platform has a Lua scripting interface
for specifying logic in the virtual environments. Lua is a textual programming
language, and presents a challenge to ASDs therapists’ ability to create therapy
tools without engaging an expert programmer.
The aim of this research was to investigate the design and implementation of a
visual programming environment to support non-expert programmers in scripting
within the 3D virtual environment development platform.
Various visual program representation techniques, reported in the literature, were
examined to determine their appropriateness for adoption in our design. A visual
programming language based on the “building-block” approach was considered the
most suitable. The research resulted in the development of a visual script editor
(VSE), based on an open source framework called the OpenBlocks library.
The VSE successfully alleviated the syntax burden that textual programming languages
place on non-expert programmers. The fitness of purpose of our VSE was
exemplified in a sample 3D virtual environment that was scripted using the VSE.
Despite the success, we argue that the applicability of the “building-block” approach
is limited to domain-specific programming languages due to the absence of
visual expressions for defining user-defined types, and for specifying hierarchy. / AFRIKAANSE OPSOMMING: Geen opsomming
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Computer interaction system to identify learning patterns and improve performance in children with autism spectrum disordersUnknown Date (has links)
Autism Spectrum Disorders (ASD) affects one in every 110 children. Medical and educational research have demonstrated that ASD children's social skills and adaptation can be much improved, provided that interventions are early and intensive enough. The advancement of computer technologies and their ubiquitous penetration in people's life make them widely available to support intensive sociocognitive rehabilitation. Additionally, computer interactions are a natural choice for people with autism who value lawful and "systematizing" tools. A number of computer-aided approaches have been developed, showing effectiveness and generalization, but little quantitative research was conducted to identify the critical factors of engaging and improving the child's interest and performance. This thesis designs an adaptive computer interaction system, called Ying, which detects learning patterns in children with ASD and explores the computer interactive possibilities. The system tailors its content based on periodic performance assessments that offer a more effective learning path for children with ASD. / by Jake Levi Petersen. / Thesis (M.S.C.S.)--Florida Atlantic University, 2011. / Includes bibliography. / Electronic reproduction. Boca Raton, Fla., 2011. Mode of access: World Wide Web. FboU
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The use of music to facilitate the recognition of emotion in children with autistic-spectrum disorders in Macao : a preliminary study utilizing parental involvement / Music therapy with ASD in MacaoLam, Weng Ian January 2012 (has links)
University of Macau / Faculty of Social Sciences and Humanities / Department of Psychology
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Applied Use of Video Modeling in Educational and Clinical Settings: A Survey of Autism ProfessionalsCaldwell, Nicole K. 05 1900 (has links)
Individuals with autism spectrum disorder (ASD) display deficits in communication and social interaction that can impact their ability to function in daily environments. To remediate these deficits, it is critical for professionals to use effective interventions. While there are many evidence-based practices (EBPs) identified for ASD (e.g., video modeling), the adoption of these EBPs may not occur automatically. Existing research suggests professionals have a generally favorable impression of video modeling. However, little research has examined opinions and applied use of video modeling, which was the purpose of the present study. Using survey methodology, data were collected from 510 professionals in various disciplines (e.g., special educators, speech-language pathologists [SLPs], and behavior analysts [BCBAs]). Data were analyzed primarily via factor analysis and multiple regression. Factor analysis was used to examine the underlying structure of the instrument, revealing two predominant factors: (1) interest in and (2) perceived accessibility of video modeling. Multiple regression was used to examine which demographic characteristics (e.g., age and years of experience) were associated with each factor. Results indicated that BCBAs and SLPs perceived video modeling as more accessible. In terms of interest, professionals who worked with preschool-aged students, who worked in a suburban location, and who had an extended family member with ASD showed higher interest in video modeling. Implications for practice and future research are discussed.
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Increasing Language Use in Parents of Children With Autism Spectrum DisorderUnknown Date (has links)
Research has demonstrated that higher levels of parent language use is
correlated with later language use and intellectual development of their children.
Children with autism spectrum disorder (ASD) display deficits in social and
communication skills. They also demonstrate repetitive and restrictive behaviors or
interests. These behavioral deficits and excesses may contribute negatively to
language development, as well as parent and child social interactions, and
communication exchanges. The current study used a nonconcurrent multiple-baseline
design to evaluate the effectiveness of behavior skills training (BST) and on-going
graphical and verbal feedback on increasing parent language use and child words and
utterances. Results of this study demonstrated that BST with on-going feedback was
effective in increasing parent language use and child words and utterances above baseline levels for all four parent-child dyads. The dissertation concludes with
recommendations for future research. / Includes bibliography. / Dissertation (Ph.D.)--Florida Atlantic University, 2017. / FAU Electronic Theses and Dissertations Collection
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A 3D Virtual Environment Development Platform for ASD Therapy ToolsChamberlain, Morne Edward 12 1900 (has links)
Thesis (MSc (Computer Science))--University of Stellenbosch, 2009. / ENGLISH ABSTRACT: The aim of this thesis is to develop a generic 3D virtual environment development platform
for autism spectrum disorder (ASD) therapy tools. The potential of using computerised
therapy tools for ASD therapy is well known. However, the development of such tools is
expensive and time-consuming, and is language and culture speci c. This work intends
to alleviate these problems.
The design of the platform is based on known game engine designs, but adapted for the
requirements of ASD therapy tools. It supports standard features such as 3D rendering,
animation and audio output. Speci c features, aimed at ASD therapy tools and educational
games, included in our engine are: replays, data capturing, remote monitoring over
a network and language localisation. We also implemented an input hardware abstraction
layer to allow support for non-standard input peripherals in the future, without modifying
existing game implementations. Furthermore, to separate the development of games and
tools from the engine, we include wrapper libraries in our engine for Lua and Java.
We successfully developed our engine and implemented a number of prototype therapy
tools and educational games. These implementations confirmed that the engine works as
expected. Some of these programs are currently in use at a local primary school. / AFRIKAANSE OPSOMMING: Die doel van hierdie tesis is om 'n 3D virtuele omgewing en ontwikkelingsplatform vir
outistiese spektrum versteuring (OSV) terapiemiddels te ontwikkel. Die gebruik van rekenaargebaseerde
terapiemiddels vir OSV terapie is bekend. Om sulke terapiemiddels te
ontwikkel is egter duur, tydrowend en is dikwels gerig op spesi eke taal- en kultuurgroepe.
Hierdie werk het dit ten doel om hierdie probleme te bowe te kom.
Die ontwerp van die platform is gebaseer op die ontwerp van bekende videospeletjie-enjins,
maar is aangepas vir die benodigdhede van OSV terapiemiddels. Dit ondersteun standaard
funksionaliteit soos 3D uitbeelding, animasie en klank. Ons platform sluit in spesi eke
funksionaliteit, wat gerig is op OSV terapiemiddels en opvoedkundige speletjies, naamlik:
kykweer, datavaslegging, afstandswaarneming oor 'n netwerk en taal-lokalisering. Verder
is 'n abstrakte koppelvlak vir toevoerapparatuur ontwikkel, wat dit moontlik maak om
in die toekoms nie-standaard toevoerapparatuur te ondersteun, sonder om bestaande
speletjies se implementasies aan te pas. Verder, om die ontwikkeling van speletjies en
terapiemiddels te skei van die enjin, is koppelvlakke ontwikkel wat dit moontlik maak om
die enjin in Lua en Java te gebruik.
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